http://bugs.winehq.org/show_bug.cgi?id=3288
------- Additional Comments From lionel.ulmer@free.fr 2005-04-09 16:48 ------- What exactly is the bug here in Wine ? As you already told, Wine cannot change the depth of the screen due to lack of support for it in XRandR.
Moreover, I do not know any D3D game running in 8 bit mode (the only exception I know is JK2 which uses 8 bpp for menus (2D) and 16 bpp for the game itself (3D) - the reason for which I originally added depth conversion to the Wine ddraw code). So libGL should not be used to do any rendering in 8 bit mode.