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Jacek Caban : mshtml.idl: Added DispHTMLObjectElement declaration.
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 41040c38fb50f72b3ffa9e5dbf95e19ae48ebccd URL:
http://source.winehq.org/git/wine.git/?a=commit;h=41040c38fb50f72b3ffa9e5db…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Tue Oct 26 11:14:18 2010 +0200 mshtml.idl: Added DispHTMLObjectElement declaration. --- include/mshtmdid.h | 22 +++++++ include/mshtml.idl | 169 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 191 insertions(+), 0 deletions(-) diff --git a/include/mshtmdid.h b/include/mshtmdid.h index fd7c707..9031358 100644 --- a/include/mshtmdid.h +++ b/include/mshtmdid.h @@ -131,6 +131,10 @@ #define DISPID_IE8_FRAME DISPID_IE8_FRAMESITEBASE #define DISPID_IE8_IFRAME DISPID_IE8_FRAMESITEBASE +#define DISPID_IE8_OBJECTBASE (DISPID_OBJECT+30) +#define DISPID_IE8_OBJECTMAX (DISPID_STYLE-1) +#define DISPID_IE8_OBJECT DISPID_IE8_OBJECTBASE + #define DISPID_COLLECTION (DISPID_NORMAL_FIRST+500) #define DISPID_OPTIONS_COL (DISPID_NORMAL_FIRST+500) #define DISPID_IMG (DISPID_IMGBASE+1000) @@ -2517,6 +2521,24 @@ #define DISPID_IHTMLOBJECTELEMENT_VSPACE DISPID_OBJECT+12 #define DISPID_IHTMLOBJECTELEMENT_HSPACE DISPID_OBJECT+13 +/* IHTMLObjectElement2 */ +#define DISPID_IHTMLOBJECTELEMENT2_NAMEDRECORDSET DISPID_OBJECT+14 +#define DISPID_IHTMLOBJECTELEMENT2_CLASSID DISPID_OBJECT+2 +#define DISPID_IHTMLOBJECTELEMENT2_DATA DISPID_OBJECT+3 + +/* IHTMLObjectElement3 */ +#define DISPID_IHTMLOBJECTELEMENT3_ARCHIVE DISPID_OBJECT+15 +#define DISPID_IHTMLOBJECTELEMENT3_ALT DISPID_OBJECT+16 +#define DISPID_IHTMLOBJECTELEMENT3_DECLARE DISPID_OBJECT+17 +#define DISPID_IHTMLOBJECTELEMENT3_STANDBY DISPID_OBJECT+18 +#define DISPID_IHTMLOBJECTELEMENT3_BORDER DISPID_OBJECT+19 +#define DISPID_IHTMLOBJECTELEMENT3_USEMAP DISPID_OBJECT+20 + +/* IHTMLObjectElement4 */ +#define DISPID_IHTMLOBJECTELEMENT4_CONTENTDOCUMENT DISPID_IE8_OBJECT +#define DISPID_IHTMLOBJECTELEMENT4_IE8_CODEBASE DISPID_IE8_OBJECT+1 +#define DISPID_IHTMLOBJECTELEMENT4_IE8_DATA DISPID_IE8_OBJECT+2 + /* IHTMLFrameBase */ #define DISPID_IHTMLFRAMEBASE_SRC DISPID_FRAMESITE+0 #define DISPID_IHTMLFRAMEBASE_NAME STDPROPID_XOBJ_NAME diff --git a/include/mshtml.idl b/include/mshtml.idl index 1c5ef64..414f639 100644 --- a/include/mshtml.idl +++ b/include/mshtml.idl @@ -14895,6 +14895,175 @@ interface IHTMLObjectElement : IDispatch } /***************************************************************************** + * DispHTMLObjectElement interface + */ +[ + hidden, + uuid(3050f529-98b5-11cf-bb82-00aa00bdce0b) +] +dispinterface DispHTMLObjectElement +{ +properties: +methods: + WINE_HTMLELEMENT_DISPINTERFACE_DECL; + + [propget, id(DISPID_IHTMLOBJECTELEMENT_OBJECT), hidden] + IDispatch *object(); + + [propputref, id(DISPID_IHTMLOBJECTELEMENT_RECORDSET), hidden] + void recordset(IDispatch *v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_RECORDSET), hidden] + IDispatch *recordset(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ALIGN), displaybind, bindable] + void align(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ALIGN), displaybind, bindable] + BSTR align(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_NAME), displaybind, bindable] + void name(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_NAME), displaybind, bindable] + BSTR name(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_CODEBASE), displaybind, bindable] + void codeBase(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CODEBASE), displaybind, bindable] + BSTR codeBase(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_CODETYPE), displaybind, bindable] + void codeType(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CODETYPE), displaybind, bindable] + BSTR codeType(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_CODE), displaybind, bindable] + void code(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CODE), displaybind, bindable] + BSTR code(); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_BASEHREF)] + BSTR BaseHref(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_TYPE), displaybind, bindable] + void type(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_TYPE), displaybind, bindable] + BSTR type(); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_FORM)] + IHTMLFormElement *form(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_WIDTH)] + void width(VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_WIDTH)] + VARIANT width(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_HEIGHT)] + void height(VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_HEIGHT)] + VARIANT height(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ONERROR), displaybind, bindable] + void onerror(VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ONERROR), displaybind, bindable] + VARIANT onerror(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ALTHTML)] + void altHtml(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ALTHTML)] + BSTR