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Jörg Höhle : mciwave: Pause/ resume is not accepted from every state.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: bf4665780cf067fe8a014cf00b1353a65f1e278d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bf4665780cf067fe8a014cf00…
Author: Jörg Höhle <hoehle(a)users.sourceforge.net> Date: Sat Oct 17 16:37:40 2009 +0200 mciwave: Pause/resume is not accepted from every state. --- dlls/mciwave/mciwave.c | 42 ++++++++++++++++++++++++++++++------------ 1 files changed, 30 insertions(+), 12 deletions(-) diff --git a/dlls/mciwave/mciwave.c b/dlls/mciwave/mciwave.c index 8eb6bad..a0415bd 100644 --- a/dlls/mciwave/mciwave.c +++ b/dlls/mciwave/mciwave.c @@ -1130,16 +1130,23 @@ static DWORD WAVE_mciPause(MCIDEVICEID wDevID, DWORD dwFlags, LPMCI_GENERIC_PARM TRACE("(%u, %08X, %p);\n", wDevID, dwFlags, lpParms); - if (lpParms == NULL) return MCIERR_NULL_PARAMETER_BLOCK; if (wmw == NULL) return MCIERR_INVALID_DEVICE_ID; - if (wmw->dwStatus == MCI_MODE_PLAY) { + switch (wmw->dwStatus) { + case MCI_MODE_PLAY: wmw->dwStatus = MCI_MODE_PAUSE; + dwRet = waveOutPause(wmw->hWave); + break; + case MCI_MODE_RECORD: + wmw->dwStatus = MCI_MODE_PAUSE; + dwRet = waveInStop(wmw->hWave); + break; + case MCI_MODE_PAUSE: + dwRet = MMSYSERR_NOERROR; + break; + default: + return MCIERR_NONAPPLICABLE_FUNCTION; } - - if (wmw->fInput) dwRet = waveInStop(wmw->hWave); - else dwRet = waveOutPause(wmw->hWave); - return (dwRet == MMSYSERR_NOERROR) ? 0 : MCIERR_INTERNAL; } @@ -1149,18 +1156,29 @@ static DWORD WAVE_mciPause(MCIDEVICEID wDevID, DWORD dwFlags, LPMCI_GENERIC_PARM static DWORD WAVE_mciResume(MCIDEVICEID wDevID, DWORD dwFlags, LPMCI_GENERIC_PARMS lpParms) { WINE_MCIWAVE* wmw = WAVE_mciGetOpenDev(wDevID); - DWORD dwRet = 0; + DWORD dwRet; TRACE("(%u, %08X, %p);\n", wDevID, dwFlags, lpParms); if (wmw == NULL) return MCIERR_INVALID_DEVICE_ID; - if (wmw->dwStatus == MCI_MODE_PAUSE) { - wmw->dwStatus = MCI_MODE_PLAY; + switch (wmw->dwStatus) { + case MCI_MODE_PAUSE: + if (wmw->fInput) { + wmw->dwStatus = MCI_MODE_RECORD; + dwRet = waveInStart(wmw->hWave); + } else { + wmw->dwStatus = MCI_MODE_PLAY; + dwRet = waveOutRestart(wmw->hWave); + } + break; + case MCI_MODE_PLAY: + case MCI_MODE_RECORD: + dwRet = MMSYSERR_NOERROR; + break; + default: + return MCIERR_NONAPPLICABLE_FUNCTION; } - - if (wmw->fInput) dwRet = waveInStart(wmw->hWave); - else dwRet = waveOutRestart(wmw->hWave); return (dwRet == MMSYSERR_NOERROR) ? 0 : MCIERR_INTERNAL; }
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Rico Schüller : d3d10: Parse local_variables.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: b55641f14a210f689cde8b08750a78779657c06e URL:
http://source.winehq.org/git/wine.git/?a=commit;h=b55641f14a210f689cde8b087…
Author: Rico Schüller <kgbricola(a)web.de> Date: Sun Oct 25 17:11:49 2009 +0100 d3d10: Parse local_variables. --- dlls/d3d10/d3d10_private.h | 3 +- dlls/d3d10/effect.c | 120 +++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 120 insertions(+), 3 deletions(-) diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index ebc4db1..f077115 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -154,7 +154,7 @@ struct d3d10_effect DWORD version; DWORD local_buffer_count; DWORD variable_count; - DWORD object_count; + DWORD local_variable_count; DWORD sharedbuffers_count; DWORD sharedobjects_count; DWORD technique_count; @@ -171,6 +171,7 @@ struct d3d10_effect struct wine_rb_tree types; struct d3d10_effect_variable *local_buffers; + struct d3d10_effect_variable *local_variables; struct d3d10_effect_technique *techniques; }; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 08c6f05..def2c1a 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -967,6 +967,95 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char * return