Module: wine
Branch: master
Commit: 005e5e868e5077c7cd8d17c90f653e745290f240
URL: http://source.winehq.org/git/wine.git/?a=commit;h=005e5e868e5077c7cd8d17c90…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Aug 21 13:30:57 2008 -0500
wined3d: Replace an #if 0 with if(0).
---
dlls/wined3d/arb_program_shader.c | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 86faaf2..616c12e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -645,15 +645,15 @@ static void gen_color_correction(SHADER_BUFFER *buffer, const char *reg, const c
case WINED3DFMT_V16U16:
if(GL_SUPPORT(NV_TEXTURE_SHADER) ||
(GL_SUPPORT(ATI_ENVMAP_BUMPMAP) && fmt == WINED3DFMT_V8U8)) {
-#if 0
- /* The 3rd channel returns 1.0 in d3d, but 0.0 in gl. Fix this while we're at it :-)
- * disabled until an application that needs it is found because it causes unneeded
- * shader recompilation in some game
- */
- if(strlen(writemask) >= 4) {
- shader_addline(buffer, "MOV %s.%c, %s;\n", reg, one);
+ if(0) {
+ /* The 3rd channel returns 1.0 in d3d, but 0.0 in gl. Fix this while we're at it :-)
+ * disabled until an application that needs it is found because it causes unneeded
+ * shader recompilation in some game
+ */
+ if(strlen(writemask) >= 4) {
+ shader_addline(buffer, "MOV %s.%c, %s;\n", reg, writemask[3], one);
+ }
}
-#endif
} else {
/* Correct the sign, but leave the blue as it is - it was loaded correctly already
* ARB shaders are a bit picky wrt writemasks and swizzles. If we're free to scale