altHtml(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_VSPACE)] + void vspace(long v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_VSPACE)] + long vspace(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_HSPACE)] + void hspace(long v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_HSPACE)] + long hspace(); + + [id(DISPID_IHTMLOBJECTELEMENT2_NAMEDRECORDSET)] + IDispatch *namedRecordset( + [in] BSTR dataMember, + [optional, in] VARIANT *hierarchy); + + [propput, id(DISPID_IHTMLOBJECTELEMENT2_CLASSID), hidden] + void classid(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT2_CLASSID), hidden] + BSTR classid(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT2_DATA), hidden] + void data(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT2_DATA), hidden] + BSTR data(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT3_ARCHIVE), displaybind, bindable] + void archive(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT3_ARCHIVE), displaybind, bindable] + BSTR archive(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT3_ALT), displaybind, bindable] + void alt(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT3_ALT), displaybind, bindable] + BSTR alt(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT3_DECLARE), displaybind, bindable] + void declare(VARIANT_BOOL v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT3_DECLARE), displaybind, bindable] + VARIANT_BOOL declare(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT3_STANDBY), displaybind, bindable] + void standby(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT3_STANDBY), displaybind, bindable] + BSTR standby(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT3_BORDER)] + void border(VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT3_BORDER)] + VARIANT border(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT3_USEMAP), displaybind, bindable] + void useMap(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT3_USEMAP), displaybind, bindable] + BSTR useMap(); + + [propget, id(DISPID_IHTMLOBJECTELEMENT4_CONTENTDOCUMENT)] + IDispatch *contentDocument(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT4_IE8_CODEBASE)] + void ie8_codeBase(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT4_IE8_CODEBASE)] + BSTR ie8_codeBase(); + + [propput, id(DISPID_IHTMLOBJECTELEMENT4_IE8_DATA)] + void ie8_data(BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT4_IE8_DATA)] + BSTR ie8_data(); +} + +/***************************************************************************** * IHTMLFrameBase interface */ [
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Jacek Caban : mshtml.idl: Added IHTMLObjectElement declaration.
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 6a30bd59bf12199783d5f8c66cb4a4dc5d63792d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6a30bd59bf12199783d5f8c66…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Tue Oct 26 11:13:59 2010 +0200 mshtml.idl: Added IHTMLObjectElement declaration. --- include/mshtmdid.h | 22 ++++++++++ include/mshtml.idl | 114 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 136 insertions(+), 0 deletions(-) diff --git a/include/mshtmdid.h b/include/mshtmdid.h index e3683e9..fd7c707 100644 --- a/include/mshtmdid.h +++ b/include/mshtmdid.h @@ -2495,6 +2495,28 @@ /* IHTMLScriptElement3 */ #define DISPID_IHTMLSCRIPTELEMENT3_IE8_SRC DISPID_IE8_SCRIPT +/* IHTMLObjectElement */ +#define DISPID_IHTMLOBJECTELEMENT_OBJECT DISPID_OBJECT+1 +#define DISPID_IHTMLOBJECTELEMENT_CLASSID DISPID_OBJECT+2 +#define DISPID_IHTMLOBJECTELEMENT_DATA DISPID_OBJECT+3 +#define DISPID_IHTMLOBJECTELEMENT_RECORDSET DISPID_OBJECT+5 +#define DISPID_IHTMLOBJECTELEMENT_ALIGN STDPROPID_XOBJ_CONTROLALIGN +#define DISPID_IHTMLOBJECTELEMENT_NAME STDPROPID_XOBJ_NAME +#define DISPID_IHTMLOBJECTELEMENT_CODEBASE DISPID_OBJECT+6 +#define DISPID_IHTMLOBJECTELEMENT_CODETYPE DISPID_OBJECT+7 +#define DISPID_IHTMLOBJECTELEMENT_CODE DISPID_OBJECT+8 +#define DISPID_IHTMLOBJECTELEMENT_BASEHREF STDPROPID_XOBJ_BASEHREF +#define DISPID_IHTMLOBJECTELEMENT_TYPE DISPID_OBJECT+9 +#define DISPID_IHTMLOBJECTELEMENT_FORM DISPID_SITE+4 +#define DISPID_IHTMLOBJECTELEMENT_WIDTH STDPROPID_XOBJ_WIDTH +#define DISPID_IHTMLOBJECTELEMENT_HEIGHT STDPROPID_XOBJ_HEIGHT +#define DISPID_IHTMLOBJECTELEMENT_READYSTATE DISPID_OBJECT+10 +#define DISPID_IHTMLOBJECTELEMENT_ONREADYSTATECHANGE DISPID_EVPROP_ONREADYSTATECHANGE +#define DISPID_IHTMLOBJECTELEMENT_ONERROR DISPID_EVPROP_ONERROR +#define DISPID_IHTMLOBJECTELEMENT_ALTHTML DISPID_OBJECT+11 +#define DISPID_IHTMLOBJECTELEMENT_VSPACE DISPID_OBJECT+12 +#define DISPID_IHTMLOBJECTELEMENT_HSPACE DISPID_OBJECT+13 + /* IHTMLFrameBase */ #define DISPID_IHTMLFRAMEBASE_SRC DISPID_FRAMESITE+0 #define DISPID_IHTMLFRAMEBASE_NAME STDPROPID_XOBJ_NAME diff --git a/include/mshtml.idl b/include/mshtml.idl index 1941b92..1c5ef64 100644 --- a/include/mshtml.idl +++ b/include/mshtml.idl @@ -14781,6 +14781,120 @@ methods: } /***************************************************************************** + * IHTMLObjectElement interface + */ +[ + odl, + oleautomation, + dual, + uuid(3050f24f-98b5-11cf-bb82-00aa00bdce0b) +] +interface IHTMLObjectElement : IDispatch +{ + [propget, id(DISPID_IHTMLOBJECTELEMENT_OBJECT), hidden] + HRESULT object([retval, out] IDispatch **p); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CLASSID), hidden] + HRESULT classid([retval, out] BSTR *p); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_DATA), hidden] + HRESULT data([retval, out] BSTR *p); + + [propputref, id(DISPID_IHTMLOBJECTELEMENT_RECORDSET), hidden] + HRESULT recordset([in] IDispatch *v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_RECORDSET), hidden] + HRESULT recordset([retval, out] IDispatch **p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ALIGN), displaybind, bindable] + HRESULT align([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ALIGN), displaybind, bindable] + HRESULT align([retval, out] BSTR *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_NAME), displaybind, bindable] + HRESULT name([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_NAME), displaybind, bindable] + HRESULT name([retval, out] BSTR *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_CODEBASE), displaybind, bindable] + HRESULT codeBase([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CODEBASE), displaybind, bindable] + HRESULT codeBase([retval, out] BSTR *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_CODETYPE), displaybind, bindable] + HRESULT codeType([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CODETYPE), displaybind, bindable] + HRESULT codeType([retval, out] BSTR *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_CODE), displaybind, bindable] + HRESULT code([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_CODE), displaybind, bindable] + HRESULT code([retval, out] BSTR *p); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_BASEHREF)] + HRESULT BaseHref([retval, out] BSTR *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_TYPE), displaybind, bindable] + HRESULT type([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_TYPE), displaybind, bindable] + HRESULT type([retval, out] BSTR *p); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_FORM)] + HRESULT form([retval, out] IHTMLFormElement **p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_WIDTH)] + HRESULT width([in] VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_WIDTH)] + HRESULT width([retval, out] VARIANT *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_HEIGHT)] + HRESULT height([in] VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_HEIGHT)] + HRESULT height([retval, out] VARIANT *p); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_READYSTATE), hidden] + HRESULT readyState([retval, out] long *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ONREADYSTATECHANGE), displaybind, bindable] + HRESULT onreadystatechange([in] VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ONREADYSTATECHANGE), displaybind, bindable] + HRESULT onreadystatechange([retval, out] VARIANT *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ONERROR), displaybind, bindable] + HRESULT onerror([in] VARIANT v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ONERROR), displaybind, bindable] + HRESULT onerror([retval, out] VARIANT *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_ALTHTML)] + HRESULT altHtml([in] BSTR v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_ALTHTML)] + HRESULT altHtml([retval, out] BSTR *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_VSPACE)] + HRESULT vspace([in] long v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_VSPACE)] + HRESULT vspace([retval, out] long *p); + + [propput, id(DISPID_IHTMLOBJECTELEMENT_HSPACE)] + HRESULT hspace([in] long v); + + [propget, id(DISPID_IHTMLOBJECTELEMENT_HSPACE)] + HRESULT hspace([retval, out] long *p); +} + +/***************************************************************************** * IHTMLFrameBase interface */ [
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Detlef Riekenberg : faultrep/tests: Add tests for AddERExcludedApplicationA .
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 53fca11fb34c11872480a3eaf0a8e1590022e830 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=53fca11fb34c11872480a3eaf…
Author: Detlef Riekenberg <wine.dev(a)web.de> Date: Tue Oct 26 10:11:13 2010 +0200 faultrep/tests: Add tests for AddERExcludedApplicationA. --- configure | 3 +- configure.ac | 3 +- dlls/faultrep/Makefile.in | 1 + dlls/faultrep/tests/Makefile.in | 7 +++ dlls/faultrep/tests/faultrep.c | 86 +++++++++++++++++++++++++++++++++++++++ 5 files changed, 98 insertions(+), 2 deletions(-) diff --git a/configure b/configure index 5de5f5c..dcb9203 100755 --- a/configure +++ b/configure @@ -14694,7 +14694,8 @@ wine_fn_config_test dlls/dxgi/tests dxgi_test wine_fn_config_lib dxguid wine_fn_config_dll explorerframe enable_explorerframe wine_fn_config_test dlls/explorerframe/tests explorerframe_test -wine_fn_config_dll faultrep enable_faultrep +wine_fn_config_dll faultrep enable_faultrep faultrep +wine_fn_config_test