ChangeSet ID: 14393
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2004/11/02 13:32:03
Modified files:
dlls/ntdll : sync.c
Log message:
Jeremy White <jwhite(a)codeweavers.com>
Tune the behavior of Sleep() and Waitxxx() to more closely resemble
Windows behavior. The key is to yield in a Sleep and in any Wait that
times out.
Patch: http://cvs.winehq.org/patch.py?id=14393
Old revision New revision Changes Path
1.37 1.38 +13 -5 wine/dlls/ntdll/sync.c
ChangeSet ID: 14391
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2004/11/02 13:26:22
Modified files:
dlls/winmm : time.c
Log message:
Jeremy White <jwhite(a)codeweavers.com>
The Sleep(0) in this loop is incorrect, and should be removed. This
fixes iTunes and a game reported by che.
Patch: http://cvs.winehq.org/patch.py?id=14391
Old revision New revision Changes Path
1.27 1.28 +0 -11 wine/dlls/winmm/time.c
ChangeSet ID: 14390
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2004/11/02 13:25:51
Modified files:
dlls/wineps : psdrv.h ps.c bitmap.c
Log message:
Huw Davies <huw(a)codeweavers.com>
Scale the patterns so that they're rendered at 300dpi.
Create the image dictionary once, rather than every time the PaintProc
is called - should speed printing up somewhat.
Patch: http://cvs.winehq.org/patch.py?id=14390
Old revision New revision Changes Path
1.53 1.54 +3 -3 wine/dlls/wineps/psdrv.h
1.29 1.30 +69 -43 wine/dlls/wineps/ps.c
1.11 1.12 +4 -4 wine/dlls/wineps/bitmap.c