winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
May 2007
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
3 participants
715 discussions
Start a n
N
ew thread
H. Verbeet : wined3d: Handle the ps_3_0 vPos field.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 89245248c739273f2f2c2e09443a10bc1cdfcc29 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=89245248c739273f2f2c2e094…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 21:01:09 2007 +0200 wined3d: Handle the ps_3_0 vPos field. --- dlls/wined3d/baseshader.c | 8 ++++++++ dlls/wined3d/glsl_shader.c | 12 ++++++++++++ 2 files changed, 20 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 2944663..8035abb 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -519,6 +519,7 @@ void shader_dump_param( IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface; static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" }; + static const char * const misctype_reg_names[] = { "vPos", "vFace"}; char swizzle_reg_chars[4]; DWORD reg = param & WINED3DSP_REGNUM_MASK; @@ -611,6 +612,13 @@ void shader_dump_param( case WINED3DSPR_SAMPLER: TRACE("s%u", reg); break; + case WINED3DSPR_MISCTYPE: + if (reg > 1) { + FIXME("Unhandled misctype register %d\n", reg); + } else { + TRACE("%s", misctype_reg_names[reg]); + } + break; case WINED3DSPR_PREDICATE: TRACE("p%u", reg); break; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f6d55d1..9ff5378 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -690,6 +690,18 @@ static void shader_glsl_get_register_name( else sprintf(tmpStr, "gl_TexCoord[%u]", reg); break; + case WINED3DSPR_MISCTYPE: + if (reg == 0) { + /* vPos */ + sprintf(tmpStr, "gl_FragCoord"); + } else { + /* gl_FrontFacing could be used for vFace, but note that + * gl_FrontFacing is a bool, while vFace is a float for + * which the sign determines front/back */ + FIXME("Unhandled misctype register %d\n", reg); + sprintf(tmpStr, "unrecognized_register"); + } + break; default: FIXME("Unhandled register name Type(%d)\n", regtype); sprintf(tmpStr, "unrecognized_register");
1
0
0
0
H. Verbeet : wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 5d00923017453ad2b919d4d96511f2b624fba190 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5d00923017453ad2b919d4d96…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 21:00:25 2007 +0200 wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. --- dlls/wined3d/arb_program_shader.c | 2 +- dlls/wined3d/basetexture.c | 4 ++-- dlls/wined3d/device.c | 4 ---- dlls/wined3d/wined3d_private.h | 2 -- 4 files changed, 3 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 7faf45c..be66033 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -419,7 +419,7 @@ static void shader_hw_sample(SHADER_OPCODE_ARG* arg, DWORD sampler_idx, const ch /* Signedness correction */ if(!GL_SUPPORT(NV_TEXTURE_SHADER3) /* Provides signed formats */ && texture) { - WINED3DFORMAT format = texture->baseTexture.format; + WINED3DFORMAT format = texture->resource.format; if((format == WINED3DFMT_V8U8 && !GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) || format == WINED3DFMT_Q8W8V8U8 || diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index d01847f..3faac87 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -191,7 +191,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) { HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) { IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; - if (!(This->baseTexture.usage & WINED3DUSAGE_AUTOGENMIPMAP)) { + if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) { TRACE("(%p) : returning invalid call\n", This); return WINED3DERR_INVALIDCALL; } @@ -203,7 +203,7 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) { IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; FIXME("(%p) : stub\n", This); - if (!