http://bugs.winehq.org/show_bug.cgi?id=29471
Bug #: 29471 Summary: StarCraft II "Wings of Liberty" crashes in Wine Product: Wine Version: 1.3.35 Platform: All OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: peque_msl@hotmail.com Classification: Unclassified
Created attachment 38152 --> http://bugs.winehq.org/attachment.cgi?id=38152 Wine logs from when you launch the application to when it crashes
Description of problem: While playing StarCraft II, the application crashes. Usually while starting or finishing a game.
How reproducible: Just play some games. There's one game which reproduces this crash a 100% of the times.
Steps to Reproduce: 1. Go to multiplayer game. 2. Select the option "Join game". 3. Select "Desert strike" in most popular games. 4. After loading the game and before starting, it crashes.
Additional info: This problem is related to this version (1.3.33) of Wine, as in 1.3.29 it didn't happen. [*]
I attach 3 Wine logs from when you launch the application to when it crashes. All of them seems to finish with the same lines:
--------------------------------------------------- fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dcaac,0x7dcab0): stub fixme:process:GetProcessWorkingSetSize (0xffffffff,0x7dc738,0x7dc73c): stub fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities ---------------------------------------------------
Thanks for your help and excuse my English. :-)
[*] UPDATE: 1.3.35 doesn't fix the problem either. I have only tried 1.3.29 (positive results), 1.3.33 and 1.3.35, no other versions in between.
http://bugs.winehq.org/show_bug.cgi?id=29471
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Platform|All |Other Summary|StarCraft II "Wings of |StarCraft II "Wings of |Liberty" crashes in Wine |Liberty" crashes
--- Comment #1 from Dmitry Timoshkov dmitry@baikal.ru 2011-12-28 18:37:16 CST --- Attach complete terminal output as described at http://wiki.winehq.org/FAQ#get_log as plain text.
http://bugs.winehq.org/show_bug.cgi?id=29471
--- Comment #2 from Peque peque_msl@hotmail.com 2012-01-02 12:54:40 CST --- Attached .tar.gz already has 3 complete terminal outputs. The only thing I deleted from them is when I found (literally) thousands of consecutive "fixme:d3d:resource_check_usage Unhandled usage flags 0x8." lines, which I think is not relevant and is only related to how much time I am navigating through the game menus or waiting for the game to start.
Those parts which I deleted are properly marked with:
--------------------------------------------------- [...]
Thousands of:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...] ---------------------------------------------------
If you find that in the log file, just imagine like 2000 or 3000 lines there... :-P
I'm completely sure that I didn't delete any other line that could have different information, I did it only to make the log more readable... Do I need to upload new ones? Perhaps its easier for you having those "clean" outputs. :-)
Creating new log files cost me no time, but I wont be able to do it until next week probably...
Thanks for understanding! :-D
http://bugs.winehq.org/show_bug.cgi?id=29471
--- Comment #3 from Peque peque_msl@hotmail.com 2012-01-03 09:50:50 CST --- Created attachment 38239 --> http://bugs.winehq.org/attachment.cgi?id=38239 Output
http://bugs.winehq.org/show_bug.cgi?id=29471
--- Comment #4 from Peque peque_msl@hotmail.com 2012-01-03 09:58:45 CST --- I managed to create a new log file according to the instructions at http://wiki.winehq.org/FAQ#get_log and using the latest version of Wine (1.3.36). The output is attached as "Output".
The log is very similar to the others I already attached except for those "ALSA lib pcm.c:7316:(snd_pcm_recover) underrun occurred" lines. Sound has never worked fine with this game in the latest versions of Wine anyway (it did before the Pulseaudio related changes).
Notice this time was harder for me to reproduce the error, as the game which always led me to it seems to be working fine now, so I had to play a couple of minutes before I got the crash.
http://bugs.winehq.org/show_bug.cgi?id=29471
--- Comment #5 from Ken Sharp kennybobs@o2.co.uk 2013-08-04 11:52:32 CDT --- 1. Is the demo also affected?
2. Is it definitely the same crash? There is no crash in the console log. If it's a different crash then it's a different bug and this one should be marked as fixed.
http://bugs.winehq.org/show_bug.cgi?id=29471
--- Comment #6 from Peque peque_msl@hotmail.com 2013-08-05 16:28:04 CDT --- Sorry, this bug was reported long time ago. I no longer play StarCraft II in GNU/Linux systems, therefore, I can not provide further information.
http://bugs.winehq.org/show_bug.cgi?id=29471
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #7 from Bruno Jesus 00cpxxx@gmail.com 2013-08-05 18:48:55 CDT --- (In reply to comment #6)
Sorry, this bug was reported long time ago. I no longer play StarCraft II in GNU/Linux systems, therefore, I can not provide further information.
Thanks for letting us know.
http://bugs.winehq.org/show_bug.cgi?id=29471
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Austin English austinenglish@gmail.com 2013-08-08 16:25:49 CDT --- Closing.