Module: wine
Branch: master
Commit: 36729a874cd9d45138fa84a607d19388d470358c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=36729a874cd9d45138fa84a60…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Jan 12 22:57:49 2008 +0100
wined3d: Implement IWineD3DIndexBuffer::UnLoad.
---
dlls/wined3d/indexbuffer.c | 19 ++++++++++++++++++-
1 files changed, 18 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/indexbuffer.c b/dlls/wined3d/indexbuffer.c
index b5d1597..372b834 100644
--- a/dlls/wined3d/indexbuffer.c
+++ b/dlls/wined3d/indexbuffer.c
@@ -111,7 +111,24 @@ static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
}
static void WINAPI IWineD3DIndexBufferImpl_UnLoad(IWineD3DIndexBuffer *iface) {
- IWineD3DResourceImpl_UnLoad((IWineD3DResource *)iface);
+ IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *) iface;
+ IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+ TRACE("(%p)\n", This);
+
+ /* This is easy: The whole content is shadowed in This->resource.allocatedMemory,
+ * so we only have to destroy the vbo. Only do it if we have a vbo, which implies
+ * that vbos are supported.
+ * (TODO: Make a IWineD3DBuffer base class for index and vertex buffers and share
+ * this code. Also needed for D3D10)
+ */
+ if(This->vbo) {
+ ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+ ENTER_GL();
+ GL_EXTCALL(glDeleteBuffersARB(1, &This->vbo));
+ checkGLcall("glDeleteBuffersARB");
+ LEAVE_GL();
+ This->vbo = 0;
+ }
}
static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {