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Henri Verbeet : wined3d: Kill VTRACE.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: 135f36411044a55c5b71c7c52651203deaf8917a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=135f36411044a55c5b71c7c52…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:53 2010 +0100 wined3d: Kill VTRACE. --- dlls/wined3d/drawprim.c | 16 ++++------------ dlls/wined3d/wined3d_private.h | 7 ------- 2 files changed, 4 insertions(+), 19 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index b29d012..0ed0e11 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -102,7 +102,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context } /* Start drawing in GL */ - VTRACE(("glBegin(%x)\n", glPrimType)); glBegin(glPrimType); if (si->use_map & (1 << WINED3D_FFP_POSITION)) @@ -226,13 +225,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context if (idxData != NULL) { /* Indexed so work out the number of strides to skip */ - if (idxSize == 2) { - VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufS[startIdx+vx_index])); + if (idxSize == 2) SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; - } else { - VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufL[startIdx+vx_index])); + else SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; - } } tmp_tex_mask = tex_mask; @@ -451,20 +447,16 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream } /* Start drawing in GL */ - VTRACE(("glBegin(%x)\n", glPrimitiveType)); glBegin(glPrimitiveType); for (vx_index = 0; vx_index < numberOfVertices; ++vx_index) { if (idxData != NULL) { /* Indexed so work out the number of strides to skip */ - if (idxSize == 2) { - VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufS[startIdx+vx_index])); + if (idxSize == 2) SkipnStrides = pIdxBufS[startIdx + vx_index] + stateblock->loadBaseVertexIndex; - } else { - VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufL[startIdx+vx_index])); + else SkipnStrides = pIdxBufL[startIdx + vx_index] + stateblock->loadBaseVertexIndex; - } } for (i = MAX_ATTRIBS - 1; i >= 0; i--) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5b5a592..7ac0665 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -830,13 +830,6 @@ extern const float identity[16] DECLSPEC_HIDDEN; * Compilable extra diagnostics */ -/* Trace information per-vertex: (extremely high amount of trace) */ -#if 0 /* NOTE: Must be 0 in cvs */ -# define VTRACE(A) TRACE A -#else -# define VTRACE(A) -#endif - /* TODO: Confirm each of these works when wined3d move completed */ #if 0 /* NOTE: Must be 0 in cvs */ /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
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Henri Verbeet : wined3d: Replace some VTRACEs with proper TRACEs.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: f2bcd32bff8738a28be83acb29441214dfa180f2 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f2bcd32bff8738a28be83acb2…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:52 2010 +0100 wined3d: Replace some VTRACEs with proper TRACEs. --- dlls/wined3d/state.c | 70 +++++++++++++++++++++++++++++-------------------- 1 files changed, 41 insertions(+), 29 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 5efe069..b957807 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4225,11 +4225,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB GL_EXTCALL(glVertexBlendARB(e->format_desc->component_count + 1)); - VTRACE(("glWeightPointerARB(%d, GL_FLOAT, %d, %p)\n", - WINED3D_ATR_FORMAT(sd->u.s.blendWeights.dwType) , - sd->u.s.blendWeights.dwStride, - sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo])); - if (curVBO != e->buffer_object) { GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object)); @@ -4237,8 +4232,13 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB curVBO = e->buffer_object; } - GL_EXTCALL(glWeightPointerARB)(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride, - e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + TRACE("glWeightPointerARB(%#x, %#x, %#x, %p);\n", + e->format_desc->gl_vtx_format, + e->format_desc->gl_vtx_type, + e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + GL_EXTCALL(glWeightPointerARB(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx])); checkGLcall("glWeightPointerARB"); @@ -4279,8 +4279,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB /* Vertex Pointers -----------------------------------------*/ if (si->use_map & (1 << WINED3D_FFP_POSITION)) { - VTRACE(("glVertexPointer(%d, GL_FLOAT, %d, %p)\n", e->stride, e->size, e->data)); - e = &si->elements[WINED3D_FFP_POSITION]; if (curVBO != e->buffer_object) { @@ -4299,9 +4297,16 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB */ if (!e->buffer_object) { + TRACE("glVertexPointer(3, %#x, %#x, %p);\n", e->format_desc->gl_vtx_type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); glVertexPointer(3 /* min(e->format_desc->gl_vtx_format, 3) */, e->format_desc->gl_vtx_type, e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); - } else { + } + else + { + TRACE("glVertexPointer(%#x, %#x, %#x, %p);\n", + e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); glVertexPointer(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); } @@ -4313,8 +4318,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB /* Normals -------------------------------------------------*/ if (si->use_map & (1 << WINED3D_FFP_NORMAL)) { - VTRACE(("glNormalPointer(GL_FLOAT, %d, %p)\n", e->stride, e->data)); - e = &si->elements[WINED3D_FFP_NORMAL]; if (curVBO != e->buffer_object) { @@ -4322,6 +4325,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB checkGLcall("glBindBufferARB"); curVBO = e->buffer_object; } + + TRACE("glNormalPointer(%#x, %#x, %p);\n", e->format_desc->gl_vtx_type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); glNormalPointer(e->format_desc->gl_vtx_type, e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); checkGLcall("glNormalPointer(...)"); @@ -4344,8 +4350,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) { - VTRACE(("glColorPointer(4, GL_UNSIGNED_BYTE, %d, %p)\n", e->stride, e->data)); - e = &si->elements[WINED3D_FFP_DIFFUSE]; if (curVBO != e->buffer_object) { @@ -4354,6 +4358,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB curVBO = e->buffer_object; } + TRACE("glColorPointer(%#x, %#x %#x, %p);\n", + e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); glColorPointer(e->format_desc->gl_vtx_format, e->format_desc->gl_vtx_type, e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); checkGLcall("glColorPointer(4, GL_UNSIGNED_BYTE, ...)"); @@ -4369,7 +4376,6 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB if (si->use_map & (1 << WINED3D_FFP_SPECULAR)) { TRACE("setting specular colour\n"); - VTRACE(("glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, %d, %p)\n", e->stride, e->data)); e = &si->elements[WINED3D_FFP_SPECULAR]; if (gl_info->supported[EXT_SECONDARY_COLOR]) @@ -4391,8 +4397,10 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB * vertex pipeline can pass the specular alpha through, and pixel shaders can read it. So it GL accepts * 4 component secondary colors use it */ - GL_EXTCALL(glSecondaryColorPointerEXT)(format, type, - e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + TRACE("glSecondaryColorPointer(%#x, %#x, %#x, %p);\n", format, type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + GL_EXTCALL(glSecondaryColorPointerEXT(format, type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx])); checkGLcall("glSecondaryColorPointerEXT(format, type, ...)"); } else @@ -4400,25 +4408,29 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB switch(type) { case GL_UNSIGNED_BYTE: - GL_EXTCALL(glSecondaryColorPointerEXT)(3, GL_UNSIGNED_BYTE, - e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + TRACE("glSecondaryColorPointer(3, GL_UNSIGNED_BYTE, %#x, %p);\n", e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + GL_EXTCALL(glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx])); checkGLcall("glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, ...)"); break; default: FIXME("Add 4 component specular color pointers for type %x\n", type); /* Make sure that the right color component is dropped */ - GL_EXTCALL(glSecondaryColorPointerEXT)(3, type, - e->stride, e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + TRACE("glSecondaryColorPointer(3, %#x, %#x, %p);\n", type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]); + GL_EXTCALL(glSecondaryColorPointerEXT(3, type, e->stride, + e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx])); checkGLcall("glSecondaryColorPointerEXT(3, type, ...)"); } } glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT); checkGLcall("glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT)"); - } else { - - /* Missing specular color is not critical, no warnings */ - VTRACE(("Specular colour is not supported in this GL implementation\n")); + } + else + { + WARN("Specular colour is not supported in this GL implementation.\n"); } } else @@ -4427,10 +4439,10 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB { GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0); checkGLcall("glSecondaryColor3fEXT(0, 0, 0)"); - } else { - - /* Missing specular color is not critical, no warnings */ - VTRACE(("Specular colour is not supported in this GL implementation\n")); + } + else + { + WARN("Specular colour is not supported in this GL implementation.\n"); } }
