http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From willie@froq.net 2006-28-04 12:42 ------- If Pbuffers or GLX pixmaps are too slow, it's still possible to use FBOs. FBOs don't need context switches and they don't have to be offscreen AFAIU, so they should only introduce a minor, if any, performance hit:
http://download.nvidia.com/developer/presentations/2005/GDC/OpenGL_Day/OpenG... http://www.gamedev.net/columns/events/coverage/feature.asp?feature_id=75