(This->baseTexture.usage & WINED3DUSAGE_AUTOGENMIPMAP)) { + if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) { return WINED3DTEXF_NONE; } return This->baseTexture.filterType; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e80614e..b581afb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -829,8 +829,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U object->pow2scalingFactorY = (((float)Height) / ((float)pow2Height)); TRACE(" xf(%f) yf(%f)\n", object->pow2scalingFactorX, object->pow2scalingFactorY); - object->baseTexture.format = Format; - /* Calculate levels for mip mapping */ if (Levels == 0) { TRACE("calculating levels %d\n", object->baseTexture.levels); @@ -904,7 +902,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa object->width = Width; object->height = Height; object->depth = Depth; - object->baseTexture.format = Format; /* Calculate levels for mip mapping */ if (Levels == 0) { @@ -1025,7 +1022,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface /* TODO: support for native non-power 2 */ /* Precalculated scaling for 'faked' non power of two texture coords */ object->pow2scalingFactor = ((float)EdgeLength) / ((float)pow2EdgeLength); - object->baseTexture.format = Format; /* Calculate levels for mip mapping */ if (Levels == 0) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 80f1751..d0870b4 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -874,8 +874,6 @@ typedef struct IWineD3DBaseTextureClass { UINT levels; BOOL dirty; - WINED3DFORMAT format; - DWORD usage; UINT textureName; UINT LOD; WINED3DTEXTUREFILTERTYPE filterType;
1
0
0
0
H. Verbeet : ddraw: Add a surface locking test.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 0b9808761f38e90f6afec12485d985ccf9843a27 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0b9808761f38e90f6afec1248…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:59:45 2007 +0200 ddraw: Add a surface locking test. --- dlls/ddraw/tests/dsurface.c | 82 +++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 82 insertions(+), 0 deletions(-) diff --git a/dlls/ddraw/tests/dsurface.c b/dlls/ddraw/tests/dsurface.c index fc3ee44..537cb29 100644 --- a/dlls/ddraw/tests/dsurface.c +++ b/dlls/ddraw/tests/dsurface.c @@ -1238,6 +1238,87 @@ static void CubeMapTest(void) IDirectDraw7_Release(dd7); } +static void test_lockrect_invalid(void) +{ + unsigned int i, j; + + RECT valid[] = { + {60, 60, 68, 68}, + {60, 60, 60, 68}, + {60, 60, 68, 60}, + {120, 60, 128, 68}, + {60, 120, 68, 128}, + }; + + RECT invalid[] = { + {68, 60, 60, 68}, /* left > right */ + {60, 68, 68, 60}, /* top > bottom */ + {-8, 60, 0, 68}, /* left < surface */ + {60, -8, 68, 0}, /* top < surface */ + {-16, 60, -8, 68}, /* right < surface */ + {60, -16, 68, -8}, /* bottom < surface */ + {60, 60, 136, 68}, /* right > surface */ + {60, 60, 68, 136}, /* bottom > surface */ + {136, 60, 144, 68}, /* left > surface */ + {60, 136, 68, 144}, /* top > surface */ + }; + + const DWORD dds_caps[] = { + DDSCAPS_OFFSCREENPLAIN, + DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, + }; + + for (j = 0; j < (sizeof(dds_caps) / sizeof(*dds_caps)); ++j) + { + IDirectDrawSurface *surface = 0; + DDSURFACEDESC surface_desc = {0}; + DDSURFACEDESC locked_desc = {0}; + HRESULT hr; + + surface_desc.dwSize = sizeof(surface_desc); + surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); + surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + surface_desc.ddsCaps.dwCaps = dds_caps[j]; + surface_desc.dwWidth = 128; + surface_desc.dwHeight = 128; + surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; + U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; + U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0xFF0000; + U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x00FF00; + U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x0000FF; + + hr = IDirectDraw_CreateSurface(lpDD, &surface_desc, &surface, NULL); + ok(SUCCEEDED(hr), "CreateSurface failed (0x%08x)\n", hr); + + for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i) + { + RECT *rect = &valid[i]; + + memset(&locked_desc, 0, sizeof(locked_desc)); + locked_desc.dwSize = sizeof(locked_desc); + + hr = IDirectDrawSurface_Lock(surface, rect, &locked_desc, DDLOCK_WAIT, NULL); + ok(SUCCEEDED(hr), "Lock failed (0x%08x) for rect [%d, %d]->[%d, %d]\n", + hr, rect->left, rect->top, rect->right, rect->bottom); + + hr = IDirectDrawSurface_Unlock(surface, NULL); + ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); + } + + for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i) + { + RECT *rect = &invalid[i]; + + hr = IDirectDrawSurface_Lock(surface, rect, &locked_desc, DDLOCK_WAIT, NULL); + ok(hr == DDERR_INVALIDPARAMS, "Lock returned 0x%08x for rect [%d, %d]->[%d, %d]" + ", expected DDERR_INVALIDPARAMS (0x%08x)\n", hr, rect->left, rect->top, + rect->right, rect->bottom, DDERR_INVALIDPARAMS); + } + + IDirectDrawSurface_Release(surface); + } +} + START_TEST(dsurface) { if (!CreateDirectDraw()) @@ -1252,5 +1333,6 @@ START_TEST(dsurface) EnumTest(); AttachmentTest(); CubeMapTest(); + test_lockrect_invalid(); ReleaseDirectDraw(); }
