Module: wine
Branch: master
Commit: 2d0016c5bc872afb562727278cfd341cea182600
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2d0016c5bc872afb562727278…
Author: Felix Nawothnig <flexo(a)holycrap.org>
Date: Sun Apr 8 02:46:40 2007 +0200
wined3d: Preload target in ActivateContext() for ORM_BACKBUFFER/ORM_PBUFFER.
---
dlls/wined3d/context.c | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d21f5b8..d3424fd 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -712,6 +712,13 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
break;
}
+ if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) {
+ /* Make sure we have a OpenGL texture name so the PreLoad() used to read the buffer
+ * back when we are done won't mark us dirty.
+ */
+ IWineD3DSurface_PreLoad(target);
+ }
+
if(!oldRenderOffscreen) {
Context_MarkStateDirty(context, WINED3DRS_CULLMODE);
Context_MarkStateDirty(context, WINED3DTS_PROJECTION);