http://bugs.winehq.org/show_bug.cgi?id=34996
Bug #: 34996 Summary: Fatal Zero Action: colors are washed out when running on nVidia/bumblebee Product: Wine Version: 1.6.1 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: tomman@gmail.com Classification: Unclassified
Created attachment 46633 --> http://bugs.winehq.org/attachment.cgi?id=46633 Screenshot of the wrong colors
AppDB entry for the game: http://appdb.winehq.org/objectManager.php?sClass=version&iId=29416
It runs and renders fine using Mesa 9.2 on a Sandy Bridge HD3000, albeit a litte slow at times. I decided to give it a try on my nVidia Optimus GPU (GeForce 610M) using bumblebee/primusrun, and while the game runs smooth and it's playable, the colors render wrongly, they look way too washed - only the character outlines are rendered properly (the game uses a sort of toon shader), the attached screenshot shows the problem. Also, I can see these lines logged in my console (repated several times):
err:d3d:wined3d_debug_callback 0x19e0c8: "GL_INVALID_VALUE error generated. Shininess value is out of range (less than zero or greater than the maximum supported value).". err:d3d:state_specularenable >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glMaterialf(GL_SHININESS) @ ../../../dlls/wined3d/state.c / 707 fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Sometimes when there are screen flashes in-game, the correct colors do get rendered briefly, for a split second, then they "wash away" back.
(The game requires native quartz.dll/devenum.dll, but that's a well known issue with a lot of Japanese games, and would be material for another bug report)
http://bugs.winehq.org/show_bug.cgi?id=34996
--- Comment #1 from Tom Maneiro tomman@gmail.com 2013-11-24 22:42:24 CST --- Oh, I forgot to tell my hardware/software settings:
- Debian Jessie AMD64 - Wine built from sources (since Debian is still stuck in 2011 regarding its Wine packages) - Latest nVidia 331.20 propietary drivers (installed from Debian Experimental)
http://bugs.winehq.org/show_bug.cgi?id=34996
Tom Maneiro tomman@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|minor |normal
https://bugs.winehq.org/show_bug.cgi?id=34996
roger@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |roger@mailinator.com
--- Comment #2 from roger@mailinator.com --- I quess this is upstream bug then and should be opened against nvidia drivers
https://bugs.winehq.org/show_bug.cgi?id=34996
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net, | |super_man@post.com
https://bugs.winehq.org/show_bug.cgi?id=34996
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |ABANDONED
--- Comment #3 from Anastasius Focht focht@gmx.net --- Hello folks,
no further response from OP, resolving 'ABANDONED'.
Regards
https://bugs.winehq.org/show_bug.cgi?id=34996
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Austin English austinenglish@gmail.com --- Closing.