S_OK; } +static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) +{ + unsigned int i; + HRESULT hr; + + hr = parse_fx10_variable_head(v, ptr, data); + if (FAILED(hr)) return hr; + + skip_dword_unknown(ptr, 2); + + switch (v->type->basetype) + { + case D3D10_SVT_TEXTURE1D: + case D3D10_SVT_TEXTURE1DARRAY: + case D3D10_SVT_TEXTURE2D: + case D3D10_SVT_TEXTURE2DARRAY: + case D3D10_SVT_TEXTURE2DMS: + case D3D10_SVT_TEXTURE2DMSARRAY: + case D3D10_SVT_TEXTURE3D: + case D3D10_SVT_TEXTURECUBE: + case D3D10_SVT_RENDERTARGETVIEW: + case D3D10_SVT_DEPTHSTENCILVIEW: + TRACE("SVT could not have elements.\n"); + break; + + case D3D10_SVT_VERTEXSHADER: + case D3D10_SVT_PIXELSHADER: + case D3D10_SVT_GEOMETRYSHADER: + TRACE("SVT is a shader.\n"); + for (i = 0; i < max(v->type->element_count, 1); ++i) + { + DWORD shader_offset; + + /* + * TODO: Parse the shader + */ + read_dword(ptr, &shader_offset); + FIXME("Shader offset: %#x.\n", shader_offset); + } + break; + + case D3D10_SVT_DEPTHSTENCIL: + case D3D10_SVT_BLEND: + case D3D10_SVT_RASTERIZER: + case D3D10_SVT_SAMPLER: + TRACE("SVT is a state.\n"); + for (i = 0; i < max(v->type->element_count, 1); ++i) + { + unsigned int j; + DWORD object_count; + + read_dword(ptr, &object_count); + TRACE("Object count: %#x.\n", object_count); + + for (j = 0; j < object_count; ++j) + { + skip_dword_unknown(ptr, 4); + } + } + break; + + default: + FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype)); + return E_FAIL; + } + + read_dword(ptr, &v->annotation_count); + TRACE("Variable has %u annotations.\n", v->annotation_count); + + v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations)); + if (!v->annotations) + { + ERR("Failed to allocate variable annotations memory.\n"); + return E_OUTOFMEMORY; + } + + for (i = 0; i < v->annotation_count; ++i) + { + struct d3d10_effect_variable *a = &v->annotations[i]; + + a->effect = v->effect; + + hr = parse_fx10_annotation(a, ptr, data); + if (FAILED(hr)) return hr; + } + + return S_OK; +} + static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data) { unsigned int i; @@ -1188,6 +1277,13 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d return E_OUTOFMEMORY; } + e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables)); + if (!e->local_variables) + { + ERR("Failed to allocate local variable memory.\n"); + return E_OUTOFMEMORY; + } + e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques)); if (!e->techniques) { @@ -1206,6 +1302,17 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d if (FAILED(hr)) return hr; } + for (i = 0; i < e->local_variable_count; ++i) + { + struct d3d10_effect_variable *v = &e->local_variables[i]; + + v->effect = e; + v->vtbl = &d3d10_effect_variable_vtbl; + + hr = parse_fx10_local_variable(v, &ptr, data); + if (FAILED(hr)) return hr; + } + for (i = 0; i < e->technique_count; ++i) { struct d3d10_effect_technique *t = &e->techniques[i]; @@ -1235,8 +1342,8 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s read_dword(&ptr, &e->variable_count); TRACE("Variable count: %u\n", e->variable_count); - read_dword(&ptr, &e->object_count); - TRACE("Object count: %u\n", e->object_count); + read_dword(&ptr, &e->local_variable_count); + TRACE("Object count: %u\n", e->local_variable_count); read_dword(&ptr, &e->sharedbuffers_count); TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); @@ -1533,6 +1640,15 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) HeapFree(GetProcessHeap(), 0, This->techniques); } + if (This->local_variables) + { + for (i = 0; i < This->local_variable_count; ++i) + { + d3d10_effect_variable_destroy(&This->local_variables[i]); + } + HeapFree(GetProcessHeap(), 0, &This->local_variables); + } + if (This->local_buffers) { for (i = 0; i < This->local_buffer_count; ++i)
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Rico Schüller : d3d10: Improve parse_fx10_type().
