http://bugs.winehq.org/show_bug.cgi?id=14020
Summary: OpenGL conflicts: ./configure didn't say it was disabled: only on runtime of programs Product: Wine Version: 1.0.0 Platform: Macintosh OS/Version: Mac OS X 10.5 Status: UNCONFIRMED Severity: critical Priority: P2 Component: opengl AssignedTo: wine-bugs@winehq.org ReportedBy: wolfman.ncsu2000@gmail.com
Created an attachment (id=14210) --> (http://bugs.winehq.org/attachment.cgi?id=14210) Logs of me trying to run two programs.
I have Wine 1.0 on Mac OS X Leopard, Intel chips. I was able to compile the code successfully, and OpenGL was found. However, when I tried running two programs, I was given the following message:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL support !
My steps in more detail were as follows:
1) Download Wine 1.0, configure. I'm warned of missing features: I install at least libxml and libxslt. I tried installing libjpeg, and while I got that installed, Wine didn't recognize it. I probably found the wrong version.
2) Make depend, make, and make install all worked.
3) I tried XVI32 first (website here: http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm ). It's a simple Hex Editor. It ran, but not that great. See the attached file up to when the program closes. That is the first instance of the error message given above of disabling OpenGL support.
4) I then tried a beta version of Zelda Classic (think Zelda 1 simulator with enhancements: main website here: http://www.zeldaclassic.com with beta locations here: http://shardstorm.com/ ). After having to rename/copy a dll file, I tried running the program, only to get...well, see the attached log file. For those that don't: program doesn't even run (hence, critical priority).
I am unsure as to why I wasn't warned of OpenGL problems on ./configure here. On the older versions, I was told if OpenGL wasn't found. Here, ./configure claimed it found it, and yet it gets disabled on runtime.
If there is anything else you guys want me to test with this, let me know.
http://bugs.winehq.org/show_bug.cgi?id=14020
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |WONTFIX
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2008-06-20 21:43:36 --- This is by design. To compile Wine requires development headers only and you have that. However this has nothing to do with target machine having usable OpenGL libraries for Wine.
For example compile farm might not have a video card. But it should be no problem in compiling Wine. As long as all the development requirements are meat.
Closing won't fix.
As to your problem while running Wine - have have to use separate compile of Xorg. The one that comes with OS X is unusable. Also see here http://wiki.winehq.org/MacOSX
http://bugs.winehq.org/show_bug.cgi?id=14020
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Austin English austinenglish@gmail.com 2008-09-10 13:14:52 --- Closing.
http://bugs.winehq.org/show_bug.cgi?id=14020
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Platform|Macintosh |PC
http://bugs.winehq.org/show_bug.cgi?id=14020
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- OS/Version|Mac OS X 10.5 |Mac OS X