1
0
0
0
H. Verbeet : d3d8: Add a surface locking test.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 2c7328891bc91f3b997fe65e06bf030d17451be6 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=2c7328891bc91f3b997fe65e0…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:59:25 2007 +0200 d3d8: Add a surface locking test. --- dlls/d3d8/tests/surface.c | 77 ++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 76 insertions(+), 1 deletions(-) diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c index 21f9dfe..ad4d4ae 100644 --- a/dlls/d3d8/tests/surface.c +++ b/dlls/d3d8/tests/surface.c @@ -1,5 +1,5 @@ /* - * Copyright (C) 2006 Henri Verbeet + * Copyright 2006-2007 Henri Verbeet * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -121,6 +121,80 @@ cleanup: if (surface_ptr) IDirect3DSurface8_Release(surface_ptr); } +static void test_lockrect_invalid(IDirect3DDevice8 *device) +{ + IDirect3DSurface8 *surface = 0; + D3DLOCKED_RECT locked_rect; + unsigned int i; + BYTE *base; + HRESULT hr; + + const RECT valid[] = { + {60, 60, 68, 68}, + {120, 60, 128, 68}, + {60, 120, 68, 128}, + }; + + const RECT invalid[] = { + {60, 60, 60, 68}, /* 0 height */ + {60, 60, 68, 60}, /* 0 width */ + {68, 60, 60, 68}, /* left > right */ + {60, 68, 68, 60}, /* top > bottom */ + {-8, 60, 0, 68}, /* left < surface */ + {60, -8, 68, 0}, /* top < surface */ + {-16, 60, -8, 68}, /* right < surface */ + {60, -16, 68, -8}, /* bottom < surface */ + {60, 60, 136, 68}, /* right > surface */ + {60, 60, 68, 136}, /* bottom > surface */ + {136, 60, 144, 68}, /* left > surface */ + {60, 136, 68, 144}, /* top > surface */ + }; + + hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface); + ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr); + + hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); + ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr); + + base = locked_rect.pBits; + + hr = IDirect3DSurface8_UnlockRect(surface); + ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); + + for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i) + { + unsigned int offset, expected_offset; + const RECT *rect = &valid[i]; + + locked_rect.pBits = (BYTE *)0xdeadbeef; + locked_rect.Pitch = 0xdeadbeef; + + hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0); + ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n", + hr, rect->left, rect->top, rect->right, rect->bottom); + + offset = (BYTE *)locked_rect.pBits - base; + expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; + ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n", + offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom); + + hr = IDirect3DSurface8_UnlockRect(surface); + ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); + } + + for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i) + { + const RECT *rect = &invalid[i]; + + hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0); + ok(hr == D3DERR_INVALIDCALL, "LockRect returned 0x%08x for rect [%d, %d]->[%d, %d]" + ", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, rect->left, rect->top, + rect->right, rect->bottom, D3DERR_INVALIDCALL); + } + + IDirect3DSurface8_Release(surface); +} + START_TEST(surface) { HMODULE d3d8_handle; @@ -137,4 +211,5 @@ START_TEST(surface) if (!device_ptr) return; test_surface_get_container(device_ptr); + test_lockrect_invalid(device_ptr); }
1
0
0
0