dlls/faultrep/tests faultrep_test wine_fn_config_dll fltlib enable_fltlib wine_fn_config_dll fusion enable_fusion wine_fn_config_test dlls/fusion/tests fusion_test diff --git a/configure.ac b/configure.ac index 9a84cf3..8bae871 100644 --- a/configure.ac +++ b/configure.ac @@ -2440,7 +2440,8 @@ WINE_CONFIG_TEST(dlls/dxgi/tests) WINE_CONFIG_LIB(dxguid) WINE_CONFIG_DLL(explorerframe) WINE_CONFIG_TEST(dlls/explorerframe/tests) -WINE_CONFIG_DLL(faultrep) +WINE_CONFIG_DLL(faultrep,,[faultrep]) +WINE_CONFIG_TEST(dlls/faultrep/tests) WINE_CONFIG_DLL(fltlib) WINE_CONFIG_DLL(fusion) WINE_CONFIG_TEST(dlls/fusion/tests) diff --git a/dlls/faultrep/Makefile.in b/dlls/faultrep/Makefile.in index 96dd2a9..2ad2adb 100644 --- a/dlls/faultrep/Makefile.in +++ b/dlls/faultrep/Makefile.in @@ -1,4 +1,5 @@ MODULE = faultrep.dll +IMPORTLIB = faultrep IMPORTS = advapi32 C_SRCS = faultrep.c diff --git a/dlls/faultrep/tests/Makefile.in b/dlls/faultrep/tests/Makefile.in new file mode 100644 index 0000000..8a64263 --- /dev/null +++ b/dlls/faultrep/tests/Makefile.in @@ -0,0 +1,7 @@ +TESTDLL = faultrep.dll +IMPORTS = faultrep advapi32 + +C_SRCS = \ + faultrep.c + +@MAKE_TEST_RULES@ diff --git a/dlls/faultrep/tests/faultrep.c b/dlls/faultrep/tests/faultrep.c new file mode 100644 index 0000000..dd52928 --- /dev/null +++ b/dlls/faultrep/tests/faultrep.c @@ -0,0 +1,86 @@ +/* + * Unit test suite for fault reporting in XP and above + * + * Copyright 2010 Detlef Riekenberg + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#include <stdarg.h> +#include <stdio.h> + +#include "windef.h" +#include "winbase.h" +#include "winerror.h" +#include "winreg.h" + +#include "errorrep.h" +#include "wine/test.h" + +static char regpath_root[] = "Software\\Microsoft\\PCHealth\\ErrorReporting"; +static char regpath_exclude[] = "ExclusionList"; + +/* ###### */ + +static void test_AddERExcludedApplicationA(void) +{ + BOOL res; + LONG lres; + HKEY hroot; + HKEY hexclude = 0; + + /* clean state */ + lres = RegOpenKeyExA(HKEY_LOCAL_MACHINE, regpath_root, 0, KEY_WRITE, &hroot); + + if (!lres) + lres = RegOpenKeyA(hroot, regpath_exclude, &hexclude); + + if (!lres) + RegDeleteValueA(hexclude, "winetest_faultrep.exe"); + + + SetLastError(0xdeadbeef); + res = AddERExcludedApplicationA(NULL); + ok(!res, "got %d and 0x%x (expected FALSE)\n", res, GetLastError()); + + SetLastError(0xdeadbeef); + res = AddERExcludedApplicationA(""); + ok(!res, "got %d and 0x%x (expected FALSE)\n", res, GetLastError()); + + SetLastError(0xdeadbeef); + /* access rights to HKLM or existence of the path doesn't matter + this function succeeded */ + res = AddERExcludedApplicationA("winetest_faultrep.exe"); + ok(res, "got %d and 0x%x (expected TRUE)\n", res, GetLastError()); + + /* add, when already present */ + SetLastError(0xdeadbeef); + res = AddERExcludedApplicationA("winetest_faultrep.exe"); + ok(res, "got %d and 0x%x (expected TRUE)\n", res, GetLastError()); + + /* cleanup */ + RegDeleteValueA(hexclude, "winetest_faultrep.exe"); + + RegCloseKey(hexclude); + RegCloseKey(hroot); +} + +/* ########################### */ + +START_TEST(faultrep) +{ + test_AddERExcludedApplicationA(); +}
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Nikolay Sivov : msxml3: Handle passed BSTR argument as a WCHAR string in :: createProcessingInstruction().
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: adfd3058212e4caa71777fae1364fb8dfdd07c62 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=adfd3058212e4caa71777fae1…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Oct 26 02:06:52 2010 +0400 msxml3: Handle passed BSTR argument as a WCHAR string in ::createProcessingInstruction(). --- dlls/msxml3/domdoc.c | 6 +----- dlls/msxml3/msxml_private.h | 1 + dlls/msxml3/node.c | 18 ++++++++++++++---- dlls/msxml3/tests/domdoc.c | 23 +++++++++++++++++++++++ 4 files changed, 39 insertions(+), 9 deletions(-) diff --git a/dlls/msxml3/domdoc.c b/dlls/msxml3/domdoc.c index 12710a8..78500e6 100644 --- a/dlls/msxml3/domdoc.c +++ b/dlls/msxml3/domdoc.c @@ -1597,15 +1597,11 @@ static HRESULT WINAPI domdoc_createProcessingInstruction( hr = IXMLDOMDocument3_createNode(iface, type, target, NULL, &node); if (hr == S_OK) { - VARIANT v_data; xmlnode *node_obj; /* this is to bypass check in ::put_data() that blocks "<?xml" PIs */ node_obj = get_node_obj(node); - V_VT(&v_data) = VT_BSTR; - V_BSTR(&v_data) = data; - - hr = node_put_value(node_obj, &v_data); + hr = node_set_content(node_obj, data); IXMLDOMNode_QueryInterface(node, &IID_IXMLDOMProcessingInstruction, (void**)pi); IXMLDOMNode_Release(node); diff --git a/dlls/msxml3/msxml_private.h b/dlls/msxml3/msxml_private.h index fcf3dc0..bccce1c 100644 --- a/dlls/msxml3/msxml_private.h +++ b/dlls/msxml3/msxml_private.h @@ -162,6 +162,7 @@ extern xmlnode *get_node_obj(IXMLDOMNode*); extern HRESULT node_get_nodeName(xmlnode*,BSTR*); extern HRESULT node_get_content(xmlnode*,VARIANT*); +extern HRESULT node_set_content(xmlnode*,LPCWSTR); extern HRESULT node_put_value(xmlnode*,VARIANT*); extern HRESULT