Module: wine
Branch: master
Commit: 668328a697aaed3a7863c8c7e099e99471774bce
URL: http://source.winehq.org/git/wine.git/?a=commit;h=668328a697aaed3a7863c8c7e…
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed May 6 19:36:08 2009 +0200
wined3d: Work around a bad crash in fglrx.
---
dlls/wined3d/context.c | 10 ++++------
dlls/wined3d/directx.c | 38 +++++++++++++++++++++++++++++++++++++-
dlls/wined3d/state.c | 15 +++++++++++++--
dlls/wined3d/wined3d_gl.h | 1 +
4 files changed, 55 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a510d2e..2c6703f 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -895,12 +895,10 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
}
}
- if(GL_SUPPORT(ARB_POINT_SPRITE)) {
- for(s = 0; s < GL_LIMITS(textures); s++) {
- GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s));
- glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
- checkGLcall("glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n");
- }
+ for(s = 0; s < GL_LIMITS(point_sprite_units); s++) {
+ GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + s));
+ glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
+ checkGLcall("glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n");
}
LEAVE_GL();
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 61927fc..d1f851a 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1014,7 +1014,11 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
/* GL_ARB_half_float_vertex is a subset of GL_NV_half_float */
gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
}
-
+ if(gl_info->supported[ARB_POINT_SPRITE]) {
+ gl_info->max_point_sprite_units = gl_info->max_textures;
+ } else {
+ gl_info->max_point_sprite_units = 0;
+ }
}
checkGLcall("extension detection\n");
@@ -4031,6 +4035,13 @@ static BOOL match_apple_nonr500ati(const WineD3D_GL_Info *gl_info) {
return TRUE;
}
+static BOOL match_fglrx(const WineD3D_GL_Info *gl_info) {
+ if(gl_info->gl_vendor != VENDOR_ATI) return FALSE;
+ if(match_apple(gl_info)) return FALSE;
+ if(strstr(gl_info->gl_renderer, "DRI")) return FALSE; /* Filter out Mesa DRI drivers */
+ return TRUE;
+}
+
static void quirk_arb_constants(WineD3D_GL_Info *gl_info) {
TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL\n", gl_info->vs_arb_constantsF);
gl_info->vs_glsl_constantsF = gl_info->vs_arb_constantsF;
@@ -4048,6 +4059,26 @@ static void quirk_apple_glsl_constants(WineD3D_GL_Info *gl_info) {
gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
}
+/* fglrx crashes with a very bad kernel panic if GL_POINT_SPRITE_ARB is set to GL_COORD_REPLACE_ARB
+ * on more than one texture unit. This means that the d3d9 visual point size test will cause a
+ * kernel panic on any machine running fglrx 9.3(latest that supports r300 to r500 cards). This
+ * quirk only enables point sprites on the first texture unit. This keeps point sprites working in
+ * most games, but avoids the crash
+ *
+ * A more sophisticated way would be to find all units that need texture coordinates and enable
+ * point sprites for one if only one is found, and software emulate point sprites in drawStridedSlow
+ * if more than one unit needs texture coordinates(This requires software ffp and vertex shaders though)
+ *
+ * Note that disabling the extension entirely does not gain predictability because there is no point
+ * sprite capability flag in d3d, so the potential rendering bugs are the same if we disable the extension.
+ */
+static void quirk_one_point_sprite(WineD3D_GL_Info *gl_info) {
+ if(gl_info->supported[ARB_POINT_SPRITE]) {
+ TRACE("Limiting point sprites to one texture unit\n");
+ gl_info->max_point_sprite_units = 1;
+ }
+}
+
static void quirk_ati_dx9(WineD3D_GL_Info *gl_info) {
quirk_arb_constants(gl_info);
@@ -4146,6 +4177,11 @@ struct driver_quirk quirk_table[] = {
match_apple_nonr500ati,
quirk_texcoord_w,
"Init texcoord .w for Apple ATI >= r600 GPU driver"
+ },
+ {
+ match_fglrx,
+ quirk_one_point_sprite,
+ "Fglrx point sprite crash workaround"
}
};
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index b1fbadf..ad1593c 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1503,14 +1503,25 @@ static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
}
static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
+ BOOL warned = FALSE;
/* TODO: NV_POINT_SPRITE */
- if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
- TRACE("Point sprites not supported\n");
+ if (!warned && stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
+ /* A FIXME, not a WARN because point sprites should be software emulated if not supported by HW */
+ FIXME("Point sprites not supported\n");
+ warned = TRUE;
}
}
static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
+ BOOL warned = FALSE;
+ if(GL_LIMITS(point_sprite_units) < GL_LIMITS(textures) && !warned) {
+ if(use_ps(stateblock) || stateblock->lowest_disabled_stage > GL_LIMITS(point_sprite_units)) {
+ FIXME("The app uses point sprite texture coordinates on more units than supported by the driver\n");
+ warned = TRUE;
+ }
+ }
+
glEnable(GL_POINT_SPRITE_ARB);
checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
} else {
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 2072391..1a9c925 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -3933,6 +3933,7 @@ typedef struct _WineD3D_GL_Info {
UINT max_texture_size;
UINT max_texture3d_size;
float max_pointsize, max_pointsizemin;
+ UINT max_point_sprite_units;
UINT max_blends;
UINT max_anisotropy;
UINT max_glsl_varyings;