H. Verbeet : d3d9: Add a surface locking test.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 1316b7f5e47f1cb0b44baf6e3f314360d797da81 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1316b7f5e47f1cb0b44baf6e3…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:59:07 2007 +0200 d3d9: Add a surface locking test. --- dlls/d3d9/tests/surface.c | 60 +++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 60 insertions(+), 0 deletions(-) diff --git a/dlls/d3d9/tests/surface.c b/dlls/d3d9/tests/surface.c index 189ebf6..ab4a81e 100644 --- a/dlls/d3d9/tests/surface.c +++ b/dlls/d3d9/tests/surface.c @@ -227,6 +227,65 @@ static void test_lockrect_offset(IDirect3DDevice9 *device) } } +static void test_lockrect_invalid(IDirect3DDevice9 *device) +{ + IDirect3DSurface9 *surface = 0; + D3DLOCKED_RECT locked_rect; + unsigned int i; + BYTE *base; + HRESULT hr; + + const RECT test_data[] = { + {60, 60, 68, 68}, /* Valid */ + {60, 60, 60, 68}, /* 0 height */ + {60, 60, 68, 60}, /* 0 width */ + {68, 60, 60, 68}, /* left > right */ + {60, 68, 68, 60}, /* top > bottom */ + {-8, 60, 0, 68}, /* left < surface */ + {60, -8, 68, 0}, /* top < surface */ + {-16, 60, -8, 68}, /* right < surface */ + {60, -16, 68, -8}, /* bottom < surface */ + {60, 60, 136, 68}, /* right > surface */ + {60, 60, 68, 136}, /* bottom > surface */ + {136, 60, 144, 68}, /* left > surface */ + {60, 136, 68, 144}, /* top > surface */ + }; + + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, 0); + ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed (0x%08x)\n", hr); + + hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); + ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr); + + base = locked_rect.pBits; + + hr = IDirect3DSurface9_UnlockRect(surface); + ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); + + for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) + { + unsigned int offset, expected_offset; + const RECT *rect = &test_data[i]; + + locked_rect.pBits = (BYTE *)0xdeadbeef; + locked_rect.Pitch = 0xdeadbeef; + + hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0); + ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n", + hr, rect->left, rect->top, rect->right, rect->bottom); + + offset = (BYTE *)locked_rect.pBits - base; + expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; + ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n", + offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom); + + hr = IDirect3DSurface9_UnlockRect(surface); + ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr); + } + + IDirect3DSurface9_Release(surface); +} + START_TEST(surface) { HMODULE d3d9_handle; @@ -245,4 +304,5 @@ START_TEST(surface) test_surface_get_container(device_ptr); test_surface_alignment(device_ptr); test_lockrect_offset(device_ptr); + test_lockrect_invalid(device_ptr); }
1
0
0
0
H. Verbeet : d3d: Fix the surface locking rectangle validation.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 7b48db196f2fbf83a61a3856da65a55552c14382 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7b48db196f2fbf83a61a3856d…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:58:48 2007 +0200 d3d: Fix the surface locking rectangle validation. --- dlls/d3d8/surface.c | 16 ++++++++++++++++ dlls/ddraw/surface.c | 14 ++++++++++++++ dlls/wined3d/surface.c | 11 ----------- dlls/wined3d/surface_gdi.c | 11 ----------- 4 files changed, 30 insertions(+), 22 deletions(-) diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c index 93ea2f5..4d2f9b4 100644 --- a/dlls/d3d8/surface.c +++ b/dlls/d3d8/surface.c @@ -147,6 +147,22 @@ static HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D IDirect3DSurface8Impl *This = (IDirect3DSurface8Impl *)iface; TRACE("(%p) Relay\n", This); TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags); + + if (pRect) { + D3DSURFACE_DESC desc; + IDirect3DSurface8_GetDesc(iface, &desc); + + if ((pRect->left < 0) + || (pRect->top < 0) + || (pRect->left >= pRect->right) + || (pRect->top >= pRect->bottom) + || (pRect->right > desc.Width) + || (pRect->bottom > desc.Height)) { + WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n"); + return D3DERR_INVALIDCALL; + } + } + return IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); } diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index 00b2820..e99c2b8 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -549,6 +549,20 @@ IDirectDrawSurfaceImpl_Lock(IDirectDrawSurface7 *iface, HRESULT hr; TRACE("(%p)->(%p,%p,%x,%p)\n", This, Rect, DDSD, Flags, h); + if (Rect) + { + if ((Rect->left < 0) + || (Rect->top < 0) + || (Rect->left > Rect->right) + || (Rect->top > Rect->bottom) + || (Rect->right > This->surface_desc.dwWidth) + || (Rect->bottom > This->surface_desc.dwHeight)) + { + WARN("Trying