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: 7e1ad91ea4d0b61abe36bdd0e69a0dd437a205e4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7e1ad91ea4d0b61abe36bdd0e…
Author: Rico Schüller <kgbricola(a)web.de> Date: Sun Oct 25 17:11:46 2009 +0100 d3d10: Improve parse_fx10_type(). --- dlls/d3d10/effect.c | 146 +++++++++++++++++++++++++++++---------------------- 1 files changed, 83 insertions(+), 63 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 2a0dfb7..08c6f05 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -352,6 +352,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con { DWORD unknown0; DWORD offset; + DWORD typeinfo; + unsigned int i; read_dword(&ptr, &offset); TRACE("Type name at offset %#x.\n", offset); @@ -378,84 +380,102 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con read_dword(&ptr, &t->size_packed); TRACE("Packed size %#x.\n", t->size_packed); - if (unknown0 == 1) + switch (unknown0) { - DWORD tmp; + case 1: + t->member_count = 0; - t->member_count = 0; + read_dword(&ptr, &typeinfo); + t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; + t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; + t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); + t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); - read_dword(&ptr, &tmp); - t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; - t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; - t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); - t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, tmp & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); + TRACE("Type description: %#x.\n", typeinfo); + TRACE("\tcolumns: %u.\n", t->column_count); + TRACE("\trows: %u.\n", t->row_count); + TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); + TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); + TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK + | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); + break; - TRACE("Type description: %#x.\n", tmp); - TRACE("\tcolumns: %u.\n", t->column_count); - TRACE("\trows: %u.\n", t->row_count); - TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); - TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); - TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK - | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); - } - else if (unknown0 == 3) - { - unsigned int i; + case 2: + TRACE("Type is an object.\n"); - TRACE("Type is a structure.\n"); + t->member_count = 0; + t->column_count = 0; + t->row_count = 0; + t->type_class = D3D10_SVC_OBJECT; - read_dword(&ptr, &t->member_count); - TRACE("Member count: %u.\n", t->member_count); + read_dword(&ptr, &typeinfo); + t->basetype = d3d10_variable_type(typeinfo, TRUE); - t->column_count = 0; - t->row_count = 0; - t->basetype = 0; - t->type_class = D3D10_SVC_STRUCT; + TRACE("Type description: %#x.\n", typeinfo); + TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); + TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); + break; - t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members)); - if (!t->members) - { - ERR("Failed to allocate members memory.\n"); - return E_OUTOFMEMORY; - } + case 3: + TRACE("Type is a structure.\n"); - for (i = 0; i < t->member_count; ++i) - { - struct d3d10_effect_type_member *typem = &t->members[i]; + read_dword(&ptr, &t->member_count); + TRACE("Member count: %u.\n", t->member_count); - read_dword(&ptr, &offset); - TRACE("Member name at offset %#x.\n", offset); + t->column_count = 0; + t->row_count = 0; + t->basetype = 0; + t->type_class = D3D10_SVC_STRUCT; - if (!copy_name(data + offset, &typem->name)) + t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members)); + if (!t->members) { - ERR("Failed to copy name.\n"); + ERR("Failed to allocate members memory.\n"); return E_OUTOFMEMORY; } - TRACE("Member name: %s.