Module: wine
Branch: master
Commit: fb6547a3e121fe0b0511526247d6ebb538ffc19e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fb6547a3e121fe0b051152624…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 2 10:41:00 2009 +0200
wined3d: Compare num_params against 1 in shader_glsl_map2gl().
num_params includes the destination parameter, while we're only interested in
source parameters. This doesn't cause problems for any of the instrctions
currently handled by shader_glsl_map2gl() though, since they all happen to
have at least 1 source parameter.
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7b7a7b3..9953764 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1740,7 +1740,8 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "%s(", instruction);
- if (curOpcode->num_params > 0) {
+ if (curOpcode->num_params > 1)
+ {
shader_glsl_add_src_param(ins, ins->src[0], ins->src_addr[0], write_mask, &src_param);
shader_addline(buffer, "%s", src_param.param_str);
for (i = 2; i < curOpcode->num_params; ++i) {
Module: wine
Branch: master
Commit: c697bdc3a15e8dad13c4cd58d52ce6891bc3e999
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c697bdc3a15e8dad13c4cd58d…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Apr 2 10:40:59 2009 +0200
wined3d: Remove some code that doesn't make a whole lot of sense.
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
---
dlls/wined3d/glsl_shader.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ae9aa7f..7b7a7b3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -941,9 +941,6 @@ static void shader_glsl_gen_modifier (
char *out_str) {
out_str[0] = 0;
-
- if (instr == WINED3DSIO_TEXKILL)
- return;
switch (instr & WINED3DSP_SRCMOD_MASK) {
case WINED3DSPSM_DZ: /* Need to handle this in the instructions itself (texld & texcrd). */