ChangeSet ID: 12983
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2004/07/19 16:20:59
Modified files:
dlls/winmm/winealsa: audio.c
Log message:
Francois Gouget <fgouget(a)codeweavers.com>
Check that we are still playing in wodUpdatePlayedTotal(). If not,
then the value returned by snd_pcm_delay() is not usable so assume
delay=0. This gets the winmm test to complete in interactive mode with
winealsa.
Patch: http://cvs.winehq.org/patch.py?id=12983
Old revision New revision Changes Path
1.46 1.47 +6 -4 wine/dlls/winmm/winealsa/audio.c
ChangeSet ID: 12982
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2004/07/19 16:20:38
Modified files:
dlls/dsound/tests: ds3d.c
Log message:
Francois Gouget <fgouget(a)codeweavers.com>
Make the listener/sound position update duration and TIME_SLICE
independent.
Set the sound and listener velocity and increase the sound source
velocity so we may get some doppler effect.
Added some traces so one can monitor the listener/sound positions with
WINETEST_DEBUG=3.
Patch: http://cvs.winehq.org/patch.py?id=12982
Old revision New revision Changes Path
1.3 1.4 +17 -13 wine/dlls/dsound/tests/ds3d.c
ChangeSet ID: 12981
CVSROOT: /opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2004/07/19 16:20:03
Modified files:
dlls/winmm/tests: wave.c
Log message:
Francois Gouget <fgouget(a)codeweavers.com>
In interactive mode, check that the tone duration is within 10% of the
expected value.
Patch: http://cvs.winehq.org/patch.py?id=12981
Old revision New revision Changes Path
1.31 1.32 +7 -0 wine/dlls/winmm/tests/wave.c