Module: wine
Branch: master
Commit: 23dcf61e611bf6372d2ed7ff8aa8c8fbdd410e18
URL: http://source.winehq.org/git/wine.git/?a=commit;h=23dcf61e611bf6372d2ed7ff8…
Author: Vincent Pelletier <plr.vincent(a)gmail.com>
Date: Fri Jan 2 21:42:32 2009 +0100
wined3d: Make WARN about oversized texture output surface and texture sizes.
---
dlls/wined3d/surface.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 67097ac..3aca76c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
3: WARN and return WINED3DERR_NOTAVAILABLE;
4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
*/
- WARN("(%p) Creating an oversized surface\n", This);
+ WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n",
+ This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height);
This->Flags |= SFLAG_OVERSIZE;
/* This will be initialized on the first blt */
Module: wine
Branch: master
Commit: 2e0212e9989629ea4d39898ad931d1964a26cbe9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2e0212e9989629ea4d39898ad…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jan 2 16:19:12 2009 +0100
wined3d: Fix the line number for some fglrx spam.
We added a #version line a while ago, so the line number for the
warning changed.
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ff14fa3..f3933ff 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -130,7 +130,8 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
- "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
+ "Fragment shader was successfully compiled to run on hardware.\n"
+ "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported",
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */