http://bugs.winehq.org/show_bug.cgi?id=31705
Bug #: 31705 Summary: Kabod Online (and probably other Gamebryo applications) crash Product: Wine Version: 1.5.13 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: imipak@yahoo.com Classification: Unclassified
Created attachment 41680 --> http://bugs.winehq.org/attachment.cgi?id=41680 This is everything Wine piped to stdout/stderr when running the launcher.
The installer for the application works just fine. No errors there. The launcher screen has a display bug (the selection lists add highlights but don't seem able to remove them). The application itself gets past the splash screen to the Gamebryo engine, whereupon it promptly crashes.
http://bugs.winehq.org/show_bug.cgi?id=31705
--- Comment #1 from Jonathan Day imipak@yahoo.com 2012-09-15 03:43:18 CDT --- Created attachment 41681 --> http://bugs.winehq.org/attachment.cgi?id=41681 This is everything Wine piped to stdout/stderr when running Kabod.
http://bugs.winehq.org/show_bug.cgi?id=31705
--- Comment #2 from Jonathan Day imipak@yahoo.com 2012-09-15 03:44:13 CDT --- Created attachment 41682 --> http://bugs.winehq.org/attachment.cgi?id=41682 Traceback from Kabod crashing.
http://bugs.winehq.org/show_bug.cgi?id=31705
--- Comment #3 from Jonathan Day imipak@yahoo.com 2012-09-15 04:08:44 CDT --- Component versions for the game engine:
Gamebryo File Format, Version 20.2.0.7 NiSystem Gamebryo Version 2.2.0.0 NiMain Gamebryo Version 2.2.0.0 NiAnimation Gamebryo Version 2.2.0.0 NiDX9 Gamebryo Version 2.2.0.0 NiParticle Gamebryo Version 2.2.0.0
Strings that look interesting in the codebase:
GVMat32 optimised assembly code written 1996-98 by Gilles Vollant asm686 with masm, optimised assembly code from Brian Raiter, written 1998 deflate 1.2.3 Copyright 1995-2005 Jean-loup Gailly inflate 1.2.3 Copyright 1995-2005 Mark Adler
Other references that look interesting:
There are a lot of references to Direct3D, but it's not clear if it's required by the code.
They seem to be using CryptoPP for encryption. There's a reference to a Flex parser, but they wouldn't need that in the code itself, only in making the engine.
The game engine is copyrighted 2006 by Emergent Game Technologies, who make GameBryo.
http://bugs.winehq.org/show_bug.cgi?id=31705
--- Comment #4 from Bruno Jesus 00cpxxx@gmail.com --- Is this still an issue in wine 1.7.11 or later?
https://bugs.winehq.org/show_bug.cgi?id=31705
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |ABANDONED
--- Comment #5 from Austin English austinenglish@gmail.com --- (In reply to Bruno Jesus from comment #4)
Is this still an issue in wine 1.7.11 or later?
Abandoned.
https://bugs.winehq.org/show_bug.cgi?id=31705
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Austin English austinenglish@gmail.com --- Closing.