Module: wine
Branch: master
Commit: cefa1e883fd3da4bdd10b3dcbf34d0ad1cd2eee1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=cefa1e883fd3da4bdd10b3dcb…
Author: Andrew Fenn <andrewfenn(a)gmail.com>
Date: Fri Oct 31 17:49:47 2008 +0000
xinput: Added header file that defines a lot of the functionality of the library.
---
include/Makefile.in | 1 +
include/xinput.h | 205 +++++++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 206 insertions(+), 0 deletions(-)
diff --git a/include/Makefile.in b/include/Makefile.in
index c70e6db..8d229bb 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -461,6 +461,7 @@ SRCDIR_INCLUDES = \
wsnwlink.h \
wtsapi32.h \
xcmc.h \
+ xinput.h \
xmldomdid.h \
xmldsodid.h \
zmouse.h
diff --git a/include/xinput.h b/include/xinput.h
new file mode 100644
index 0000000..7ec5e69
--- /dev/null
+++ b/include/xinput.h
@@ -0,0 +1,205 @@
+/*
+ * The Wine project - Xinput Joystick Library
+ * Copyright 2008 Andrew Fenn
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __WINE_XINPUT_H
+#define __WINE_XINPUT_H
+
+#include <windef.h>
+
+/*
+ * Bitmasks for the joysticks buttons, determines what has
+ * been pressed on the joystick, these need to be mapped
+ * to whatever device you're using instead of an xbox 360
+ * joystick
+ */
+
+#define XINPUT_GAMEPAD_DPAD_UP 0x0001
+#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
+#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
+#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
+#define XINPUT_GAMEPAD_START 0x0010
+#define XINPUT_GAMEPAD_BACK 0x0020
+#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
+#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
+#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
+#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
+#define XINPUT_GAMEPAD_A 0x1000
+#define XINPUT_GAMEPAD_B 0x2000
+#define XINPUT_GAMEPAD_X 0x4000
+#define XINPUT_GAMEPAD_Y 0x8000
+
+/*
+ * Defines the flags used to determine if the user is pushing
+ * down on a button, not holding a button, etc
+ */
+
+#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
+#define XINPUT_KEYSTROKE_KEYUP 0x0002
+#define XINPUT_KEYSTROKE_REPEAT 0x0004
+
+/*
+ * Defines the codes which are returned by XInputGetKeystroke
+ */
+
+#define VK_PAD_A 0x5800
+#define VK_PAD_B 0x5801
+#define VK_PAD_X 0x5802
+#define VK_PAD_Y 0x5803
+#define VK_PAD_RSHOULDER 0x5804
+#define VK_PAD_LSHOULDER 0x5805
+#define VK_PAD_LTRIGGER 0x5806
+#define VK_PAD_RTRIGGER 0x5807
+#define VK_PAD_DPAD_UP 0x5810
+#define VK_PAD_DPAD_DOWN 0x5811
+#define VK_PAD_DPAD_LEFT 0x5812
+#define VK_PAD_DPAD_RIGHT 0x5813
+#define VK_PAD_START 0x5814
+#define VK_PAD_BACK 0x5815
+#define VK_PAD_LTHUMB_PRESS 0x5816
+#define VK_PAD_RTHUMB_PRESS 0x5817
+#define VK_PAD_LTHUMB_UP 0x5820
+#define VK_PAD_LTHUMB_DOWN 0x5821
+#define VK_PAD_LTHUMB_RIGHT 0x5822
+#define VK_PAD_LTHUMB_LEFT 0x5823
+#define VK_PAD_LTHUMB_UPLEFT 0x5824
+#define VK_PAD_LTHUMB_UPRIGHT 0x5825
+#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
+#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
+#define VK_PAD_RTHUMB_UP 0x5830
+#define VK_PAD_RTHUMB_DOWN 0x5831
+#define VK_PAD_RTHUMB_RIGHT 0x5832
+#define VK_PAD_RTHUMB_LEFT 0x5833
+#define VK_PAD_RTHUMB_UPLEFT 0x5834
+#define VK_PAD_RTHUMB_UPRIGHT 0x5835
+#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
+#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
+
+/*
+ * Deadzones are for analogue joystick controls on the joypad
+ * which determine when input should be assumed to be in the
+ * middle of the pad. This is a threshold to stop a joypad
+ * controlling the game when the player isn't touching the
+ * controls.
+ */
+
+#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
+#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
+#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
+
+
+/*
+ * Defines what type of abilities the type of joystick has
+ * DEVTYPE_GAMEPAD is avaliable for all joysticks, however
+ * there may be more specfic identifiers for other joysticks
+ * which are being used.