\n", debugstr_a(typem->name)); - - read_dword(&ptr, &offset); - TRACE("Member semantic at offset %#x.\n", offset); - if (!copy_name(data + offset, &typem->semantic)) + for (i = 0; i < t->member_count; ++i) { - ERR("Failed to copy semantic.\n"); - return E_OUTOFMEMORY; + struct d3d10_effect_type_member *typem = &t->members[i]; + + read_dword(&ptr, &offset); + TRACE("Member name at offset %#x.\n", offset); + + if (!copy_name(data + offset, &typem->name)) + { + ERR("Failed to copy name.\n"); + return E_OUTOFMEMORY; + } + TRACE("Member name: %s.\n", debugstr_a(typem->name)); + + read_dword(&ptr, &offset); + TRACE("Member semantic at offset %#x.\n", offset); + + if (!copy_name(data + offset, &typem->semantic)) + { + ERR("Failed to copy semantic.\n"); + return E_OUTOFMEMORY; + } + TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic)); + + read_dword(&ptr, &typem->buffer_offset); + TRACE("Member offset in struct: %#x.\n", typem->buffer_offset); + + read_dword(&ptr, &offset); + TRACE("Member type info at offset %#x.\n", offset); + + typem->type = get_fx10_type(t->effect, data, offset); + if (!typem->type) + { + ERR("Failed to get variable type.\n"); + return E_FAIL; + } } - TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic)); - - read_dword(&ptr, &typem->buffer_offset); - TRACE("Member offset in struct: %#x.\n", typem->buffer_offset); - - read_dword(&ptr, &offset); - TRACE("Member type info at offset %#x.\n", offset); + break; - typem->type = get_fx10_type(t->effect, data, offset); - if (!typem->type) - { - ERR("Failed to get variable type.\n"); - return E_FAIL; - } - } + default: + FIXME("Unhandled case %#x.\n", unknown0); + return E_FAIL; } if (t->element_count)
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Rico Schüller : d3d10: Add matrix column major parsing .
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: 22d8fc081ae90e6f7507e2e066fdec453378331f URL:
http://source.winehq.org/git/wine.git/?a=commit;h=22d8fc081ae90e6f7507e2e06…
Author: Rico Schüller <kgbricola(a)web.de> Date: Sun Oct 25 17:11:42 2009 +0100 d3d10: Add matrix column major parsing. --- dlls/d3d10/effect.c | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 0d1eab0..2a0dfb7 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -43,6 +43,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10); #define D3D10_FX10_TYPE_CLASS_SHIFT 0 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT) +#define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000 + static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; @@ -286,13 +288,14 @@ static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data) return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s); } -static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c) +static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c, BOOL is_column_major) { switch (c) { case 1: return D3D10_SVC_SCALAR; case 2: return D3D10_SVC_VECTOR; - case 3: return D3D10_SVC_MATRIX_ROWS; + case 3: if (is_column_major) return D3D10_SVC_MATRIX_COLUMNS; + else return D3D10_SVC_MATRIX_ROWS; default: FIXME("Unknown variable class %#x.\n", c); return 0; @@ -385,7 +388,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); - t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT); + t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT, tmp & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK); TRACE("Type description: %#x.\n", tmp); TRACE("\tcolumns: %u.\n", t->column_count); @@ -393,7 +396,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype)); TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class)); TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK - | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK)); + | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK)); } else if (unknown0 == 3) {
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Rico Schüller : d3d10: Improve d3d10_variable_type().
