http://bugs.winehq.org/show_bug.cgi?id=30143
Bug #: 30143 Summary: Midtown Madness 2 demo: missing audio Product: Wine Version: 1.3.30 Platform: x86 URL: http://www.fileplanet.com/52926/download/Midtown-Madne ss-2-Demo OS/Version: Linux Status: NEW Keywords: download, regression Severity: normal Priority: P2 Component: winealsa.drv AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: aeikum@codeweavers.com Classification: Unclassified Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
Created attachment 39313 --> http://bugs.winehq.org/attachment.cgi?id=39313 7zipped +tid,+mmdevapi,+dsound,+alsa,+mci,+driver log (uncompressed 10 MB)
Midtown Madness 2 Trial version has no audio while running. Engine sound in mid-game as well as sound generated by clicking on a menu option are all missing.
Audio ceased to work after this commit:
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit commit 8258a5188cc36563809ac7495e49bc43ae4326e4 Author: Andrew Eikum aeikum@codeweavers.com Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
The problem is still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497.
Fedora 16 x86 Alsa 1.0.25 Pulseaudio is not running Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
http://bugs.winehq.org/show_bug.cgi?id=30143
--- Comment #1 from Andrew Eikum aeikum@codeweavers.com 2012-03-12 09:32:55 CDT --- This is a device selection issue. It seems to just choose whatever device is the last returned from DirectSoundEnumerate(). On my machine, that's the digital output device, which is unused.
If I go into the game's audio options and select either Primary Sound Device or "default" (both of which are actually ALSA's "default" device), then sound works in game. Sound still does _not_ work during the menus with this setup.
So, I wonder why it chooses the wrong device. I'll investigate its behavior on Windows a little bit.
http://bugs.winehq.org/show_bug.cgi?id=30143
--- Comment #2 from Andrew Eikum aeikum@codeweavers.com 2012-03-12 11:19:56 CDT --- I tested this on Windows 7 (hardware installation, not VM). It also chooses the Digital output device on Win 7. I get the exact same behavior I described in comment 1; no audio at all until I select "Primary Sound Device," and then I only get audio in-game, not in the menus.
I'm vaguely curious to know if this worked on WinXP or earlier with multiple sound output devices. But I think we can close this as Invalid...
http://bugs.winehq.org/show_bug.cgi?id=30143
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED CC| |adys.wh@gmail.com Resolution| |INVALID
--- Comment #3 from Jerome Leclanche adys.wh@gmail.com 2012-03-12 18:24:59 CDT --- Does sound invalid.
http://bugs.winehq.org/show_bug.cgi?id=30143
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Jerome Leclanche adys.wh@gmail.com 2012-03-15 11:12:33 CDT --- Closing