Module: wine
Branch: master
Commit: bfe6695d30bb0d2cb6a97d83cea66cf417bb144e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bfe6695d30bb0d2cb6a97d83c…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Dec 9 11:51:19 2009 +0100
wined3d: Only disable blending for offscreen targets.
---
dlls/wined3d/state.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 6df6e54..716ec48 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -252,7 +252,8 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
/* Disable blending in all cases even without pixelshaders. With blending on we could face a big performance penalty.
* The d3d9 visual test confirms the behavior. */
- if (!(target->resource.format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
+ if (context->render_offscreen
+ && !(target->resource.format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
{
glDisable(GL_BLEND);
checkGLcall("glDisable GL_BLEND");