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: 0da0fa7e4d604b99791ae2857d2a476daa461347 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0da0fa7e4d604b99791ae2857…
Author: Rico Schüller <kgbricola(a)web.de> Date: Sun Oct 25 17:11:34 2009 +0100 d3d10: Improve d3d10_variable_type(). --- dlls/d3d10/effect.c | 52 +++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 42 insertions(+), 10 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index af78987..0d1eab0 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -299,17 +299,49 @@ static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c) } } -static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t) +static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object) { - switch (t) + if(is_object) { - case 1: return D3D10_SVT_FLOAT; - case 2: return D3D10_SVT_INT; - case 3: return D3D10_SVT_UINT; - case 4: return D3D10_SVT_BOOL; - default: - FIXME("Unknown variable type %#x.\n", t); - return 0; + switch (t) + { + case 1: return D3D10_SVT_STRING; + case 2: return D3D10_SVT_BLEND; + case 3: return D3D10_SVT_DEPTHSTENCIL; + case 4: return D3D10_SVT_RASTERIZER; + case 5: return D3D10_SVT_PIXELSHADER; + case 6: return D3D10_SVT_VERTEXSHADER; + case 7: return D3D10_SVT_GEOMETRYSHADER; + + case 10: return D3D10_SVT_TEXTURE1D; + case 11: return D3D10_SVT_TEXTURE1DARRAY; + case 12: return D3D10_SVT_TEXTURE2D; + case 13: return D3D10_SVT_TEXTURE2DARRAY; + case 14: return D3D10_SVT_TEXTURE2DMS; + case 15: return D3D10_SVT_TEXTURE2DMSARRAY; + case 16: return D3D10_SVT_TEXTURE3D; + case 17: return D3D10_SVT_TEXTURECUBE; + + case 19: return D3D10_SVT_RENDERTARGETVIEW; + case 20: return D3D10_SVT_DEPTHSTENCILVIEW; + case 21: return D3D10_SVT_SAMPLER; + default: + FIXME("Unknown variable type %#x.\n", t); + return 0; + } + } + else + { + switch (t) + { + case 1: return D3D10_SVT_FLOAT; + case 2: return D3D10_SVT_INT; + case 3: return D3D10_SVT_UINT; + case 4: return D3D10_SVT_BOOL; + default: + FIXME("Unknown variable type %#x.\n", t); + return 0; + } } } @@ -352,7 +384,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con read_dword(&ptr, &tmp); t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT; t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT; - t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT); + t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE); t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT); TRACE("Type description: %#x.\n", tmp);
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Stefan Dösinger : wined3d: Use the native constant limit for fitting private constants.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: 0c72464abf2af8c166c5bc618d4faeb9215e7b5a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0c72464abf2af8c166c5bc618…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Sat Oct 24 18:17:22 2009 -0700 wined3d: Use the native constant limit for fitting private constants. --- dlls/wined3d/arb_program_shader.c | 21 ++++++++++++++++++--- 1 files changed, 18 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 9b1d06a..abbdf41 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -629,13 +629,13 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s */ if (pshader) { - max_constantsF = gl_info->max_ps_arb_constantsF; + max_constantsF = gl_info->max_ps_arb_native_constants; } else { if(This->baseShader.reg_maps.usesrelconstF) { DWORD highest_constf = 0, clip_limit; - max_constantsF = gl_info->max_vs_arb_constantsF - reserved_vs_const(iface, gl_info); + max_constantsF = gl_info->max_vs_arb_native_constants - reserved_vs_const(iface, gl_info); max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants); for(i = 0; i < This->baseShader.limits.constant_float; i++) @@ -665,7 +665,7 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s { if (ctx->target_version >= NV2) *num_clipplanes = gl_info->max_clipplanes; else *num_clipplanes = min(gl_info->max_clipplanes, 4); - max_constantsF = gl_info->max_vs_arb_constantsF; + max_constantsF = gl_info->max_vs_arb_native_constants; } } @@ -698,6 +698,21 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s } } + /* After subtracting privately used constants from the hardware limit(they are loaded as + * local constants), make sure the shader doesn't violate the env constant limit + */ + if(pshader) + { + max_constantsF = min(max_constantsF, gl_info->max_ps_arb_constantsF); + } + else + { + max_constantsF = min(max_constantsF, gl_info->max_vs_arb_constantsF); + } + + /* Avoid declaring more constants than needed */ + max_constantsF = min(max_constantsF, This->baseShader.limits.constant_float); + /* we use the array-based constants array if the local constants are marked for loading, * because then we use indirect addressing, or when the local constant list is empty, * because then we don't know if we're using indirect addressing or not. If we're hardcoding
