Module: wine
Branch: master
Commit: 7df5deab23acf47e662d2eaede22d3e69b4fe6ec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7df5deab23acf47e662d2eaed…
Author: Fabian Bieler <der.fabe(a)gmx.net>
Date: Thu Mar 29 19:53:52 2007 +0200
wined3d: Add support for float texture formats back in.
---
dlls/wined3d/directx.c | 17 +++++++++++++++++
1 files changed, 17 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index dea1d43..2d4024f 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1702,6 +1702,23 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
+ if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
+
+ BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
+
+ switch (CheckFormat) {
+ case WINED3DFMT_R16F:
+ case WINED3DFMT_A16B16G16R16F:
+ if (!half_pixel_support) break;
+ case WINED3DFMT_R32F:
+ case WINED3DFMT_A32B32G32R32F:
+ TRACE_(d3d_caps)("[OK]\n");
+ return WINED3D_OK;
+ default:
+ break; /* Avoid compiler warnings */
+ }
+ }
+
/* This format is nothing special and it is supported perfectly.
* However, ati and nvidia driver on windows do not mark this format as
* supported (tested with the dxCapsViewer) and pretending to