https://bugs.winehq.org/show_bug.cgi?id=39160
Bug ID: 39160 Summary: Diablo 1 modifications 'Tchernobog' and 'Belzebub' have no sound ingame Product: Wine Version: 1.7.34 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: openal32 Assignee: wine-bugs@winehq.org Reporter: i30817@gmail.com Distribution: ---
From here: http://diablo1.ovh.org/hd/?download
, diablo 1 data file required.
After the intro movies on a new windows 32 bits prefix, there is no sound. I tried some things (the game has a openal32.dll in the dir): export WINEDLLOVERRIDES="openal32=d" (game refuses to load from missing dll) export WINEDLLOVERRIDES="openal32=b" (normal no sound besides the intro movies) export WINEDLLOVERRIDES="openal32=n" (game complained that 'Sfx error' 'Couldn't create Video Stream Sound object,, OpenAL invalid ID'.
I also tried to install a recent version of oalinst.exe into the prefix with no appreciable difference with these combinations. Disabled still fell over, builtin still had no sound and native still found something fishy in the interface.
https://bugs.winehq.org/show_bug.cgi?id=39160
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
https://bugs.winehq.org/show_bug.cgi?id=39160
--- Comment #1 from Bruno Jesus 00cpxxx@gmail.com --- Please attach a +openal32 log.
https://bugs.winehq.org/show_bug.cgi?id=39160
--- Comment #2 from paulo i30817@gmail.com --- Created attachment 52346 --> https://bugs.winehq.org/attachment.cgi?id=52346 WINEDEBUG=+openal32 wine Tchernobog.exe >log.txt 2>&1 on a clean prefix without any WINEDLLOVERRIDES and without installing oalinst.exe
https://bugs.winehq.org/show_bug.cgi?id=39160
--- Comment #3 from paulo i30817@gmail.com --- BTW on that log, the movies have sound but the main menu doesn't. In fact, the sound volume sliders in-game don't even move. I'm wondering if sound is purposefully disabled on the latest build but youtube movies of the mod/game seem to have it.
https://bugs.winehq.org/show_bug.cgi?id=39160
--- Comment #4 from Andrew Eikum aeikum@codeweavers.com --- Can you upload a log with no special WINEDLLOVERRIDES, and the channels from http://wiki.winehq.org/Sound?
https://bugs.winehq.org/show_bug.cgi?id=39160
Ben Shadwick benshadwick@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benshadwick@gmail.com
--- Comment #5 from Ben Shadwick benshadwick@gmail.com --- I can confirm this issue with Belzebub on wine-staging 1.7.52 in a clean prefix (created by PlayOnLinux) on Ubuntu MATE 15.04 64-bit.
I will attach a log.
https://bugs.winehq.org/show_bug.cgi?id=39160
--- Comment #6 from Ben Shadwick benshadwick@gmail.com --- Created attachment 52541 --> https://bugs.winehq.org/attachment.cgi?id=52541 Comment 5 log
https://bugs.winehq.org/show_bug.cgi?id=39160
Ben Shadwick benshadwick@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #52541|0 |1 is obsolete| |
--- Comment #7 from Ben Shadwick benshadwick@gmail.com --- Created attachment 52542 --> https://bugs.winehq.org/attachment.cgi?id=52542 Comment 5 log (just the relevant run)
https://bugs.winehq.org/show_bug.cgi?id=39160
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #8 from winetest@luukku.com --- Can you test these mods with the demo? I quess not. I did some experinece with the demo meanwhile and it crashes while starting.
wine 2.0rc4 and staging 2.0rc3.
This is from staging:
Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at pulsecore/memblock.c:628, function pa_memblock_unref(). Aborting. err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7bc548f4
Could you retest the mods with more recent wine? I quess my experience should have it's own bug report.
https://bugs.winehq.org/show_bug.cgi?id=39160
Alon Amir aaBlueDragon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aaBlueDragon@gmail.com
--- Comment #9 from Alon Amir aaBlueDragon@gmail.com --- Tested on wine-2.0.4, issue still happens, exactly as explained by paulo. tried all 3 openal32 mods: openal32=d openal32=b openal32=n
https://bugs.winehq.org/show_bug.cgi?id=39160
ivan.reche@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ivan.reche@gmail.com
--- Comment #10 from ivan.reche@gmail.com --- While this issue is not worked out, there is a workaround available: https://appdb.winehq.org/commentview.php?iAppId=73&iVersionId=3498&i...
https://bugs.winehq.org/show_bug.cgi?id=39160
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=39160
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #11 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-9.0-rc5 in a fresh wine prefix?
https://bugs.winehq.org/show_bug.cgi?id=39160
--- Comment #12 from paulo i30817@gmail.com --- Unfortunately currently I only have a android device and no way to access the game files (a different USB version in the tablet and the external drive).
It will have to be someone else testing.