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Henri Verbeet : wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: e5673ddbc3db1fcbec11979adad5cf7d64f271c2 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e5673ddbc3db1fcbec11979ad…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:51 2010 +0100 wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated. Updating a texture while it is attached to the currently bound FBO is something GL implementations tend to get wrong. NVIDIA fails at glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try what happens on OS X. Fortunately we never use glTexImage2D() while a texture is attached to an FBO, so we only need to care about glTexSubImage2D(). --- dlls/wined3d/context.c | 31 ++++++++++++++++++++ dlls/wined3d/directx.c | 60 ++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/surface.c | 11 +++++++ dlls/wined3d/wined3d_private.h | 3 ++ 4 files changed, 105 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 090f788..5d8aa0c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -461,6 +461,12 @@ static void context_apply_fbo_state(struct wined3d_context *context) context_destroy_fbo_entry(context, entry); } + if (context->rebind_fbo) + { + context_bind_fbo(context, GL_FRAMEBUFFER, NULL); + context->rebind_fbo = FALSE; + } + if (context->render_offscreen) { context->current_fbo = context_find_fbo_entry(context); @@ -652,6 +658,31 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource } } +void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) +{ + const struct wined3d_gl_info *gl_info = context->gl_info; + struct fbo_entry *entry = context->current_fbo; + unsigned int i; + + if (!entry || context->rebind_fbo) return; + + for (i = 0; i < gl_info->limits.buffers; ++i) + { + if (surface == (IWineD3DSurfaceImpl *)entry->render_targets[i]) + { + TRACE("Updated surface %p is bound as color attachment %u to the current FBO.\n", surface, i); + context->rebind_fbo = TRUE; + return; + } + } + + if (surface == (IWineD3DSurfaceImpl *)entry->depth_stencil) + { + TRACE("Updated surface %p is bound as depth attachment to the current FBO.\n", surface); + context->rebind_fbo = TRUE; + } +} + static BOOL context_set_pixel_format(const struct wined3d_gl_info *gl_info, HDC dc, int format) { int current = GetPixelFormat(dc); diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index a79eda6..f2de807 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -669,6 +669,56 @@ static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const ch return ret; } +static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer, + enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device) +{ + char data[4 * 4 * 4]; + GLuint tex, fbo; + GLenum status; + + if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE; + + memset(data, 0xcc, sizeof(data)); + + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); + checkGLcall("glTexImage2D"); + + gl_info->fbo_ops.glGenFramebuffers(1, &fbo); + gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); + gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); + checkGLcall("glFramebufferTexture2D"); + + status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status); + checkGLcall("glCheckFramebufferStatus"); + + memset(data, 0x11, sizeof(data)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); + checkGLcall("glTexSubImage2D"); + + glClearColor(0.996, 0.729, 0.745, 0.792); + glClear(GL_COLOR_BUFFER_BIT); + checkGLcall("glClear"); + + glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); + checkGLcall("glGetTexImage"); + + gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindTexture(GL_TEXTURE_2D, 0); + checkGLcall("glBindTexture"); + + gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); + glDeleteTextures(1, &tex); + checkGLcall("glDeleteTextures"); + + return *(DWORD *)data == 0x11111111; +} + static void quirk_arb_constants(struct wined3d_gl_info *gl_info) { TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants); @@ -797,6 +847,11 @@ static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info) gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN; } +static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info) +{ + gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE; +} + struct driver_quirk { BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer, @@ -876,6 +931,11 @@ static const struct driver_quirk quirk_table[] = quirk_disable_nvvp_clip, "Apple NV_vertex_program clip bug quirk" }, + { + match_fbo_tex_update, + quirk_fbo_tex_update, + "FBO rebind for attachment updates" + }, }; /* Certain applications (Steam) complain if we report an outdated driver version. In general, diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5cc0932..d55b73c 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -697,6 +697,17 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_ } LEAVE_GL(); + + if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE) + { + IWineD3DDeviceImpl *device = This->resource.device; + unsigned int i; + + for (i = 0; i < device->numContexts; ++i) + { + context_surface_update(device->contexts[i], This); + } + } } /* This call