http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #55 from evildead ok.test.mail@gmail.com 2008-01-19 06:10:36 --- (In reply to comment #44)
(In reply to comment #43)
Phew, I finally finished the regression testing. The patch that introduces the freeze is this one: http://source.winehq.org/git/wine.git/?a=commit;h=4ff4ba394ed56b2ea94553f90e...
Btw, a little information: I compiled wine 0.9.45 without the change in that patch (i.e. I reverted the changes and compiled 0.9.45). It works! But as the bug description says: there are these hiccups, at the time where the crash usually is. After looking a bit at the source code, I suspect those two things is connected, but I'm no expert.
hi,
i can confirm what reported by Kristian Buchardt. I have done the same test compiling wine 0.9.53 (on debian etch with ati x1300). In server/process.c i have changed the following line in function add_process_thread : list_add_tail( &process->thread_list, &thread->proc_entry ); whith list_add_head( &process->thread_list, &thread->proc_entry );
bnet is now playable. Instead of the freeze, i get the hiccup (like a little lag, but the other players don't notice it)