https://bugs.winehq.org/show_bug.cgi?id=40809
Bug ID: 40809 Summary: Corrupted and hidden textures in Tree of Savior Product: Wine Version: 1.9.12 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: dev@lara.click Distribution: ---
When I'm playing Tree of Savior some textures are corrupted or hidden, as in the attached images.
Sometimes the textures is rendering correctly, sometimes not.
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #1 from Lara Maia dev@lara.click --- Created attachment 54752 --> https://bugs.winehq.org/attachment.cgi?id=54752 Corrupted textures
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #2 from Lara Maia dev@lara.click --- Created attachment 54753 --> https://bugs.winehq.org/attachment.cgi?id=54753 Hidden monsters
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #3 from Lara Maia dev@lara.click --- Created attachment 54754 --> https://bugs.winehq.org/attachment.cgi?id=54754 Hidden body
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #4 from Lara Maia dev@lara.click --- In the console log a see a lot of:
fixme:d3d:state_cullmode Unrecognized cull mode 0.
and sometimes:
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x326e5c 1 C) semi-stub fixme:d3d:state_cullmode Unrecognized cull mode 0. err:d3d:wined3d_debug_callback 0x1de298: "GL_INVALID_VALUE in glScissor". err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ /tmp/portage/app-emulation/wine-1.9.12/work/wine-1.9.12/dlls/wined3d/device.c / 469 err:d3d:wined3d_debug_callback 0x1de298: "GL_INVALID_VALUE in glScissor". err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @ /tmp/portage/app-emulation/wine-1.9.12/work/wine-1.9.12/dlls/wined3d/device.c / 469
https://bugs.winehq.org/show_bug.cgi?id=40809
Yuri yuri@k2host.com.br changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yuri@k2host.com.br
--- Comment #5 from Yuri yuri@k2host.com.br --- Same here in version 1.8.3
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #6 from Yuri yuri@k2host.com.br --- I workaround part of the the BUG enabling GLSL, but the bug persists in other objects, specially in text and the game became a little flicking.
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #7 from Yuri yuri@k2host.com.br --- Created attachment 54776 --> https://bugs.winehq.org/attachment.cgi?id=54776 Bug in texts with GLSL enabled
https://bugs.winehq.org/show_bug.cgi?id=40809
--- Comment #8 from Yuri yuri@k2host.com.br --- Created attachment 54777 --> https://bugs.winehq.org/attachment.cgi?id=54777 The erros in D3D FBO stills the same with texts parts