https://bugs.winehq.org/show_bug.cgi?id=43613
Bug ID: 43613 Summary: Space Pirates and Zombies 2: Mouse stops working in menus Product: Wine Version: 2.15 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: colonelpanic42@gmail.com Distribution: ---
Created attachment 59030 --> https://bugs.winehq.org/attachment.cgi?id=59030 Log for SPAZ 2 on 2.15-staging, no CSMT
Playing Space Pirates and Zombies 2 from Steam, latest version (currently 0.9.902). After flying around in 3D space for a while (approx. 5-10 minutes) the mouse stops working in menus (TAB tactical menu, ESC main menu), which makes the game unplayable after that point as the TAB menu is needed to get back to the star map to continue the game. The mouse seems to get stuck controlling the targeting reticle for the ship, as this keeps moving instead of the mouse pointer when opening the TAB menu.
I tried playing in 2.13-staging as well as 2.15-staging, with and without CSMT enabled. I've tried different mouse warp settings to see if that would change anything which it hasn't. I've attached the last log (2.15-staging w/o CSMT) but there's a LOT of lines that just read "fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1" which I'm not sure are in any way related (these happen since the game runs before the issue occurs).
https://bugs.winehq.org/show_bug.cgi?id=43613
Colonel Panic colonelpanic42@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Fedora
https://bugs.winehq.org/show_bug.cgi?id=43613
Colonel Panic colonelpanic42@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Product|Wine |Wine-staging CC| |erich.e.hoover@wine-staging | |.com, michael@fds-team.de, | |sebastian@fds-team.de Component|-unknown |-unknown
https://bugs.winehq.org/show_bug.cgi?id=43613
Michael Müller michael@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |-unknown Product|Wine-staging |Wine
--- Comment #1 from Michael Müller michael@fds-team.de --- The bug reporter did not clearly state that this is a Wine Staging regression. It is therefore reasonable to assume that the issue also affects the development version, moving the bug into the Wine product.
https://bugs.winehq.org/show_bug.cgi?id=43613
unsuspicious.fakename+wine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |unsuspicious.fakename+wine@ | |gmail.com
--- Comment #2 from unsuspicious.fakename+wine@gmail.com --- Still happens with wine staging 2.20 / SPAZ2 1.0
The 3d view cursor (/targeting reticle) and the ingame GUI mouse pointer somehow become "detached" from each others which leaves one of them stuck (usually to the screen border).
WORKAROUND: Alt+tabbing out of the game and back switches control to the mouse pointer that belongs to the currently active "viewport" (which is easier with a virtual desktop but works either way). This has to be done every time after switching between 3D and UI control though.
https://bugs.winehq.org/show_bug.cgi?id=43613
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #3 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-8.6?