Module: wine
Branch: master
Commit: 5787c12ba66c055bc0747ef63644df1dbfad86be
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5787c12ba66c055bc0747ef63…
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Mar 24 15:47:28 2008 +0100
winex11: Setting window z-order using a sibling doesn't work with some window managers.
So let's see what happens if we don't set z-order at all in that case.
---
dlls/winex11.drv/window.c | 20 ++++----------------
1 files changed, 4 insertions(+), 16 deletions(-)
diff --git a/dlls/winex11.drv/window.c b/dlls/winex11.drv/window.c
index 4802add..4a393d9 100644
--- a/dlls/winex11.drv/window.c
+++ b/dlls/winex11.drv/window.c
@@ -1048,20 +1048,8 @@ void X11DRV_sync_window_position( Display *display, struct x11drv_win_data *data
changes.stack_mode = Above;
mask |= CWStackMode;
}
- else
- {
- /* should use stack_mode Below but most window managers don't get it right */
- /* so move it above the next one in Z order */
- HWND next = GetWindow( data->hwnd, GW_HWNDNEXT );
- while (next && !(GetWindowLongW( next, GWL_STYLE ) & WS_VISIBLE))
- next = GetWindow( next, GW_HWNDNEXT );
- if (next)
- {
- changes.stack_mode = Above;
- changes.sibling = X11DRV_get_whole_window(next);
- mask |= CWStackMode | CWSibling;
- }
- }
+ /* should use stack_mode Below but most window managers don't get it right */
+ /* and Above with a sibling doesn't work so well either, so we ignore it */
}
/* only the size is allowed to change for the desktop window */
@@ -1071,8 +1059,8 @@ void X11DRV_sync_window_position( Display *display, struct x11drv_win_data *data
{
DWORD style = GetWindowLongW( data->hwnd, GWL_STYLE );
- TRACE( "setting win %lx pos %d,%d,%dx%d after %lx changes=%x\n",
- data->whole_window, data->whole_rect.left, data->whole_rect.top,
+ TRACE( "setting win %p/%lx pos %d,%d,%dx%d after %lx changes=%x\n",
+ data->hwnd, data->whole_window, data->whole_rect.left, data->whole_rect.top,
data->whole_rect.right - data->whole_rect.left,
data->whole_rect.bottom - data->whole_rect.top, changes.sibling, mask );