just allocates the texture, the caller is responsible for binding diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3dae98e..5b5a592 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -50,6 +50,7 @@ #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010 +#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020 /* Texture format fixups */ @@ -1100,6 +1101,7 @@ struct wined3d_context GLuint dst_fbo; GLuint fbo_read_binding; GLuint fbo_draw_binding; + BOOL rebind_fbo; /* Queries */ GLuint *free_occlusion_queries; @@ -1210,6 +1212,7 @@ void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN; BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN; void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN; void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN; +void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN; void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN; HRESULT create_primary_opengl_context(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain) DECLSPEC_HIDDEN;
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Henri Verbeet : wined3d: Unify GLINFO_LOCATION in surface.c.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: bd4fb33a5214728833ba87cf06def0fbd984c2f2 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=bd4fb33a5214728833ba87cf0…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:50 2010 +0100 wined3d: Unify GLINFO_LOCATION in surface.c. --- dlls/wined3d/context.c | 4 +- dlls/wined3d/surface.c | 90 ++++++++++++++++++++++++--------------- dlls/wined3d/wined3d_private.h | 3 +- 3 files changed, 59 insertions(+), 38 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=bd4fb33a5214728833ba8…
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Henri Verbeet : ddraw: Acquire/ release the focus window from the correct location.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: 914c8cb8ea1e5cbcfa18558961185dd94313b26d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=914c8cb8ea1e5cbcfa1855896…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:49 2010 +0100 ddraw: Acquire/release the focus window from the correct location. --- dlls/d3d8/device.c | 16 ++++++++++++++++ dlls/d3d9/device.c | 15 +++++++++++++++ dlls/ddraw/ddraw.c | 9 +++++++++ dlls/ddraw/tests/d3d.c | 6 +++--- dlls/wined3d/device.c | 42 ++++++++++++++++++++++++++---------------- include/wine/wined3d.idl | 5 +++++ 6 files changed, 74 insertions(+), 19 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=914c8cb8ea1e5cbcfa185…
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Henri Verbeet : wined3d: Make the focus window also the foreground window.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: 0838d0ab6491bdc0fb32d0b8715fbb57088b926a URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0838d0ab6491bdc0fb32d0b87…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:48 2010 +0100 wined3d: Make the focus window also the foreground window. --- dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0968bfc..ed6c031 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1571,7 +1571,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface, } } - if (This->focus_window) SetFocus(This->focus_window); + if (This->focus_window) SetForegroundWindow(This->focus_window); /* Setup the implicit swapchain. This also initializes a context. */ TRACE("Creating implicit swapchain\n");
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Henri Verbeet : d3d9/tests: Extend the window proc / focus window tests.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: a62e5a46786f7f56deacec9c7c76279e9fb41d32 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a62e5a46786f7f56deacec9c7…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:47 2010 +0100 d3d9/tests: Extend the window proc / focus window tests. --- dlls/d3d9/tests/device.c | 103 +++++++++++++++++++++++++++++++++++++++------ 1 files changed, 89 insertions(+), 14 deletions(-) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index de46082..5ef2910 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -2338,6 +2338,13 @@ struct UINT message; } expect_message; +struct wndproc_thread_param +{ + HWND dummy_window; + HANDLE window_created; + HANDLE test_finished; +}; + static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (filter_messages && filter_messages == hwnd) @@ -2351,14 +2358,37 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM return DefWindowProcA(hwnd, message, wparam, lparam); } +static DWORD WINAPI wndproc_thread(void *param) +{ + struct wndproc_thread_param *p = param; + DWORD res; + BOOL ret; + + p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", + WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); + + ret = SetEvent(p->window_created); + ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(p->test_finished, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); + + DestroyWindow(p->dummy_window); + + return 