https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226 Summary: No ingame sfx audio when CD Audio playing with builtin dsound in Ignition Product: Wine Version: 1.9.23 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound Assignee: wine-bugs@winehq.org Reporter: mads@ab3.no Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native *dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
https://bugs.winehq.org/show_bug.cgi?id=42226
Mads mads@ab3.no changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mads@ab3.no
https://bugs.winehq.org/show_bug.cgi?id=42226
Benjamin Legendre legendre.benjamin@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |legendre.benjamin@gmail.com
--- Comment #1 from Benjamin Legendre legendre.benjamin@gmail.com --- Created attachment 73255 --> https://bugs.winehq.org/attachment.cgi?id=73255 Ignition debug log
https://bugs.winehq.org/show_bug.cgi?id=42226
--- Comment #2 from Benjamin Legendre legendre.benjamin@gmail.com --- Bug still present in Wine 7.18.
The following output is triggered many times: (see debug log in attachments)
0024:warn:dsound:PrimaryBufferImpl_Lock failed priority check!
Tested using the iso image mounted with cdemu, available at archive.org:
https://archive.org/download/redump_pc_I/Ignition%20%28Europe%29%20%28En%2CE...
https://bugs.winehq.org/show_bug.cgi?id=42226
--- Comment #3 from Mads mads@ab3.no --- Bug still present in Wine staging 8.12.