https://bugs.winehq.org/show_bug.cgi?id=41615
Bug ID: 41615 Summary: Max Payne 1 and 2 crash using glsl=enabled Product: Wine Version: 1.9.21 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mrdeathjr28@yahoo.es Distribution: ---
Created attachment 55965 --> https://bugs.winehq.org/attachment.cgi?id=55965 backtrace-max-payne-1-glsl
Max Payne 1 and 2 crash using glsl=enabled during 1st chapter
Both crash during 1st chapter however if use glsl=disabled in wine register works stable both games pass 1st chapter with crashes
System Specs Using in Tests
Nvidia Drivers 375.10 (run package from nvidia drivers homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-44 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
https://bugs.winehq.org/show_bug.cgi?id=41615
mrdeathjr28@yahoo.es changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mrdeathjr28@yahoo.es
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #1 from mrdeathjr28@yahoo.es --- Created attachment 55966 --> https://bugs.winehq.org/attachment.cgi?id=55966 backtrace-maxpayne-2-glsl
https://bugs.winehq.org/show_bug.cgi?id=41615
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #2 from winetest@luukku.com --- I would not bet all my money on this, but I think the crash is inside your gpu driver.
libnvidia-glcore.so.375.10
https://bugs.winehq.org/show_bug.cgi?id=41615
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
--- Comment #3 from Henri Verbeet hverbeet@gmail.com --- (In reply to winetest from comment #2)
I would not bet all my money on this, but I think the crash is inside your gpu driver.
Yes, it appears to crash inside the driver while linking the GLSL program. Is this a regression? Does it work with Nouveau?
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #4 from mrdeathjr28@yahoo.es --- (In reply to Henri Verbeet from comment #3)
(In reply to winetest from comment #2)
I would not bet all my money on this, but I think the crash is inside your gpu driver.
Yes, it appears to crash inside the driver while linking the GLSL program. Is this a regression? Does it work with Nouveau?
With grand theft auto san andreas occur similar error when use glsl=enabled
But if glsl=disabled works stable
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #5 from mrdeathjr28@yahoo.es --- Created attachment 56097 --> https://bugs.winehq.org/attachment.cgi?id=56097 backtrace-the-thing
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #6 from mrdeathjr28@yahoo.es --- Added backtrace of the thing
In this game occur similar error when glsl stay enabled but if put glsl as disable game works stable
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #7 from winetest@luukku.com --- (In reply to mrdeathjr28 from comment #5)
Created attachment 56097 [details] backtrace-the-thing
Still looks like gpu driver issue.
https://bugs.winehq.org/show_bug.cgi?id=41615
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #8 from Béla Gyebrószki gyebro69@gmail.com --- I tried Max Payne 1 & 2 and GTA:San Andreas, but couldn't reproduce the problem on the following setup:
Wine 1.9.23 (32-bit build) Fedora 24 x86_64 Kernel 4.8.6 x86_64 XFCE 4.12 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 375.10
@mrdeatjr28, Can you reproduce the problem in Max Payne 2 demo? http://www.moddb.com/games/max-payne-2/downloads/max-payne-2-demo
sha1: 3428d42505f9405b1f72bc681128b5083ed663fb maxpayne2_demo_install.zip
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #9 from mrdeathjr28@yahoo.es --- (In reply to Béla Gyebrószki from comment #8)
I tried Max Payne 1 & 2 and GTA:San Andreas, but couldn't reproduce the problem on the following setup:
Wine 1.9.23 (32-bit build) Fedora 24 x86_64 Kernel 4.8.6 x86_64 XFCE 4.12 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 375.10
@mrdeatjr28, Can you reproduce the problem in Max Payne 2 demo? http://www.moddb.com/games/max-payne-2/downloads/max-payne-2-demo
sha1: 3428d42505f9405b1f72bc681128b5083ed663fb maxpayne2_demo_install.zip
Curiously in max payne 2 error delay in appears around black girl dead in second floor in 1st chapter
In max payne 1 appears after kill 2 gang members in train station at begins
However in grand theft auto (without cleo) appears around 10 to 15 min of gameplay
Maybe can try test demo
https://bugs.winehq.org/show_bug.cgi?id=41615
Arthur Huillet arthur.huillet@free.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |arthur.huillet@free.fr
--- Comment #10 from Arthur Huillet arthur.huillet@free.fr --- Does it appear to be a regression in the NVIDIA driver, that is, do older versions of the driver work? An Apitrace that reproduces the crash would be helpful for investigating it.
https://bugs.winehq.org/show_bug.cgi?id=41615
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #11 from joaopa jeremielapuree@yahoo.fr --- Still a bug in current wine (3.11)?
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #12 from joaopa jeremielapuree@yahoo.fr --- No news from the reporter since 5 years. No one is able to reproduce. Can an administrator close this bug as ABANDONED?
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #13 from joaopa jeremielapuree@yahoo.fr --- Time to close this bug as ABANDONED?
https://bugs.winehq.org/show_bug.cgi?id=41615
--- Comment #14 from joaopa jeremielapuree@yahoo.fr --- Not interested in closing this bug?
https://bugs.winehq.org/show_bug.cgi?id=41615
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |ABANDONED
--- Comment #15 from Austin English austinenglish@gmail.com --- Abandoned.
https://bugs.winehq.org/show_bug.cgi?id=41615
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #16 from Austin English austinenglish@gmail.com --- Closing