Module: wine
Branch: master
Commit: e79d89ff408ce790055bee5b2e95f1215316cb76
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e79d89ff408ce790055bee5b2…
Author: Tobias Jakobi <tjakobi(a)ada20.math.uni-bielefeld.de>
Date: Mon Oct 20 17:56:58 2008 +0200
wined3d: Fix some typos.
---
dlls/wined3d/glsl_shader.c | 4 ++--
dlls/wined3d/state.c | 4 ++--
2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 65ec578..61a38c5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) {
}
/** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL
- * Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */
+ * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */
static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
@@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
}
/** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL
- * Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */
+ * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */
static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader;
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 5d8bfc7..1a99d40 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W
* IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the
* scaling is reapplied or removed, the texture matrix has to be reapplied
*
- * The mapped stage is alrady active because the sampler() function below, which is part of the
+ * The mapped stage is already active because the sampler() function below, which is part of the
* misc pipeline
*/
if(sampler < MAX_TEXTURES) {
@@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W
}
/* GL_MODELVIEW0_ARB: 0x1700
- * GL_MODELVIEW1_ARB: 0x0x850a
+ * GL_MODELVIEW1_ARB: 0x850a
* GL_MODELVIEW2_ARB: 0x8722
* GL_MODELVIEW3_ARB: 0x8723
* etc