https://bugs.winehq.org/show_bug.cgi?id=43287
Bug ID: 43287 Summary: Farming Simualtor 17 Product: Wine Version: 2.11 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs@winehq.org Reporter: sascha.spaces@yandex.ru Distribution: ---
Created attachment 58629 --> https://bugs.winehq.org/attachment.cgi?id=58629 Backtrace
Farming Simulator 17 does not start. The log is here.
I'm from Russia and use google translator. There may be errors in the text.
closed the game for abit but when i got back and tried playing it said could not init 3d system shader model is required and this is confusing me since a just played it and i check if anything needed a driver update.
https://bugs.winehq.org/show_bug.cgi?id=43287
alexander sascha.spaces@yandex.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Farming Simualtor 17 |Farming Simualtor 17 not | |start
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #1 from alexander sascha.spaces@yandex.ru --- Comment on attachment 58629 --> https://bugs.winehq.org/attachment.cgi?id=58629 Backtrace
distribution manjaro
Environment openbox
VideoDriver
glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD MULLINS (DRM 3.10.0 / 4.11.8-1-MANJARO, LLVM 4.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.4 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 17.1.4 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.1.4 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
logout terminal farming simulator 17
fixme:winediag:start_process Wine Staging 2.11 is a testing version containing experimental patches. fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org. fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub err:winedevice:async_create_driver failed to create driver L"ISODrive": c0000142 fixme:ntoskrnl:IoAllocateErrorLogEntry stub: 0x112aa8, 48 err:winedevice:async_create_driver failed to create driver L"sfsync04": c0000135 fixme:ver:GetCurrentPackageId (0x32f414 (nil)): stub fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x1bab294, 0x1c7dd00, 0x1c7dd18) stub. fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x1c79cd8, 43) stub fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:dinput:JoyConfig8Impl_GetConfig (0x16a300)->(0, 0x32eee8, 0x00000001): semi-stub! fixme:dinput:JoyConfig8Impl_GetConfig flags |= DIJC_GUIDINSTANCE fixme:module:load_dll Loader redirect from L"wined3d.dll" to L"wined3d-csmt.dll" err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks. fixme:wbemprox:client_security_SetBlanket 0x7d10e82c, 0x1b7210, 10, 0, (null), 3, 3, (nil), 0x00000000 fixme:wbemprox:client_security_Release 0x7d10e82c fixme:wbemprox:enum_class_object_Next timeout not supported fixme:xinput:XInputGetState (index 0, state 0x32f374) Stub! fixme:xinput:XInputGetStateEx (index 0, state 0x32f2f8) Stub! fixme:win:RegisterTouchWindow (0x30050 00000003): stub fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) fixme:module:load_library unsupported flag(s) used (flags: 0x00000800) fixme:ver:GetCurrentPackageId (0x32f350 (nil)): stub fixme:ntdll:EtwEventUnregister (deadbeef) stub. fixme:ntdll:EtwEventUnregister (0) stub.
log :home/user/Documents/My Games/FarmingSimulator2017/log.txt
GIANTS Engine Runtime 7.0.0 (14222) (Build Date: Feb 17 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System CPU: Intel(R) Pentium(R) 4 CPU 2.40GHz Memory: 3387 MB OS: Windows NT 6.1 32-bit Physics System Version: 5.9.5 Thread(s): 2 Input System Keyboard enabled Mouse enabled Gamepad/Joystick enabled Force Feedback disabled Name: ST LIS3LV02DL Accelerometer (js) Audio System Driver: OpenAL Version: 1.1 Device: OpenAL Soft Error: Failed to create dummy SDL GL context. Could not create GL context: Done successfully.
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #2 from alexander sascha.spaces@yandex.ru --- Comment on attachment 58629 --> https://bugs.winehq.org/attachment.cgi?id=58629 Backtrace
Error in text. Corrected!
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #3 from alexander sascha.spaces@yandex.ru --- I apologize for this is my first published bug. Through the details of the rules.
https://bugs.winehq.org/show_bug.cgi?id=43287
alexander sascha.spaces@yandex.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |Other
--- Comment #4 from alexander sascha.spaces@yandex.ru --- Delete the comments please! Accidentally so did.
Do not delete the description!
https://bugs.winehq.org/show_bug.cgi?id=43287
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |-unknown
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #5 from Henri Verbeet hverbeet@gmail.com --- (In reply to alexander from comment #0)
closed the game for abit but when i got back and tried playing it said could not init 3d system shader model is required
...
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
Does it work any better if you don't disable GLSL? Disabling GLSL potentially limits shaders to shader model 1, and that's often not enough for current applications.
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #6 from alexander sascha.spaces@yandex.ru --- Created attachment 58631 --> https://bugs.winehq.org/attachment.cgi?id=58631 With the included glsl winetricks. With the AMDGPU Opensource driver mesa
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #7 from alexander sascha.spaces@yandex.ru ---
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
Does it work any better if you don't disable GLSL? Disabling GLSL potentially limits shaders to shader model 1, and that's often not enough for current applications.
Also disabled CSMT via winecfg, did not help.
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #8 from alexander sascha.spaces@yandex.ru --- .
Does it work any better if you don't disable GLSL? Disabling GLSL potentially limits shaders to shader model 1, and that's often not enough for current applications.
[img]http://savepic.ru/14754065.png%5B/img] This error? Only instead of shader 3.0 is 2.0
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #9 from alexander sascha.spaces@yandex.ru ---
This error? Only instead of shader 3.0 is 2.0
http://savepic.ru/14795046.png
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #10 from alexander sascha.spaces@yandex.ru --- Wine incorrectly defines my CPU. In fact, I have a GPU and CPU from AMD. AMD Radeon R7 M260 and AMD-A8 6410 with AMD Radeon R5 Graphics 4 core. I have an HP laptop of the end of 2014 On Windows, everything worked. But I do not want to return to him. It is paid. Linux is free.
https://bugs.winehq.org/show_bug.cgi?id=43287
Jan Havran havran.jan@email.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |havran.jan@email.cz
--- Comment #11 from Jan Havran havran.jan@email.cz --- Any idea how to fix this? I have got same errors like alexander - game won't start because it thinks my card does not support shader model 3.0 and in game log.txt I have this line:
Error: Failed to create dummy SDL GL context. Could not create GL context: Done successfully.
I tried all tips from AppDB - disable glsl, switch renderer to opengl or d3d_10, use built-in libraries for d3dcompiler and openal - nothing changed for me.
CPU: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz GPU 1: Mesa DRI Intel(R) Haswell Mobile GPU 2: AMD OLAND (DRM 2.50.0, 4.17.14-arch1-1-ARCH, LLVM 6.0.1) Mesa 18.1.6
https://bugs.winehq.org/show_bug.cgi?id=43287
zzzzzyzz@hacari.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz@hacari.org
https://bugs.winehq.org/show_bug.cgi?id=43287
Alexandr jfor.fun@ya.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jfor.fun@ya.ru
--- Comment #12 from Alexandr jfor.fun@ya.ru --- (In reply to Jan Havran from comment #11)
Any idea how to fix this?
Jan Havran, Hi. For a long time I could not go under the former nickname alexander, because e-mail was replaced. The problem has been solved for a long time. Use DXVK (translate DX11 to Vulkan).
https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #13 from Jan Havran havran.jan@email.cz --- (In reply to Alexandr from comment #12)
(In reply to Jan Havran from comment #11)
Any idea how to fix this?
Jan Havran, Hi. For a long time I could not go under the former nickname alexander, because e-mail was replaced. The problem has been solved for a long time. Use DXVK (translate DX11 to Vulkan).
Hi Alexandr, thanks for info. I am using Mesa drivers, so maybe new OpenGL compatibility profile would help too. I requested refund on Steam, so I can not test it anymore (this compatibility profile landed few weeks after I did my tests unfortunately).
https://bugs.winehq.org/show_bug.cgi?id=43287
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #14 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-5.0-rc2?
https://bugs.winehq.org/show_bug.cgi?id=43287
mirh mirh@protonmail.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mirh@protonmail.ch
--- Comment #15 from mirh mirh@protonmail.ch --- https://appdb.winehq.org/objectManager.php?sClass=version&iId=36296 It seems like slowpoke ubuntu with an even older card than Jan could run the game on the same week. So I'd close this as a worksforme.