http://bugs.winehq.org/show_bug.cgi?id=58919
Bug ID: 58919 Summary: osu!stable freezes when running on winewayland Product: Wine Version: 10.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs@winehq.org Reporter: marshnelloosu@gmail.com Distribution: ---
Playing a map in osu!stable (https://osu.ppy.sh/home/download) on latest winewayland causes the game to freeze (visually, audio still runs in the background).
Bisected the breaking commit to be this: https://gitlab.winehq.org/wine/wine/-/commit/871a52cb8b2d9688dbc100284843aa1...
Reverting it does indeed make the game playable again. Tested on latest KDE Plasma 6.5
To reproduce: - `winetricks -q dotnet48 dotnet20 gdiplus_winxp` - Launch the game with `DISPLAY=` and wait a few seconds (20-30s) in the main menu - Set the game FPS to unlimited in settings - Play a beatmap, freeze should occur as soon as it's launched.
If it does not occur on the game's first run, a second run should trigger the issue.
http://bugs.winehq.org/show_bug.cgi?id=58919
--- Comment #1 from NelloKudo marshnelloosu@gmail.com --- Created attachment 79604 --> http://bugs.winehq.org/attachment.cgi?id=79604 WINEDEBUG=+waylanddrv,+trace
Here's a compressed log with WINEDEBUG=+waylanddrv,+trace.