ChangeSet ID: 9858052259131941027008
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard@wine2. 01/03/28 13:47:05
Modified files:
loader : task.c
miscemu : main.c
Log message:
Don't load user32 too early on for 16-bit apps, so that app-specific
config can be available while loading it.
Patch: http://cvs.winehq.com/patch.py?id=9858052259131941027008
Revision Changes Path
1.103 +14 -3 wine/loader/task.c
1.55 +9 -10 wine/miscemu/main.c
ChangeSet ID: 985743909772439094725996
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard@wine2. 01/03/27 20:45:09
Modified files:
dlls/opengl32 : wgl.c
dlls/x11drv : x11drv_main.c
graphics/x11drv: palette.c
windows/x11drv : wnd.c
Log message:
Gavriel State <gav(a)transgaming.com>
- Always use a double-buffered visual if one is available.
- Ensure that all colormaps created use the double-buffered visual if
it exists. This prevents problems where DRI GL implementations fail
to work unless the colormap visual matches the window visual matches the
glX visual.
- Get around similar visual issue with the default GL context created for
apps that don't create their own contexts before trying to use GL functions.
Patch: http://cvs.winehq.com/patch.py?id=985743909772439094725996
Revision Changes Path
1.13 +26 -4 wine/dlls/opengl32/wgl.c
1.31 +43 -29 wine/dlls/x11drv/x11drv_main.c
1.20 +5 -5 wine/graphics/x11drv/palette.c
1.69 +3 -4 wine/windows/x11drv/wnd.c