https://bugs.winehq.org/show_bug.cgi?id=49497
Bug ID: 49497 Summary: WoW (World of Warcraft) crashes with multithreaded modern renderer Product: Wine Version: 5.10 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: blue-t@web.de Distribution: ---
Created attachment 67626 --> https://bugs.winehq.org/attachment.cgi?id=67626 D3d11 Modern Renderer Crashlog
Splitting it off from bug 49233 where the not implemented multi threaded rendering caused slow fps.
d3d11_device_CreateDeferredContext1 was a stub in 5.9-staging https://github.com/wine-staging/wine-staging/commit/ 0db92c336fcea4c383a150560f1034cd9cf76366 extended that function and now we moved on from being slow due to not being multi threaded to a buffer overflow because the implementation is not complete.
https://bugs.winehq.org/show_bug.cgi?id=49497
Ker noa blue-t@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t@web.de
--- Comment #1 from Ker noa blue-t@web.de --- Created attachment 67627 --> https://bugs.winehq.org/attachment.cgi?id=67627 D3D12 renderer Crashlog
https://bugs.winehq.org/show_bug.cgi?id=49497
jokeyrhyme@jokeyrhy.me changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jokeyrhyme@jokeyrhy.me