to lock an invalid rectangle, returning DDERR_INVALIDPARAMS\n"); + return DDERR_INVALIDPARAMS; + } + } + if(!DDSD) return DDERR_INVALIDPARAMS; diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 909ee84..65a14d3 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -720,17 +720,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED } else { TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); - if ((pRect->top < 0) || - (pRect->left < 0) || - (pRect->left >= pRect->right) || - (pRect->top >= pRect->bottom) || - (pRect->right > This->currentDesc.Width) || - (pRect->bottom > This->currentDesc.Height)) - { - WARN(" Invalid values in pRect !!!\n"); - return WINED3DERR_INVALIDCALL; - } - /* DXTn textures are based on compressed blocks of 4x4 pixels, each * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has * slightly different meaning compared to regular textures. For DXTn diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index 4731608..ce37680 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -209,17 +209,6 @@ IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface, TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); - if ((pRect->top < 0) || - (pRect->left < 0) || - (pRect->left >= pRect->right) || - (pRect->top >= pRect->bottom) || - (pRect->right > This->currentDesc.Width) || - (pRect->bottom > This->currentDesc.Height)) - { - WARN(" Invalid values in pRect !!!\n"); - return WINED3DERR_INVALIDCALL; - } - if (This->resource.format == WINED3DFMT_DXT1) { /* DXT1 is half byte per pixel */
1
0
0
0
H. Verbeet : wined3d: Improve a few VBO traces.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 1fca7eccb0ed03302656bdb8f0c5f5945f48730b URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1fca7eccb0ed03302656bdb8f…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:58:13 2007 +0200 wined3d: Improve a few VBO traces. --- dlls/wined3d/device.c | 12 ++++++------ 1 files changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d00022f..e80614e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -274,14 +274,14 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) { GL_EXTCALL(glGenBuffersARB(1, &object->vbo)); error = glGetError(); if(object->vbo == 0 || error != GL_NO_ERROR) { - WARN("Failed to create a VBO with error %d\n", error); + WARN("Failed to create a VBO with error %s (%#x)\n", debug_glerror(error), error); goto error; } GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, object->vbo)); error = glGetError(); if(error != GL_NO_ERROR) { - WARN("Failed to bind the VBO, error %d\n", error); + WARN("Failed to bind the VBO with error %s (%#x)\n", debug_glerror(error), error); goto error; } @@ -309,7 +309,7 @@ static void CreateVBO(IWineD3DVertexBufferImpl *object) { GL_EXTCALL(glBufferDataARB(GL_ARRAY_BUFFER_ARB, object->resource.size, NULL, glUsage)); error = glGetError(); if(error != GL_NO_ERROR) { - WARN("glBufferDataARB failed with error %d\n", error); + WARN("glBufferDataARB failed with error %s (%#x)\n", debug_glerror(error), error); goto error; } @@ -392,14 +392,14 @@ static void CreateIndexBufferVBO(IWineD3DDeviceImpl *This, IWineD3DIndexBufferIm GL_EXTCALL(glGenBuffersARB(1, &object->vbo)); error = glGetError(); if(error != GL_NO_ERROR || object->vbo == 0) { - ERR("Creating a vbo failed, continueing without vbo for this buffer\n"); + ERR("Creating a vbo failed with error %s (%#x), continuing without vbo for this buffer\n", debug_glerror(error), error); goto out; } GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, object->vbo)); error = glGetError(); if(error != GL_NO_ERROR) { - ERR("Failed to bind index buffer, continueing without vbo for this buffer\n"); + ERR("Failed to bind index buffer with error %s (%#x), continuing without vbo for this buffer\n", debug_glerror(error), error); goto out; } @@ -410,7 +410,7 @@ static void CreateIndexBufferVBO(IWineD3DDeviceImpl *This, IWineD3DIndexBufferIm GL_EXTCALL(glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, object->resource.size, NULL, glUsage)); error = glGetError(); if(error != GL_NO_ERROR) { - ERR("Failed to initialize the index buffer\n"); + ERR("Failed to initialize the index buffer with error %s (%#x)\n", debug_glerror(error), error); goto out; } LEAVE_GL();
