ChangeSet ID: 8672
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/07/03 13:11:01
Modified files:
dlls/shell32 : shell32_main.c
Log message:
Stephan BEUZE <fbiggun(a)hotmail.com>
- Fixed iIndex use in SHGetFileInfoA (as of MSDN, iIndex is copied in
the iIcon field of psfi)
- Removed DLL_THREAD_ATTACH and DLL_THREAD_DETACH cases.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8672
Old revision New revision Changes Path
1.116 1.117 +1 -7 wine/dlls/shell32/shell32_main.c
ChangeSet ID: 8671
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/07/03 13:10:22
Modified files:
dlls/d3d8 : utils.c surface.c drawprim.c device.c
d3d8_private.h
Log message:
Jason Edmeades <us(a)the-edmeades.demon.co.uk>
Implement UpdateTexture for 2D textures only.
Handle alphaop disabled but color op not-disable in a more appropriate
way (Docs say this is an illegal state and then proceed to use it).
Trace out textures as they are created.
Update the comments around the debug code and complete the debugging
set so textures which are used in the game can also be viewed.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8671
Old revision New revision Changes Path
1.8 1.9 +10 -1 wine/dlls/d3d8/utils.c
1.19 1.20 +5 -2 wine/dlls/d3d8/surface.c
1.4 1.5 +17 -1 wine/dlls/d3d8/drawprim.c
1.73 1.74 +15 -12 wine/dlls/d3d8/device.c
1.39 1.40 +12 -5 wine/dlls/d3d8/d3d8_private.h
ChangeSet ID: 8668
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/07/03 13:08:32
Modified files:
dlls/winmm/winejack: jack.c
Log message:
Marcus Meissner <meissner(a)suse.de>
Use standard debugging macros for jack.
JACK_SONAME -> SONAME_LIBJACK so we do not need the devel symlink
there.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8668
Old revision New revision Changes Path
1.1 1.2 +28 -30 wine/dlls/winmm/winejack/jack.c