0; +} + static void test_wndproc(void) { - HWND device_window, focus_window, dummy_window, tmp; + struct wndproc_thread_param thread_params; + HWND device_window, focus_window, tmp; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; + HANDLE thread; LONG_PTR proc; ULONG ref; + DWORD res; if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) { @@ -2370,12 +2400,20 @@ static void test_wndproc(void) wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); + thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); + thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); + focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); - dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", - WS_MAXIMIZE | WS_CAPTION | WS_VISIBLE, 0, 0, 640, 480, 0, 0, 0, 0); + thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, NULL); + ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(thread_params.window_created, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", @@ -2384,10 +2422,14 @@ static void test_wndproc(void) ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); - trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window); + trace("device_window %p, focus_window %p, dummy_window %p.\n", + device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); - ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); + ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); + tmp = GetForegroundWindow(); + ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", + thread_params.dummy_window, tmp); expect_message.window = focus_window; expect_message.message = WM_SETFOCUS; @@ -2402,7 +2444,10 @@ static void test_wndproc(void) ok(!expect_message.message, "Expected message %#x for window %p, but didn't receive it.\n", expect_message.message, expect_message.window); tmp = GetFocus(); - ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); + todo_wine ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); + tmp = GetForegroundWindow(); + todo_wine ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); + SetForegroundWindow(focus_window); filter_messages = focus_window; @@ -2452,7 +2497,13 @@ static void test_wndproc(void) done: filter_messages = NULL; IDirect3D9_Release(d3d9); - DestroyWindow(dummy_window); + + SetEvent(thread_params.test_finished); + WaitForSingleObject(thread, INFINITE); + CloseHandle(thread_params.test_finished); + CloseHandle(thread_params.window_created); + CloseHandle(thread); + DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); @@ -2460,12 +2511,15 @@ done: static void test_wndproc_windowed(void) { - HWND device_window, focus_window, dummy_window, tmp; + struct wndproc_thread_param thread_params; + HWND device_window, focus_window, tmp; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; + HANDLE thread; LONG_PTR proc; ULONG ref; + DWORD res; if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) { @@ -2477,12 +2531,20 @@ static void test_wndproc_windowed(void) wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); + thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); + thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); + focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); - dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", - WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); + thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, NULL); + ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(thread_params.window_created, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", @@ -2491,10 +2553,14 @@ static void test_wndproc_windowed(void) ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); - trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window); + trace("device_window %p, focus_window %p, dummy_window %p.\n", + device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); - ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); + ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); + tmp = GetForegroundWindow(); + ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", + thread_params.dummy_window, tmp); filter_messages = focus_window; @@ -2506,7 +2572,10 @@ static void test_wndproc_windowed(void) } tmp = GetFocus(); - ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); + ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); + tmp = GetForegroundWindow(); + ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", + thread_params.dummy_window, tmp); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", @@ -2544,7 +2613,13 @@ static void test_wndproc_windowed(void) done: filter_messages = NULL; IDirect3D9_Release(d3d9); - DestroyWindow(dummy_window); + + SetEvent(thread_params.test_finished); + WaitForSingleObject(thread, INFINITE); + CloseHandle(thread_params.test_finished); + CloseHandle(thread_params.window_created); + CloseHandle(thread); + DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
