Alexandre Julliard pushed to branch master at wine / wine
Commits:
3a6e226e by Zhiyi Zhang at 2024-09-30T22:14:46+02:00
user32/tests: Test that DragDetect() uses client coordinates instead of screen coordinates.
Test that DragDetect() uses client coordinates instead of screen coordinates even though MSDN says that DragDetect()
should use screen coordinates. This also means that Wine's current implementation is correct.
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2 changed files:
- dlls/user32/tests/win.c
- dlls/win32u/window.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3a6e226e9ae25a6ad2646c7f8846be…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
99bfda52 by Paul Gofman at 2024-09-30T22:14:46+02:00
win32u: Call set_active_window() helper directly from handle_internal_message().
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b84fbae1 by Paul Gofman at 2024-09-30T22:14:46+02:00
win32u: Correctly fill new foreground window TID in WM_ACTIVATEAPP.
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3 changed files:
- dlls/win32u/input.c
- dlls/win32u/message.c
- dlls/win32u/win32u_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2abbbe4f5c750acafce35dece6906…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
2abbbe4f by Hans Leidekker at 2024-09-30T22:14:46+02:00
findstr: Preserve line endings.
To preserve line endings we need to switch to binary mode which means we
no longer get Unicode input. This is not a problem because native doesn't
support it.
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3 changed files:
- programs/findstr/findstr.h
- programs/findstr/main.c
- programs/findstr/tests/findstr.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/2abbbe4f5c750acafce35dece69066…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
52d6ba92 by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx/tests: Test Open() with two enumerated sessions.
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4f6d9b7a by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx: Find the matching session instead of using the first one.
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b8eab0dd by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx/tests: Test that players from SUPERENUMPLAYERSREPLY are added to the session.
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ed4fc9fb by Anton Baskanov at 2024-09-30T21:09:47+02:00
dplayx: Don't enumerate system players.
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2a12574f by Anton Baskanov at 2024-09-30T21:09:48+02:00
dplayx: Add player to the system group in DP_CreatePlayer().
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d044d30b by Anton Baskanov at 2024-09-30T21:09:48+02:00
dplayx: Set player data in DP_CreatePlayer().
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2 changed files:
- dlls/dplayx/dplay.c
- dlls/dplayx/tests/dplayx.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/d7a3a76fd4e919b2a78a2dbaac099…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8acaa3a6 by Giovanni Mascellani at 2024-09-30T20:48:43+02:00
vkd3d-shader/tpf: Propagate validation errors after parsing.
Also, trace the program when validation fails after parsing, mostly
to make debugging easier.
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5f201035 by Giovanni Mascellani at 2024-09-30T20:48:43+02:00
vkd3d-shader/d3dbc: Trace the program when validation fails after parsing.
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6822f1fe by Giovanni Mascellani at 2024-09-30T20:48:43+02:00
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
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3 changed files:
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/tpf.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0f91149260a443b3d58815fc95a0…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
0f911492 by Giovanni Mascellani at 2024-09-30T20:22:53+02:00
vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
Our ASM dumper currently hides or interprets some register indices
in order to match users expectations. This can be inconvenient for
developers, though, because it makes it harder to understand what's
really going on in the VSIR code when reading logs. With this change
the whole index structure is dumped.
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2 changed files:
- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/0f91149260a443b3d58815fc95a0d…
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