1
0
0
0
H. Verbeet : wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo .
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: 81edcea0201ea5aa7601eef9aa8aee7d60b197de URL:
http://source.winehq.org/git/wine.git/?a=commit;h=81edcea0201ea5aa7601eef9a…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:57:50 2007 +0200 wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo. --- dlls/wined3d/device.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 90fbd99..d00022f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5160,14 +5160,14 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS TRACE("Surface %p is onscreen\n", surface); - GL_EXTCALL(glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0)); + GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); buffer = surface_get_gl_buffer(surface, swapchain); glDrawBuffer(buffer); checkGLcall("glDrawBuffer()"); } else { TRACE("Surface %p is offscreen\n", surface); - bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo); - attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, surface); + bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo); + attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface); } if (rect) {
1
0
0
0
H. Verbeet : wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful.
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: b66791118e260c2c7327be1e05f1ee455f6f7221 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=b66791118e260c2c7327be1e0…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:57:23 2007 +0200 wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful. --- dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2ad92da..90fbd99 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5209,7 +5209,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *) pSurface; WINEDDBLTFX BltFx; - TRACE("(%p) Colour fill Surface: %p rect: %p color: %d\n", This, pSurface, pRect, color); + TRACE("(%p) Colour fill Surface: %p rect: %p color: 0x%08x\n", This, pSurface, pRect, color); if (surface->resource.pool != WINED3DPOOL_DEFAULT && surface->resource.pool != WINED3DPOOL_SYSTEMMEM) { FIXME("call to colorfill with non WINED3DPOOL_DEFAULT or WINED3DPOOL_SYSTEMMEM surface\n");
1
0
0
0
H. Verbeet : wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo .
by Alexandre Julliard
04 May '07
04 May '07
Module: wine Branch: master Commit: d9b7369255b4964efb89cbe83cd39b9d2fef2f7f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d9b7369255b4964efb89cbe83…
Author: H. Verbeet <hverbeet(a)gmail.com> Date: Thu May 3 20:57:09 2007 +0200 wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo. --- dlls/wined3d/device.c | 10 ++++++---- dlls/wined3d/wined3d_private.h | 4 ++-- 2 files changed, 8 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5c2d700..2ad92da 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5485,8 +5485,8 @@ void apply_fbo_state(IWineD3DDevice *iface) { check_fbo_status(iface); } -void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const WINED3DRECT *src_rect, - IWineD3DSurface *dst_surface, const WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) { +void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect, + IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; GLbitfield mask = GL_COLOR_BUFFER_BIT; /* TODO: Support blitting depth/stencil surfaces */ IWineD3DSwapChain *src_swapchain, *dst_swapchain; @@ -5525,7 +5525,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const glReadBuffer(buffer); checkGLcall("glReadBuffer()"); - flip = !flip; + src_rect->y1 = ((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height - src_rect->y1; + src_rect->y2 = ((IWineD3DSurfaceImpl *)src_surface)->currentDesc.Height - src_rect->y2; } else { TRACE("Source surface %p is offscreen\n", src_surface); bind_fbo(iface, GL_READ_FRAMEBUFFER_EXT, &This->src_fbo); @@ -5546,7 +5547,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const glDrawBuffer(buffer); checkGLcall("glDrawBuffer()"); - flip = !flip; + dst_rect->y1 = ((IWineD3DSurfaceImpl *)dst_surface)->currentDesc.Height - dst_rect->y1; + dst_rect->y2 = ((IWineD3DSurfaceImpl *)dst_surface)->currentDesc.Height - dst_rect->y2; } else { TRACE("Destination surface %p is offscreen\n", dst_surface); bind_fbo(iface, GL_DRAW_FRAMEBUFFER_EXT, &This->dst_fbo); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index d6e5e22..80f1751 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1998,7 +1998,7 @@ static inline BOOL use_ps(IWineD3DDeviceImpl *device) { && ((IWineD3DPixelShaderImpl *)device->stateBlock->pixelShader)->baseShader.function); } -void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const WINED3DRECT *src_rect, - IWineD3DSurface *dst_surface, const WINED3DRECT *dst_rect, WINED3DTEXTUREFILTERTYPE filter, BOOL flip); +void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect, + IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, WINED3DTEXTUREFILTERTYPE filter, BOOL flip); #endif
1
0
0
0
← Newer
1
...
59
60
61
62
63
64
65
...
72
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
Results per page:
10
25
50
100
200