Module: wine
Branch: master
Commit: 7856ac3c19d8f17be871aa86ec6f543cd1bc031b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7856ac3c19d8f17be871aa86e…
Author: Gerald Pfeifer <gerald(a)pfeifer.com>
Date: Sun Jun 7 11:33:48 2009 +0200
wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface().
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 16e4062..fe084ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1022,7 +1022,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface,
break;
case WINED3DPOOL_DEFAULT: /*TODO: Create offscreen plain can cause this check to fail..., find out if it should */
if(!(Usage & WINED3DUSAGE_DYNAMIC) && !(Usage & WINED3DUSAGE_RENDERTARGET)
- && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable)
+ && !(Usage & WINED3DUSAGE_DEPTHSTENCIL ) && Lockable)
WARN("Creating a surface with a POOL of DEFAULT with Lockable true, that doesn't specify DYNAMIC usage.\n");
break;
default: