ChangeSet ID: 8070
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/05/08 16:02:31
Modified files:
dlls/msvcrt : file.c
Log message:
Adam Gundy <arg(a)cyberscience.com>
_open_osfhandle is expected to take the absence of either _O_TEXT or
_O_BINARY to mean _O_BINARY.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8070
Old revision New revision Changes Path
1.49 1.50 +9 -3 wine/dlls/msvcrt/file.c
ChangeSet ID: 8063
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/05/07 22:49:04
Modified files:
dlls/d3d8 : texture.c shader.c directx.c device.c
d3d8_private.h
Log message:
Jason Edmeades <us(a)the-edmeades.demon.co.uk>
- Move texture loading into PreLoad for 2D textures (needs doing for
the others as well), and call when needed as well.
- Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear.
- Add code to reject attempts to use invalid texture units (Max Payne
did this a lot).
- ValidateDevice fixme silenced as harmless but occurs frequently.
- Add trace which can be compiled in to debug vertex shaders, and
correct fixmes and dprintf's into appropriate trace statements.
- Ensure we trace what we return when querying the device caps.
- Correct bug with negative numbers in vertex shader code.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8063
Old revision New revision Changes Path
1.5 1.6 +49 -1 wine/dlls/d3d8/texture.c
1.8 1.9 +119 -73 wine/dlls/d3d8/shader.c
1.26 1.27 +3 -3 wine/dlls/d3d8/directx.c
1.45 1.46 +22 -54 wine/dlls/d3d8/device.c
1.21 1.22 +4 -0 wine/dlls/d3d8/d3d8_private.h