Module: wine
Branch: master
Commit: 674b3b84e964d8552ae92388bfec44c13f7f9623
URL: http://source.winehq.org/git/wine.git/?a=commit;h=674b3b84e964d8552ae92388b…
Author: H. Verbeet <hverbeet(a)gmail.com>
Date: Wed Jun 25 17:09:35 2008 +0200
d3d9: Unset the pixel shader at the end of cnd_test().
This prevents failures in subsequent tests when no PS2.0 support is present.
---
dlls/d3d9/tests/visual.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 56159fd..611a589 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -4891,6 +4891,9 @@ static void cnd_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_SetPixelShader(device, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned %s\n", DXGetErrorString9(hr));
+
/* This is the 1.4 test. The coissue doesn't change the behavior here, but keep in mind
* that we swapped the values in c1 and c2 to make the other tests return some color
*/