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Henri Verbeet : d3d8/tests: Extend the window proc / focus window tests.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: 7aa5e90914506449086ebabedc1e8d63e3787e19 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7aa5e90914506449086ebabed…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:46 2010 +0100 d3d8/tests: Extend the window proc / focus window tests. --- dlls/d3d8/tests/device.c | 103 +++++++++++++++++++++++++++++++++++++++------ 1 files changed, 89 insertions(+), 14 deletions(-) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 404c564..c6613ca 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -1494,6 +1494,13 @@ struct UINT message; } expect_message; +struct wndproc_thread_param +{ + HWND dummy_window; + HANDLE window_created; + HANDLE test_finished; +}; + static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (filter_messages && filter_messages == hwnd) @@ -1506,14 +1513,37 @@ static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM return DefWindowProcA(hwnd, message, wparam, lparam); } +static DWORD WINAPI wndproc_thread(void *param) +{ + struct wndproc_thread_param *p = param; + DWORD res; + BOOL ret; + + p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", + WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); + + ret = SetEvent(p->window_created); + ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(p->test_finished, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); + + DestroyWindow(p->dummy_window); + + return 0; +} + static void test_wndproc(void) { - HWND device_window, focus_window, dummy_window, tmp; + struct wndproc_thread_param thread_params; + HWND device_window, focus_window, tmp; IDirect3DDevice8 *device; WNDCLASSA wc = {0}; IDirect3D8 *d3d8; + HANDLE thread; LONG_PTR proc; ULONG ref; + DWORD res; if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) { @@ -1525,12 +1555,20 @@ static void test_wndproc(void) wc.lpszClassName = "d3d8_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); + thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); + thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); + focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); - dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", - WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); + thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, NULL); + ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(thread_params.window_created, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", @@ -1539,10 +1577,14 @@ static void test_wndproc(void) ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); - trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window); + trace("device_window %p, focus_window %p, dummy_window %p.\n", + device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); - ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); + ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); + tmp = GetForegroundWindow(); + ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", + thread_params.dummy_window, tmp); expect_message.window = focus_window; expect_message.message = WM_SETFOCUS; @@ -1557,7 +1599,10 @@ static void test_wndproc(void) ok(!expect_message.message, "Expected message %#x for window %p, but didn't receive it.\n", expect_message.message, expect_message.window); tmp = GetFocus(); - ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); + todo_wine ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); + tmp = GetForegroundWindow(); + todo_wine ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); + SetForegroundWindow(focus_window); filter_messages = focus_window; @@ -1607,7 +1652,13 @@ static void test_wndproc(void) done: filter_messages = NULL; IDirect3D8_Release(d3d8); - DestroyWindow(dummy_window); + + SetEvent(thread_params.test_finished); + WaitForSingleObject(thread, INFINITE); + CloseHandle(thread_params.test_finished); + CloseHandle(thread_params.window_created); + CloseHandle(thread); + DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); @@ -1615,12 +1666,15 @@ done: static void test_wndproc_windowed(void) { - HWND device_window, focus_window, dummy_window, tmp; + struct wndproc_thread_param thread_params; + HWND device_window, focus_window, tmp; IDirect3DDevice8 *device; WNDCLASSA wc = {0}; IDirect3D8 *d3d8; + HANDLE thread; LONG_PTR proc; ULONG ref; + DWORD res; if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) { @@ -1632,12 +1686,20 @@ static void test_wndproc_windowed(void) wc.lpszClassName = "d3d8_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); + thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); + thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); + focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); - dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", - WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0); + thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, NULL); + ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(thread_params.window_created, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", @@ -1646,10 +1708,14 @@ static void test_wndproc_windowed(void) ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); - trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, dummy_window); + trace("device_window %p, focus_window %p, dummy_window %p.