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Stefan Dösinger : wined3d: Remove dead code.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: 9ee65081324e54f479f6c30a1c2452b139c01416 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=9ee65081324e54f479f6c30a1…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Wed Oct 7 22:20:52 2009 +0200 wined3d: Remove dead code. --- dlls/wined3d/arb_program_shader.c | 6 ------ 1 files changed, 0 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 2a618df..9b1d06a 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -84,12 +84,6 @@ static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock) return stateblock->lowest_disabled_stage < 7; } -/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vs_arb_constantsF) - 1, - * so upload them above that - */ -#define ARB_SHADER_PRIVCONST_BASE (GL_LIMITS(vs_arb_constantsF) - 1) -#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0 - /* ARB_program_shader private data */ struct control_frame
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Stefan Dösinger : wined3d: Take native constants into account when reporting ARB limits.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: f15fc8f41c71dbca404decae7c75da58286e59bd URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f15fc8f41c71dbca404decae7…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Sat Oct 24 18:09:52 2009 -0700 wined3d: Take native constants into account when reporting ARB limits. --- dlls/wined3d/arb_program_shader.c | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 855c368..2a618df 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4519,6 +4519,9 @@ static BOOL shader_arb_dirty_const(IWineD3DDevice *iface) { static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info, struct shader_caps *pCaps) { + DWORD vs_consts = min(gl_info->max_vs_arb_constantsF, gl_info->max_vs_arb_native_constants); + DWORD ps_consts = min(gl_info->max_ps_arb_constantsF, gl_info->max_ps_arb_native_constants); + /* We don't have an ARB fixed function pipeline yet, so let the none backend set its caps, * then overwrite the shader specific ones */ @@ -4530,7 +4533,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_ pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0); TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n"); } - else if (gl_info->max_vs_arb_constantsF >= 256) + else if (vs_consts >= 256) { /* Shader Model 2.0 requires at least 256 vertex shader constants */ pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); @@ -4541,7 +4544,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_ pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1); TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n"); } - pCaps->MaxVertexShaderConst = gl_info->max_vs_arb_constantsF; + pCaps->MaxVertexShaderConst = vs_consts; } if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) { @@ -4550,7 +4553,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_ pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0); TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n"); } - else if (gl_info->max_ps_arb_constantsF >= 32) + else if (ps_consts >= 32) { /* Shader Model 2.0 requires at least 32 pixel shader constants */ pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0); @@ -4562,7 +4565,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_ TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n"); } pCaps->PixelShader1xMaxValue = 8.0f; - pCaps->MaxPixelShaderConst = gl_info->max_ps_arb_constantsF; + pCaps->MaxPixelShaderConst = ps_consts; } pCaps->VSClipping = use_nv_clip(gl_info);
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Stefan Dösinger : wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: 641d6681d43776989bc7c105601dcc620ab71f5e URL:
http://source.winehq.org/git/wine.git/?a=commit;h=641d6681d43776989bc7c1056…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Wed Oct 7 22:10:44 2009 +0200 wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk. Geforce 8 and Geforce 9 cards support 256 env and 1024 native constants. 1024 is the hardware limit we want to use if we overwrite the GLSL reported value with the ARB value on Mac OS (because Mac OS reports more constants than supported by HW on some cards). --- dlls/wined3d/directx.c | 15 +++++++++++---- dlls/wined3d/wined3d_gl.h | 5 ++--- 2 files changed, 13 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index c145bf9..b7c0f8a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -688,10 +688,10 @@ static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const ch static void quirk_arb_constants(struct wined3d_gl_info *gl_info) { - TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->max_vs_arb_constantsF); - gl_info->max_vs_glsl_constantsF = gl_info->max_vs_arb_constantsF; - TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->max_ps_arb_constantsF); - gl_info->max_ps_glsl_constantsF = gl_info->max_ps_arb_constantsF; + TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->max_vs_arb_native_constants); + gl_info->max_vs_glsl_constantsF = gl_info->max_vs_arb_native_constants; + TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->max_ps_arb_native_constants); + gl_info->max_ps_glsl_constantsF = gl_info->max_ps_arb_native_constants; } static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info) @@ -1593,6 +1593,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str gl_info->max_ps_glsl_constantsF = 0; gl_info->max_vs_arb_constantsF = 0; gl_info->max_ps_arb_constantsF = 0; + gl_info->max_vs_arb_native_constants = 0; gl_info->max_ps_arb_local_constants = 0; /* Retrieve opengl defaults */ @@ -1836,6 +1837,9 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); gl_info->max_ps_arb_constantsF = gl_max; TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->max_ps_arb_constantsF); + GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); + gl_info->max_ps_arb_native_constants = gl_max; + TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n", gl_info->max_ps_arb_native_constants); GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); gl_info->max_ps_arb_temps = gl_max; TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->max_ps_arb_temps); @@ -1851,6 +1855,9 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max)); gl_info->max_vs_arb_constantsF = gl_max; TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->max_vs_arb_constantsF); + GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max)); + gl_info->max_vs_arb_native_constants = gl_max; + TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n", gl_info->max_vs_arb_native_constants); GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max)); gl_info->max_vs_arb_temps = gl_max; TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->max_vs_arb_temps); diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 446a7a0..7ad25d8 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -4160,14 +4160,13 @@ struct wined3d_gl_info UINT max_glsl_varyings; float max_shininess; - unsigned int max_vshader_constantsF; - unsigned int max_pshader_constantsF; - unsigned int max_vs_arb_constantsF; + unsigned int max_vs_arb_native_constants; unsigned int max_vs_arb_instructions; unsigned int max_vs_arb_temps; unsigned int max_ps_arb_constantsF; unsigned int max_ps_arb_local_constants; + unsigned int max_ps_arb_native_constants; unsigned int max_ps_arb_instructions; unsigned int max_ps_arb_temps; unsigned int max_vs_glsl_constantsF;
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Stefan Dösinger : wined3d: Get rid of the general shader constant limit.
by Alexandre Julliard
26 Oct '09
26 Oct '09
Module: wine Branch: master Commit: f9c4d442a9f9e5cde378c91775c711d82e6d5291 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f9c4d442a9f9e5cde378c9177…
Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Sat Oct 24 18:05:42 2009 -0700 wined3d: Get rid of the general shader constant limit. --- dlls/wined3d/directx.c | 33 --------------------------------- 1 files changed, 0 insertions(+), 33 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 06240e5..c145bf9 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -408,34 +408,6 @@ static void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_se } } -/** Select the number of report maximum shader constants based on the selected shader modes */ -static void select_shader_max_constants(int ps_selected_mode, int vs_selected_mode, struct wined3d_gl_info *gl_info) -{ - switch (vs_selected_mode) { - case SHADER_GLSL: - gl_info->max_vshader_constantsF = gl_info->max_vs_glsl_constantsF; - break; - case SHADER_ARB: - gl_info->max_vshader_constantsF = gl_info->max_vs_arb_constantsF; - break; - default: - gl_info->max_vshader_constantsF = 0; - break; - } - - switch (ps_selected_mode) { - case SHADER_GLSL: - gl_info->max_pshader_constantsF = gl_info->max_ps_glsl_constantsF; - break; - case SHADER_ARB: - gl_info->max_pshader_constantsF = gl_info->max_ps_arb_constantsF; - break; - default: - gl_info->max_pshader_constantsF = 0; - break; - } -} - /********************************************************** * IWineD3D parts follows **********************************************************/ @@ -3780,10 +3752,6 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); - /* This function should *not* be modifying GL caps - * TODO: move the functionality where it belongs */ - select_shader_max_constants(ps_selected_mode, vs_selected_mode, &adapter->gl_info); - /* ------------------------------------------------ The following fields apply to both d3d8 and d3d9 ------------------------------------------------ */ @@ -4882,7 +4850,6 @@ BOOL InitAdapters(IWineD3DImpl *This) WineD3D_ReleaseFakeGLContext(&fake_gl_ctx); select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); - select_shader_max_constants(ps_selected_mode, vs_selected_mode, &adapter->gl_info); fillGLAttribFuncs(&adapter->gl_info); adapter->opengl = TRUE; }
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