+ */
+
+#define XINPUT_DEVTYPE_GAMEPAD 0x01
+#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
+#define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
+#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+
+/*
+ * These are used with the XInputGetCapabilities function to
+ * determine the abilities to the joystick which has been
+ * plugged in.
+ */
+
+#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
+#define XINPUT_FLAG_GAMEPAD 0x00000001
+
+/*
+ * Defines the status of the battery if one is used in the
+ * attached joystick. The first two define if the joystick
+ * supports a battery. Disconnected means that the joystick
+ * isn't connected. Wired shows that the joystick is a wired
+ * joystick.
+ */
+
+#define BATTERY_DEVTYPE_GAMEPAD 0x00
+#define BATTERY_DEVTYPE_HEADSET 0x01
+#define BATTERY_TYPE_DISCONNECTED 0x00
+#define BATTERY_TYPE_WIRED 0x01
+#define BATTERY_TYPE_ALKALINE 0x02
+#define BATTERY_TYPE_NIMH 0x03
+#define BATTERY_TYPE_UNKNOWN 0xFF
+#define BATTERY_LEVEL_EMPTY 0x00
+#define BATTERY_LEVEL_LOW 0x01
+#define BATTERY_LEVEL_MEDIUM 0x02
+#define BATTERY_LEVEL_FULL 0x03
+
+/*
+ * How many joysticks can be used with this library. Games that
+ * use the xinput library will not go over this number.
+ */
+
+#define XUSER_MAX_COUNT 4
+#define XUSER_INDEX_ANY 0x000000FF
+
+/*
+ * Defines the structure of an xbox 360 joystick.
+ */
+
+typedef struct _XINPUT_GAMEPAD {
+ WORD wButtons;
+ BYTE bLeftTrigger;
+ BYTE bRightTrigger;
+ SHORT sThumbLX;
+ SHORT sThumbLY;
+ SHORT sThumbRX;
+ SHORT sThumbRY;
+} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
+
+typedef struct _XINPUT_STATE {
+ DWORD dwPacketNumber;
+ XINPUT_GAMEPAD Gamepad;
+} XINPUT_STATE, *PXINPUT_STATE;
+
+/*
+ * Defines the structure of how much vibration is set on both the
+ * right and left motors in a joystick. If you're not using a 360
+ * joystick you will have to map these to your device.
+ */
+
+typedef struct _XINPUT_VIBRATION {
+ WORD wLeftMotorSpeed;
+ WORD wRightMotorSpeed;
+} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
+
+/*
+ * Defines the structure for what kind of abilities the joystick has
+ * such abilites are things such as if the joystick has the ability
+ * to send and recieve audio, if the joystick is infact a driving
+ * wheel or perhaps if the joystick is some kind of dance pad or
+ * guitar.
+ */
+
+typedef struct _XINPUT_CAPABILITIES {
+ BYTE Type;
+ BYTE SubType;
+ WORD Flags;
+ XINPUT_GAMEPAD Gamepad;
+ XINPUT_VIBRATION Vibration;
+} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
+
+#endif /* __WINE_XINPUT_H */
Module: wine
Branch: master
Commit: 813da72423ee37262873f905d61e89116745a9a9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=813da72423ee37262873f905d…
Author: Michael Karcher <wine(a)mkarcher.dialup.fu-berlin.de>
Date: Sun Nov 2 12:46:41 2008 +0100
msxml3: Clean up initialization.
---
dlls/msxml3/main.c | 9 +++------
1 files changed, 3 insertions(+), 6 deletions(-)
diff --git a/dlls/msxml3/main.c b/dlls/msxml3/main.c
index b301ab7..8dbacbf 100644
--- a/dlls/msxml3/main.c
+++ b/dlls/msxml3/main.c
@@ -55,17 +55,14 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
#ifdef HAVE_LIBXML2
xmlInitParser();
- /* Set the default indent character to a single tab. */
+ /* Set the default indent character to a single tab,
+ for this thread and as default for new threads */
+ xmlTreeIndentString = "\t";
xmlThrDefTreeIndentString("\t");
#endif
#ifdef HAVE_XSLTINIT
xsltInit();
#endif
-
-#ifdef HAVE_LIBXML2
- /* Set the current ident to the default */
- xmlTreeIndentString = "\t";
-#endif
DisableThreadLibraryCalls(hInstDLL);
break;
case DLL_PROCESS_DETACH: