Module: wine
Branch: master
Commit: fc5f36f037ec2f807cf748d3083432b0b600c14b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fc5f36f037ec2f807cf748d30…
Author: H. Verbeet <hverbeet(a)gmail.com>
Date: Thu Mar 8 01:16:09 2007 +0100
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
---
dlls/wined3d/pixelshader.c | 6 ++++--
dlls/wined3d/vertexshader.c | 6 ++++--
2 files changed, 8 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index b49f6d1..dba2f34 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -127,8 +127,10 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader*
return WINED3D_OK;
}
if (*pSizeOfData < This->baseShader.functionLength) {
- *pSizeOfData = This->baseShader.functionLength;
- return WINED3DERR_MOREDATA;
+ /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
+ * than the required size we should write the required size and
+ * return D3DERR_MOREDATA. That's not actually true. */
+ return WINED3DERR_INVALIDCALL;
}
if (NULL == This->baseShader.function) { /* no function defined */
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index f812306..5d3a506 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -521,8 +521,10 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader*
return WINED3D_OK;
}
if (*pSizeOfData < This->baseShader.functionLength) {
- *pSizeOfData = This->baseShader.functionLength;
- return WINED3DERR_MOREDATA;
+ /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
+ * than the required size we should write the required size and
+ * return D3DERR_MOREDATA. That's not actually true. */
+ return WINED3DERR_INVALIDCALL;
}
if (NULL == This->baseShader.function) { /* no function defined */
TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData);