http://bugs.winehq.org/show_bug.cgi?id=11212
Summary: pulseaudio causes crash when running team fortress Product: Wine Version: 0.9.52. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: mslemko@netscape.net
Created an attachment (id=10292) --> (http://bugs.winehq.org/attachment.cgi?id=10292) backtrace of pulseaudio crash
On Fedora 8, 64 bit, the ALSA/pulseaudio sound initialization crashes when loading the Team Fortress game.
it seems that there is no effect selecting OSS or other sound devices through winecfg
http://bugs.winehq.org/show_bug.cgi?id=11212
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2008-01-15 22:53:27 --- This is known problem of pulseaudio - file bugs there. In other words - this is not Wine bug - you can see yourself in the log that what pulseaudio tries to do does not work on Wine:
ERROR: ld.so: object 'libpulsedsp.so' from LD_PRELOAD cannot be preloaded: ignored.
http://bugs.winehq.org/show_bug.cgi?id=11212
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Vitaliy Margolen vitaliy@kievinfo.com 2008-01-15 22:54:06 --- Closing invalid. Use straight OSS/ALSA with Wine, not yet another wrapper.