node_get_parent(xmlnode*,IXMLDOMNode**); extern HRESULT node_get_child_nodes(xmlnode*,IXMLDOMNodeList**); diff --git a/dlls/msxml3/node.c b/dlls/msxml3/node.c index 5b7d49d..3e8665f 100644 --- a/dlls/msxml3/node.c +++ b/dlls/msxml3/node.c @@ -138,10 +138,22 @@ HRESULT node_get_content(xmlnode *This, VARIANT *value) return S_OK; } +HRESULT node_set_content(xmlnode *This, LPCWSTR value) +{ + xmlChar *str; + + str = xmlChar_from_wchar(value); + if(!str) + return E_OUTOFMEMORY; + + xmlNodeSetContent(This->node, str); + heap_free(str); + return S_OK; +} + HRESULT node_put_value(xmlnode *This, VARIANT *value) { VARIANT string_value; - xmlChar *str; HRESULT hr; VariantInit(&string_value); @@ -151,11 +163,9 @@ HRESULT node_put_value(xmlnode *This, VARIANT *value) return hr; } - str = xmlChar_from_wchar(V_BSTR(&string_value)); + hr = node_set_content(This, V_BSTR(&string_value)); VariantClear(&string_value); - xmlNodeSetContent(This->node, str); - heap_free(str); return S_OK; } diff --git a/dlls/msxml3/tests/domdoc.c b/dlls/msxml3/tests/domdoc.c index 8821b25..80557f3 100644 --- a/dlls/msxml3/tests/domdoc.c +++ b/dlls/msxml3/tests/domdoc.c @@ -7125,6 +7125,28 @@ static void test_events(void) IXMLDOMDocument_Release(doc); } +static void test_createProcessingInstruction(void) +{ + static const WCHAR bodyW[] = {'t','e','s','t',0}; + IXMLDOMProcessingInstruction *pi; + IXMLDOMDocument *doc; + WCHAR buff[10]; + HRESULT hr; + + doc = create_document(&IID_IXMLDOMDocument); + if (!doc) return; + + /* test for BSTR handling, pass broken BSTR */ + memcpy(&buff[2], bodyW, sizeof(bodyW)); + /* just a big length */ + *(DWORD*)buff = 0xf0f0; + hr = IXMLDOMDocument_createProcessingInstruction(doc, _bstr_("test"), &buff[2], &pi); + ok(hr == S_OK, "got 0x%08x\n", hr); + + IXMLDOMProcessingInstruction_Release(pi); + IXMLDOMDocument_Release(doc); +} + START_TEST(domdoc) { IXMLDOMDocument *doc; @@ -7186,6 +7208,7 @@ START_TEST(domdoc) test_default_properties(); test_selectSingleNode(); test_events(); + test_createProcessingInstruction(); CoUninitialize(); }
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Alexandre Julliard : winedbg: Don' t start another instance of the debugger when it crashes.
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 052eb24b03ff0a2b32887518395154d4c7351bc2 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=052eb24b03ff0a2b328875183…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Oct 26 12:55:53 2010 +0200 winedbg: Don't start another instance of the debugger when it crashes. --- programs/winedbg/winedbg.c | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-) diff --git a/programs/winedbg/winedbg.c b/programs/winedbg/winedbg.c index a649123..03bff8c 100644 --- a/programs/winedbg/winedbg.c +++ b/programs/winedbg/winedbg.c @@ -603,6 +603,12 @@ void dbg_start_interactive(HANDLE hFile) dbg_save_internal_vars(); } +static LONG CALLBACK top_filter( EXCEPTION_POINTERS *ptr ) +{ + dbg_printf( "winedbg: Internal crash at %p\n", ptr->ExceptionRecord->ExceptionAddress ); + return EXCEPTION_EXECUTE_HANDLER; +} + struct backend_cpu* be_cpu; #ifdef __i386__ extern struct backend_cpu be_i386; @@ -644,6 +650,8 @@ int main(int argc, char** argv) /* Initialize the output */ dbg_houtput = GetStdHandle(STD_OUTPUT_HANDLE); + SetUnhandledExceptionFilter( top_filter ); + /* Initialize internal vars */ if (!dbg_load_internal_vars()) return -1;
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Henri Verbeet : wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex().
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: f624d8f7b6f226d9d54af5b6843640286923a0b4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f624d8f7b6f226d9d54af5b68…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 26 09:11:09 2010 +0200 wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex(). --- dlls/wined3d/arb_program_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 253da9a..33c18d3 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2134,8 +2134,8 @@ static void pshader_hw_texm3x3pad(const struct wined3d_shader_instruction *ins) static void pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) { + struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)ins->ctx->shader; - IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device; SHADER_PARSE_STATE *current_state = &shader->baseShader.parse_state; DWORD flags; DWORD reg = ins->dst[0].reg.idx; @@ -2150,7 +2150,7 @@ static void pshader_hw_texm3x3tex(const struct wined3d_shader_instruction *ins) /* Sample the texture using the calculated coordinates */ shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); - flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->state.texture_states[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; + flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0; shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL); current_state->current_row = 0; }
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Henri Verbeet : wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex().
