https://bugs.winehq.org/show_bug.cgi?id=48863
Bug ID: 48863 Summary: Panzer Corps 2 has rendering issues Product: Wine Version: 5.5 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 66789 --> https://bugs.winehq.org/attachment.cgi?id=66789 screenshot
fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33 samplers, but only 32 are supported. err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error generated. State(s) are invalid: program texture usage.". fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33 samplers, but only 32 are supported. err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error generated. State(s) are invalid: program texture usage.". fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfc7f70 needs 33 samplers, but only 32 are supported. err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error generated. State(s) are invalid: program texture usage.". fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfbca70 needs 53 samplers, but only 32 are supported. err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error generated. State(s) are invalid: program texture usage.". fixme:d3d:wined3d_context_gl_bind_shader_resources Shader 0xdfbca70 needs 53 samplers, but only 32 are supported. err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_OPERATION error generated. State(s) are invalid: program texture usage.". err:d3d:wined3d_debug_callback 0xd29a0c0: "GL_INVALID_ENUM error generated. Invalid buffer format.".
wine-5.5-54-g9bcb1f5195
https://bugs.winehq.org/show_bug.cgi?id=48863
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- Still reproducible with 7.0-rc6