Module: wine
Branch: master
Commit: 2151272e45de09301e31a1eea7c60550055de768
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2151272e45de09301e31a1eea…
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Tue Sep 22 13:30:24 2009 -0500
winex11: Re-add the optimization for blending 1x1 pixel bitmaps.
---
dlls/winex11.drv/xrender.c | 17 ++++++++++-------
1 files changed, 10 insertions(+), 7 deletions(-)
diff --git a/dlls/winex11.drv/xrender.c b/dlls/winex11.drv/xrender.c
index efa8d02..9280ce3 100644
--- a/dlls/winex11.drv/xrender.c
+++ b/dlls/winex11.drv/xrender.c
@@ -1834,14 +1834,10 @@ BOOL CDECL X11DRV_AlphaBlend(X11DRV_PDEVICE *devDst, INT xDst, INT yDst, INT wid
heightSrc = pts[1].y - pts[0].y;
if (!widthDst || !heightDst || !widthSrc || !heightSrc) return TRUE;
- /* If the source is a 1x1 bitmap, tiling is equivalent to stretching, but
- tiling is much faster. Therefore, we do no stretching in this case. */
- repeat_src = widthSrc == 1 && heightSrc == 1;
-
#ifndef HAVE_XRENDERSETPICTURETRANSFORM
- if((widthDst != widthSrc || heightDst != heightSrc) && !repeat_src)
+ if(widthDst != widthSrc || heightDst != heightSrc)
#else
- if(!pXRenderSetPictureTransform && !repeat_src)
+ if(!pXRenderSetPictureTransform)
#endif
{
FIXME("Unable to Stretch, XRenderSetPictureTransform is currently required\n");
@@ -1859,6 +1855,10 @@ BOOL CDECL X11DRV_AlphaBlend(X11DRV_PDEVICE *devDst, INT xDst, INT yDst, INT wid
return FALSE;
}
+ /* If the source is a 1x1 bitmap, tiling is equivalent to stretching, but
+ tiling is much faster. Therefore, we do no stretching in this case. */
+ repeat_src = dib.dsBmih.biWidth == 1 && abs(dib.dsBmih.biHeight) == 1;
+
if (xSrc < 0 || ySrc < 0 || widthSrc < 0 || heightSrc < 0 || xSrc + widthSrc > dib.dsBmih.biWidth
|| ySrc + heightSrc > abs(dib.dsBmih.biHeight))
{
@@ -1966,7 +1966,10 @@ BOOL CDECL X11DRV_AlphaBlend(X11DRV_PDEVICE *devDst, INT xDst, INT yDst, INT wid
/* Make sure we ALWAYS set the transformation matrix even if we don't need to scale. The reason is
* that later on we want to reuse pictures (it can bring a lot of extra performance) and each time
* a different transformation matrix might have been used. */
- set_xrender_transformation(src_pict, widthSrc/(double)widthDst, heightSrc/(double)heightDst, 0, 0);
+ if (repeat_src)
+ set_xrender_transformation(src_pict, 1.0, 1.0, 0, 0);
+ else
+ set_xrender_transformation(src_pict, widthSrc/(double)widthDst, heightSrc/(double)heightDst, 0, 0);
pXRenderComposite(gdi_display, PictOpOver, src_pict, 0, dst_pict,
0, 0, 0, 0,
xDst + devDst->dc_rect.left, yDst + devDst->dc_rect.top, widthDst, heightDst);