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: db156977dd22be98eed2fa6c4b8065584b196a0a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=db156977dd22be98eed2fa6c4…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 26 09:11:08 2010 +0200 wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex(). Instead of directly from the stateblock. Note that the GLSL backend doesn't take these flags into account at all. That's probably a bug in the GLSL backend, but needs tests. --- dlls/wined3d/arb_program_shader.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 9d7c888..253da9a 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2090,8 +2090,7 @@ static void pshader_hw_texm3x2pad(const struct wined3d_shader_instruction *ins) static void pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) { - IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)ins->ctx->shader; - IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device; + struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; DWORD flags; DWORD reg = ins->dst[0].reg.idx; struct wined3d_shader_buffer *buffer = ins->ctx->buffer; @@ -2106,7 +2105,7 @@ static void pshader_hw_texm3x2tex(const struct wined3d_shader_instruction *ins) shader_arb_get_dst_param(ins, &ins->dst[0], dst_str); shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); shader_addline(buffer, "DP3 %s.y, fragment.texcoord[%u], %s;\n", dst_reg, reg, src0_name); - flags = reg < MAX_TEXTURES ? deviceImpl->stateBlock->state.texture_states[reg][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; + flags = reg < MAX_TEXTURES ? priv->cur_ps_args->super.tex_transform >> reg * WINED3D_PSARGS_TEXTRANSFORM_SHIFT : 0; shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3DTTFF_PROJECTED ? TEX_PROJ : 0, NULL, NULL); }
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Henri Verbeet : wined3d: Explicitly pass parameters to shader_arb_ps_local_constants().
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 8c36e4ce1d02701bdcebcfb4553e64197d2e7485 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=8c36e4ce1d02701bdcebcfb45…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 26 09:11:07 2010 +0200 wined3d: Explicitly pass parameters to shader_arb_ps_local_constants(). --- dlls/wined3d/arb_program_shader.c | 27 +++++++++++++-------------- 1 files changed, 13 insertions(+), 14 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index f88ef99..9d7c888 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -522,21 +522,18 @@ static void shader_arb_load_np2fixup_constants(void *shader_priv, } /* GL locking is done by the caller. */ -static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) +static void shader_arb_ps_local_constants(const struct arb_ps_compiled_shader *gl_shader, + const struct wined3d_context *context, const struct wined3d_state *state, float rt_height) { - const struct wined3d_context *context = context_get_current(); - IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock; const struct wined3d_gl_info *gl_info = context->gl_info; unsigned char i; - struct shader_arb_priv *priv = deviceImpl->shader_priv; - const struct arb_ps_compiled_shader *gl_shader = priv->compiled_fprog; for(i = 0; i < gl_shader->numbumpenvmatconsts; i++) { int texunit = gl_shader->bumpenvmatconst[i].texunit; /* The state manager takes care that this function is always called if the bump env matrix changes */ - const float *data = (const float *)&stateBlock->state.texture_states[texunit][WINED3DTSS_BUMPENVMAT00]; + const float *data = (const float *)&state->texture_states[texunit][WINED3DTSS_BUMPENVMAT00]; GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->bumpenvmatconst[i].const_num, data)); @@ -547,7 +544,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) * don't care about them. The pointers are valid for sure because the stateblock is bigger. * (they're WINED3DTSS_TEXTURETRANSFORMFLAGS and WINED3DTSS_ADDRESSW, so most likely 0 or NaN */ - const float *scale = (const float *)&stateBlock->state.texture_states[texunit][WINED3DTSS_BUMPENVLSCALE]; + const float *scale = (const float *)&state->texture_states[texunit][WINED3DTSS_BUMPENVLSCALE]; GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->luminanceconst[i].const_num, scale)); } @@ -562,8 +559,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) * ycorrection.w: 0.0 */ float val[4]; - val[0] = context->render_offscreen ? 0.0f - : deviceImpl->render_targets[0]->currentDesc.Height; + val[0] = context->render_offscreen ? 0.0f : rt_height; val[1] = context->render_offscreen ? 1.0f : -1.0f; val[2] = 1.0f; val[3] = 0.0f; @@ -578,9 +574,9 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED) { float val[4]; - val[0] = (float)stateBlock->state.ps_consts_i[4 * i]; - val[1] = (float)stateBlock->state.ps_consts_i[4 * i + 1]; - val[2] = (float)stateBlock->state.ps_consts_i[4 * i + 2]; + val[0] = (float)state->ps_consts_i[4 * i]; + val[1] = (float)state->ps_consts_i[4 * i + 1]; + val[2] = (float)state->ps_consts_i[4 * i + 2]; val[3] = -1.0f; GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, gl_shader->int_consts[i], val)); @@ -647,11 +643,13 @@ static void shader_arb_load_constants(const struct wined3d_context *context, cha if (usePixelShader) { IWineD3DBaseShaderImpl *pshader = (IWineD3DBaseShaderImpl *)stateBlock->state.pixel_shader; + const struct arb_ps_compiled_shader *gl_shader = priv->compiled_fprog; + float rt_height = device->render_targets[0]->currentDesc.Height; /* Load DirectX 9 float constants for pixel shader */ device->highest_dirty_ps_const = shader_arb_load_constantsF(pshader, gl_info, GL_FRAGMENT_PROGRAM_ARB, device->highest_dirty_ps_const, stateBlock->state.ps_consts_f, context->pshader_const_dirty); - shader_arb_ps_local_constants(device); + shader_arb_ps_local_constants(gl_shader, context, &stateBlock->state, rt_height); } } @@ -4563,7 +4561,8 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, } else { - shader_arb_ps_local_constants(This); + float rt_height = This->render_targets[0]->currentDesc.Height; + shader_arb_ps_local_constants(compiled, context, state, rt_height); } /* Force constant reloading for the NP2 fixup (see comment in shader_glsl_select for more info) */
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Henri Verbeet : wined3d: Explicitly pass parameters to shader_arb_vs_local_constants().
