http://bugs.winehq.org/show_bug.cgi?id=34010
Bug #: 34010 Summary: Gabriel Knight 3 demo - Depth / stencil buffer locking is not implemented Product: Wine Version: 1.6-rc4 Platform: x86 URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel -Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De mo OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: andrey.goosev@gmail.com CC: andrey.goosev@gmail.com Classification: Unclassified
Created attachment 45195 --> http://bugs.winehq.org/attachment.cgi?id=45195 log
Just black screen and sounds after launching.
http://bugs.winehq.org/show_bug.cgi?id=34010
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com 2013-10-18 06:09:20 CDT --- Created attachment 46349 --> http://bugs.winehq.org/attachment.cgi?id=46349 log 1.7.4 (integrated card)
Still on 1.7.4 (launching on discrete card) On integrated launches well but with main person and some other objects blinking.
http://bugs.winehq.org/show_bug.cgi?id=34010
Maik Wagner maiktapwagner@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |maiktapwagner@aol.com
--- Comment #2 from Maik Wagner maiktapwagner@aol.com --- Created attachment 48782 --> http://bugs.winehq.org/attachment.cgi?id=48782 Console output 1.7.20 on CentOS 6.5 (32-bit)
I tried installing the demo of this game and can get to the title screen and move my mouse. Unfortunately after a few seconds the mouse cursor hangs. In "ps aux" I could see the process status as "Sl" (sleeping?). I have attached my console output and hope you can make sense of it.
https://bugs.winehq.org/show_bug.cgi?id=34010
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #3 from super_man@post.com --- I just tried this with r9 290, mesa drivers.
I have no issues getting into game. When I move the woman in the game it doesnt draw her movement well. It leaves traces behind her.
wine 1.7.53. Is this even wine bug you are reporting?
https://bugs.winehq.org/show_bug.cgi?id=34010
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
https://bugs.winehq.org/show_bug.cgi?id=34010
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #4 from joaopa jeremielapuree@yahoo.fr --- Although Depth stencil buffer locking is not implemented yet, there is no black screen at start anymore. I think one can close safely this bug as FIXED.
https://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #5 from Bruno Jesus 00cpxxx@gmail.com --- The game hangs for me in wine-git, I can run it in 1.7.7.
err:ntdll:RtlpWaitForCriticalSection section 0x7e65fc80 "../../../wine/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread 004a, blocked by 0009, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0xb16354 "?" wait timed out in thread 0009, blocked by 004a, retrying (60 sec)
https://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #6 from joaopa jeremielapuree@yahoo.fr --- Working fine for me with the proposed link Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel Open Source Technology Center (0x8086) Device: Mesa DRI Intel(R) Ivybridge Mobile (0x166) Version: 11.2.0 Accelerated: yes Video memory: 1536MB Unified memory: yes Preferred profile: core (0x1) Max core profile version: 3.3 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0
https://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #7 from Andrey Gusev andrey.goosev@gmail.com --- First launch is fine, but the second gives the same output as in Bruno's comment.
https://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #8 from winetest@luukku.com --- (In reply to Andrey Gusev from comment #7)
First launch is fine, but the second gives the same output as in Bruno's comment.
I got the hang at 1st launch now.
wine 2.0.rc2.
https://bugs.winehq.org/show_bug.cgi?id=34010
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sa@whiz.se
--- Comment #9 from Sven Arvidsson sa@whiz.se --- Both demo and full version (GOG) works fine with 2.9 here, no matter how many times I launch it.
Incremental Rendering must be turned off, or software rendering used instead.
There's also a Mesa bug (Gallium drivers) that affects this game when loading a saved game, see https://bugs.freedesktop.org/show_bug.cgi?id=94168 for discussion and workaround.
https://bugs.winehq.org/show_bug.cgi?id=34010
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|sa@whiz.se |
https://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #10 from joaopa jeremielapuree@yahoo.fr --- Tested 10 times in row. No problem occured. Can an administrator close this bug as FIXED?
https://bugs.winehq.org/show_bug.cgi?id=34010
--- Comment #11 from joaopa jeremielapuree@yahoo.fr --- Reported fixed twice (see the two last comments) Again, can an administrator close this bug as FIXED?
https://bugs.winehq.org/show_bug.cgi?id=34010
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED
--- Comment #12 from Gijs Vermeulen gijsvrm@gmail.com --- Indeed, seems to work fine here as well, marking FIXED.
If anyone can still reproduce, feel free to reopen.
https://bugs.winehq.org/show_bug.cgi?id=34010
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.fileplanet.com/3 |https://web.archive.org/web |4716/30000/fileinfo/Gabriel |/20220108220446/https://dow |-Knight-3:-Blood-of-the-Sac |nload.fileplanet.com/ftp1/g |red,-Blood-of-the-Damned-De |amedemos/adventure/Gabe3Dem |mo |.exe?st=0aFCgAfaydocQXDZ2b5 | |l1Q&e=1641689598
--- Comment #13 from Gijs Vermeulen gijsvrm@gmail.com --- Adding stable download.
$ sha1sum Gabe3Dem.exe fd5c150855b383d97a5b410d93376bb2d108414c Gabe3Dem.exe
$ du -sh Gabe3Dem.exe 56M Gabe3Dem.exe
https://bugs.winehq.org/show_bug.cgi?id=34010
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 7.0-rc6.