ChangeSet ID: 6892
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/01/03 15:25:42
Modified files:
dlls/d3d8 : device.c
Log message:
Jason Edmeades <us(a)the-edmeades.demon.co.uk>
- Use faster vertex arrays (rather than processing vertexes one by
one), whenever possible.
- Less trace in the slower form by default.
Patch: http://cvs.winehq.com/patch.py?id=6892
Old revision New revision Changes Path
1.18 1.19 +536 -360 wine/dlls/d3d8/device.c
ChangeSet ID: 6886
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/01/03 15:07:22
Modified files:
dlls/ddraw/d3ddevice: mesa.c main.c
dlls/ddraw : mesa_private.h d3dvertexbuffer.c d3dtexture.c
d3dexecutebuffer.c d3dcommon.c d3d_private.h
Log message:
Lionel Ulmer <lionel.ulmer(a)free.fr>
- hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
Patch: http://cvs.winehq.com/patch.py?id=6886
Old revision New revision Changes Path
1.70 1.71 +79 -99 wine/dlls/ddraw/d3ddevice/mesa.c
1.28 1.29 +1 -1 wine/dlls/ddraw/d3ddevice/main.c
1.35 1.36 +9 -0 wine/dlls/ddraw/mesa_private.h
1.10 1.11 +199 -4 wine/dlls/ddraw/d3dvertexbuffer.c
1.36 1.37 +66 -14 wine/dlls/ddraw/d3dtexture.c
1.18 1.19 +21 -30 wine/dlls/ddraw/d3dexecutebuffer.c
1.11 1.12 +68 -10 wine/dlls/ddraw/d3dcommon.c
1.23 1.24 +8 -1 wine/dlls/ddraw/d3d_private.h