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 5afb593cb25c2dbcf24e446a4ffe7087e7d25fdf URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5afb593cb25c2dbcf24e446a4…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 26 09:11:06 2010 +0200 wined3d: Explicitly pass parameters to shader_arb_vs_local_constants(). --- dlls/wined3d/arb_program_shader.c | 16 ++++++++-------- 1 files changed, 8 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index a76373b..f88ef99 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -590,14 +590,12 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) } /* GL locking is done by the caller. */ -static void shader_arb_vs_local_constants(const struct wined3d_context *context, IWineD3DDeviceImpl *deviceImpl) +static void shader_arb_vs_local_constants(const struct arb_vs_compiled_shader *gl_shader, + const struct wined3d_context *context, const struct wined3d_state *state) { - const struct wined3d_gl_info *gl_info = &deviceImpl->adapter->gl_info; - const struct wined3d_state *state = &deviceImpl->stateBlock->state; - unsigned char i; - struct shader_arb_priv *priv = deviceImpl->shader_priv; - const struct arb_vs_compiled_shader *gl_shader = priv->compiled_vprog; + const struct wined3d_gl_info *gl_info = context->gl_info; float position_fixup[4]; + unsigned char i; /* Upload the position fixup */ shader_get_position_fixup(context, state, position_fixup); @@ -633,15 +631,17 @@ static void shader_arb_load_constants(const struct wined3d_context *context, cha IWineD3DDeviceImpl *device = context->swapchain->device; IWineD3DStateBlockImpl* stateBlock = device->stateBlock; const struct wined3d_gl_info *gl_info = context->gl_info; + struct shader_arb_priv *priv = device->shader_priv; if (useVertexShader) { IWineD3DBaseShaderImpl *vshader = (IWineD3DBaseShaderImpl *)stateBlock->state.vertex_shader; + const struct arb_vs_compiled_shader *gl_shader = priv->compiled_vprog; /* Load DirectX 9 float constants for vertex shader */ device->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, device->highest_dirty_vs_const, stateBlock->state.vs_consts_f, context->vshader_const_dirty); - shader_arb_vs_local_constants(context, device); + shader_arb_vs_local_constants(gl_shader, context, &stateBlock->state); } if (usePixelShader) @@ -4601,7 +4601,7 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, glEnable(GL_VERTEX_PROGRAM_ARB); checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);"); TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id); - shader_arb_vs_local_constants(context, This); + shader_arb_vs_local_constants(compiled, context, state); if(priv->last_vs_color_unclamp != compiled->need_color_unclamp) { priv->last_vs_color_unclamp = compiled->need_color_unclamp;
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Henri Verbeet : wined3d: Get rid of the posFixup field from the device.
by Alexandre Julliard
26 Oct '10
26 Oct '10
Module: wine Branch: master Commit: 1b2f9d29d738d47f4515abe4dd5ae7d5d866816e URL:
http://source.winehq.org/git/wine.git/?a=commit;h=1b2f9d29d738d47f4515abe4d…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Oct 26 09:11:05 2010 +0200 wined3d: Get rid of the posFixup field from the device. --- dlls/wined3d/arb_program_shader.c | 20 ++++++++++---------- dlls/wined3d/device.c | 1 - dlls/wined3d/glsl_shader.c | 4 +++- dlls/wined3d/state.c | 22 ++-------------------- dlls/wined3d/wined3d_private.h | 18 +++++++++++++++--- 5 files changed, 30 insertions(+), 35 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index dac1f4a..a76373b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -590,29 +590,29 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) } /* GL locking is done by the caller. */ -static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl) +static void shader_arb_vs_local_constants(const struct wined3d_context *context, IWineD3DDeviceImpl *deviceImpl) { - IWineD3DStateBlockImpl* stateBlock; const struct wined3d_gl_info *gl_info = &deviceImpl->adapter->gl_info; + const struct wined3d_state *state = &deviceImpl->stateBlock->state; unsigned char i; struct shader_arb_priv *priv = deviceImpl->shader_priv; const struct arb_vs_compiled_shader *gl_shader = priv->compiled_vprog; + float position_fixup[4]; /* Upload the position fixup */ - GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->pos_fixup, deviceImpl->posFixup)); + shader_get_position_fixup(context, state, position_fixup); + GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->pos_fixup, position_fixup)); if (!gl_shader->num_int_consts) return; - stateBlock = deviceImpl->stateBlock; - for(i = 0; i < MAX_CONST_I; i++) { if(gl_shader->int_consts[i] != WINED3D_CONST_NUM_UNUSED) { float val[4]; - val[0] = (float)stateBlock->state.vs_consts_i[4 * i]; - val[1] = (float)stateBlock->state.vs_consts_i[4 * i + 1]; - val[2] = (float)stateBlock->state.vs_consts_i[4 * i + 2]; + val[0] = (float)state->vs_consts_i[4 * i]; + val[1] = (float)state->vs_consts_i[4 * i + 1]; + val[2] = (float)state->vs_consts_i[4 * i + 2]; val[3] = -1.0f; GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->int_consts[i], val)); @@ -641,7 +641,7 @@ static void shader_arb_load_constants(const struct wined3d_context *context, cha /* Load DirectX 9 float constants for vertex shader */ device->highest_dirty_vs_const = shader_arb_load_constantsF(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, device->highest_dirty_vs_const, stateBlock->state.vs_consts_f, context->vshader_const_dirty); - shader_arb_vs_local_constants(device); + shader_arb_vs_local_constants(context, device); } if (usePixelShader) @@ -4601,7 +4601,7 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, glEnable(GL_VERTEX_PROGRAM_ARB); checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);"); TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id); - shader_arb_vs_local_constants(This); + shader_arb_vs_local_constants(context, This); if(priv->last_vs_color_unclamp != compiled->need_color_unclamp) { priv->last_vs_color_unclamp = compiled->need_color_unclamp; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 34d53c0..1416e59 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6827,7 +6827,6 @@ HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d, list_init(&device->shaders); device->surface_alignment = wined3d->dxVersion == 7 ? DDRAW_PITCH_ALIGNMENT : D3D8_PITCH_ALIGNMENT; - device->posFixup[0] = 1.0f; /* This is needed to get the x coord unmodified through a MAD. */ /* Get the initial screen setup for ddraw. */ hr = IWineD3D_GetAdapterDisplayMode((IWineD3D *)wined3d, adapter_idx, &mode); diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f24f309..56920ff 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -733,6 +733,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context, IWineD3DDeviceImpl *device = context->swapchain->device; IWineD3DStateBlockImpl* stateBlock = device->stateBlock; struct shader_glsl_priv *priv = device->shader_priv; + float position_fixup[4]; GLhandleARB programId; struct glsl_shader_prog_link *prog = priv->glsl_program; @@ -763,7 +764,8 @@ static void shader_glsl_load_constants(const struct wined3d_context *context, stateBlock->changed.vertexShaderConstantsB & vshader->baseShader.reg_maps.boolean_constants); /* Upload the position fixup params */ - GL_EXTCALL(glUniform4fvARB(prog->posFixup_location, 1, &device->posFixup[0])); + shader_get_position_fixup(context, &stateBlock->state, position_fixup); + GL_EXTCALL(glUniform4fvARB(prog->posFixup_location, 1, position_fixup)); checkGLcall("glUniform4fvARB"); } diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 52fc819..44c1081 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4644,20 +4644,6 @@ static void vertexdeclaration(DWORD state_id, IWineD3DStateBlockImpl *stateblock context->last_was_rhw = FALSE; /* This turns off the Z scale trick to 'disable' viewport frustum clipping in rhw mode*/ device->untransformed = TRUE; - - /* Todo for sw shaders: Vertex Shader output is already transformed, so set up identity matrices - * Not needed as long as only hw shaders are supported - */ - - /* This sets the shader output position correction constants. - * TODO: Move to the viewport state - */ - if (useVertexShaderFunction) - { - GLfloat yoffset = -(63.0f / 64.0f) / stateblock->state.viewport.Height; - device->posFixup[1] = context->render_offscreen ? -1.0f : 1.0f; - device->posFixup[3] = device->posFixup[1] * yoffset; - } } /* Don't have to apply the matrices when vertex shaders are used. When vshaders are turned @@ -4803,19 +4789,15 @@ static void viewport_miscpart(DWORD state, IWineD3DStateBlockImpl *stateblock, s checkGLcall("glViewport"); } -static void viewport_vertexpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) +static void viewport_vertexpart(DWORD state_id, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { - GLfloat yoffset = -(63.0f / 64.0f) / stateblock->state.viewport.Height; - - stateblock->device->posFixup[2] = (63.0f / 64.0f) / stateblock->state.viewport.Width; - stateblock->device->posFixup[3] = stateblock->device->posFixup[1] * yoffset; - if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION))) { transform_projection(STATE_TRANSFORM(WINED3DTS_PROJECTION), stateblock, context); } if(!isStateDirty(context, STATE_RENDER(WINED3DRS_POINTSCALEENABLE))) { state_pscale(STATE_RENDER(WINED3DRS_POINTSCALEENABLE), stateblock, context); } + /* Update the position fixup. */ if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT)) shaderconstant(STATE_VERTEXSHADERCONSTANT, stateblock, context); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 2d791ce..f1d8c35 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1722,9 +1722,6 @@ struct IWineD3DDeviceImpl DWORD ddraw_width, ddraw_height; enum wined3d_format_id ddraw_format; - /* Final position fixup constant */ - float posFixup[4]; - /* With register combiners we can skip junk texture stages */ DWORD texUnitMap[MAX_COMBINED_SAMPLERS]; DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS]; @@ -2841,6 +2838,21 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) } } +static inline void shader_get_position_fixup(const struct wined3d_context *context, + const struct wined3d_state *state, float *position_fixup) +{ + position_fixup[0] = 1.0f; + position_fixup[1] = 1.0f; + position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width; + position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height; + + if (context->render_offscreen) + { + position_fixup[1] *= -1.0f; + position_fixup[3] *= -1.0f; + } +} + static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) { local_constant* lconst;
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