Module: wine
Branch: master
Commit: 2876bcd098621dfaa16004caa4b7b0915a22a2d1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2876bcd098621dfaa16004caa…
Author: Philip Nilsson <pnilsson(a)nullref.se>
Date: Fri Sep 19 16:17:39 2008 +0200
configure: Add i486-mingw to the cross-compiler prefixes.
---
aclocal.m4 | 2 +-
configure | 8 ++++----
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/aclocal.m4 b/aclocal.m4
index be9192e..528c4d3 100644
--- a/aclocal.m4
+++ b/aclocal.m4
@@ -141,7 +141,7 @@ dnl
AC_DEFUN([WINE_CHECK_MINGW_PROG],
[AC_CHECK_PROGS([$1],
m4_foreach([ac_wine_prefix],
- [i586-mingw32msvc, i386-mingw32msvc, i686-mingw32, i586-mingw32, i386-mingw32, mingw32, mingw],
+ [i586-mingw32msvc, i386-mingw32msvc, i686-mingw32, i586-mingw32, i486-mingw32, i386-mingw32, mingw32, mingw],
[ac_wine_prefix-$2 ]),
[$3],[$4])])
diff --git a/configure b/configure
index bc57d85..0e75218 100755
--- a/configure
+++ b/configure
@@ -9384,7 +9384,7 @@ echo "${ECHO_T}$ac_cv_c_dll_hpux" >&6; }
if test "$cross_compiling" = "no"
then
- for ac_prog in i586-mingw32msvc-gcc i386-mingw32msvc-gcc i686-mingw32-gcc i586-mingw32-gcc i386-mingw32-gcc mingw32-gcc mingw-gcc
+ for ac_prog in i586-mingw32msvc-gcc i386-mingw32msvc-gcc i686-mingw32-gcc i586-mingw32-gcc i486-mingw32-gcc i386-mingw32-gcc mingw32-gcc mingw-gcc
do
# Extract the first word of "$ac_prog", so it can be a program name with args.
set dummy $ac_prog; ac_word=$2
@@ -9427,7 +9427,7 @@ fi
done
test -n "$CROSSCC" || CROSSCC="false"
- for ac_prog in i586-mingw32msvc-dlltool i386-mingw32msvc-dlltool i686-mingw32-dlltool i586-mingw32-dlltool i386-mingw32-dlltool mingw32-dlltool mingw-dlltool
+ for ac_prog in i586-mingw32msvc-dlltool i386-mingw32msvc-dlltool i686-mingw32-dlltool i586-mingw32-dlltool i486-mingw32-dlltool i386-mingw32-dlltool mingw32-dlltool mingw-dlltool
do
# Extract the first word of "$ac_prog", so it can be a program name with args.
set dummy $ac_prog; ac_word=$2
@@ -9470,7 +9470,7 @@ fi
done
test -n "$DLLTOOL" || DLLTOOL="false"
- for ac_prog in i586-mingw32msvc-windres i386-mingw32msvc-windres i686-mingw32-windres i586-mingw32-windres i386-mingw32-windres mingw32-windres mingw-windres
+ for ac_prog in i586-mingw32msvc-windres i386-mingw32msvc-windres i686-mingw32-windres i586-mingw32-windres i486-mingw32-windres i386-mingw32-windres mingw32-windres mingw-windres
do
# Extract the first word of "$ac_prog", so it can be a program name with args.
set dummy $ac_prog; ac_word=$2
@@ -9513,7 +9513,7 @@ fi
done
test -n "$CROSSWINDRES" || CROSSWINDRES="false"
- for ac_prog in i586-mingw32msvc-ar i386-mingw32msvc-ar i686-mingw32-ar i586-mingw32-ar i386-mingw32-ar mingw32-ar mingw-ar
+ for ac_prog in i586-mingw32msvc-ar i386-mingw32msvc-ar i686-mingw32-ar i586-mingw32-ar i486-mingw32-ar i386-mingw32-ar mingw32-ar mingw-ar
do
# Extract the first word of "$ac_prog", so it can be a program name with args.
set dummy $ac_prog; ac_word=$2
Module: wine
Branch: master
Commit: c13b3f6179fb6ec2b0358d72765ff19752b3ddc8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c13b3f6179fb6ec2b0358d727…
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sun Sep 21 21:13:27 2008 +0000
wined3d: Re-add a comment which got lost.
---
dlls/wined3d/surface.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 004d329..bba2050 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3459,6 +3459,12 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Activate the destination context, set it up for blitting */
ActivateContext(myDevice, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
+ /* The coordinates of the ddraw front buffer are always fullscreen ('screen coordinates',
+ * while OpenGL coordinates are window relative.
+ * Also beware of the origin difference(top left vs bottom left).
+ * Also beware that the front buffer's surface size is screen width x screen height,
+ * whereas the real gl drawable size is the size of the window.
+ */
if (dstSwapchain && (IWineD3DSurface *)This == dstSwapchain->frontBuffer) {
RECT windowsize;
POINT offset = {0,0};