http://bugs.winehq.org/show_bug.cgi?id=8540
--- Comment #11 from Roderick Colenbrander thunderbird2k@gmx.net 2008-04-10 10:51:04 --- I want to point out that ATI fragment shaders is not special. It is mainly used to allow bumpmapping to work on older radeon 8500/9000/9100/9200/9300 (rv250/rv280) cards. For this functionality we use an old opengl extension called ati fragment shaders.
We don't use this at all for shaders as used by directx. The extension is alos way too limited for that (it only allows pixel shader 1.x).