\n", + device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); - ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); + ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); + tmp = GetForegroundWindow(); + ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", + thread_params.dummy_window, tmp); filter_messages = focus_window; @@ -1661,7 +1727,10 @@ static void test_wndproc_windowed(void) } tmp = GetFocus(); - ok(tmp == dummy_window, "Expected focus %p, got %p.\n", dummy_window, tmp); + ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); + tmp = GetForegroundWindow(); + ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", + thread_params.dummy_window, tmp); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", @@ -1699,7 +1768,13 @@ static void test_wndproc_windowed(void) done: filter_messages = NULL; IDirect3D8_Release(d3d8); - DestroyWindow(dummy_window); + + SetEvent(thread_params.test_finished); + WaitForSingleObject(thread, INFINITE); + CloseHandle(thread_params.test_finished); + CloseHandle(thread_params.window_created); + CloseHandle(thread); + DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
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Henri Verbeet : user32/tests: Add a test for foreground windows on a different thread.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: d9381b97aa92f7d53c4eea36d882b39ca0a6bb8c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=d9381b97aa92f7d53c4eea36d…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 17 21:59:45 2010 +0100 user32/tests: Add a test for foreground windows on a different thread. What happens is that we get the WM_WINE_SETACTIVEWINDOW message sent by the other thread after we already changed the foreground window back to our own window. --- dlls/user32/tests/win.c | 57 +++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 57 insertions(+), 0 deletions(-) diff --git a/dlls/user32/tests/win.c b/dlls/user32/tests/win.c index 03ff8f5..9793af2 100644 --- a/dlls/user32/tests/win.c +++ b/dlls/user32/tests/win.c @@ -2476,10 +2476,39 @@ static void test_SetActiveWindow(HWND hwnd) check_wnd_state(hwnd, hwnd, hwnd, 0); } +struct create_window_thread_params +{ + HWND window; + HANDLE window_created; + HANDLE test_finished; +}; + +static DWORD WINAPI create_window_thread(void *param) +{ + struct create_window_thread_params *p = param; + DWORD res; + BOOL ret; + + p->window = CreateWindowA("static", NULL, WS_POPUP | WS_VISIBLE, 0, 0, 0, 0, 0, 0, 0, 0); + + ret = SetEvent(p->window_created); + ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); + + res = WaitForSingleObject(p->test_finished, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); + + DestroyWindow(p->window); + return 0; +} + static void test_SetForegroundWindow(HWND hwnd) { + struct create_window_thread_params thread_params; + HANDLE thread; + DWORD res; BOOL ret; HWND hwnd2; + MSG msg; flush_events( TRUE ); ShowWindow(hwnd, SW_HIDE); @@ -2552,6 +2581,34 @@ static void test_SetForegroundWindow(HWND hwnd) DestroyWindow(hwnd2); check_wnd_state(hwnd, hwnd, hwnd, 0); + + hwnd2 = CreateWindowA("static", NULL, WS_POPUP | WS_VISIBLE, 0, 0, 0, 0, 0, 0, 0, 0); + check_wnd_state(hwnd2, hwnd2, hwnd2, 0); + + thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); + thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); + ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); + thread = CreateThread(NULL, 0, create_window_thread, &thread_params, 0, NULL); + ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); + res = WaitForSingleObject(thread_params.window_created, INFINITE); + ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); + check_wnd_state(hwnd2, thread_params.window, hwnd2, 0); + + SetForegroundWindow(hwnd2); + check_wnd_state(hwnd2, hwnd2, hwnd2, 0); + + while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); + if (0) check_wnd_state(hwnd2, hwnd2, hwnd2, 0); + todo_wine ok(GetActiveWindow() == hwnd2, "Expected active window %p, got %p.\n", hwnd2, GetActiveWindow()); + todo_wine ok(GetFocus() == hwnd2, "Expected focus window %p, got %p.\n", hwnd2, GetFocus()); + + SetEvent(thread_params.test_finished); + WaitForSingleObject(thread, INFINITE); + CloseHandle(thread_params.test_finished); + CloseHandle(thread_params.window_created); + CloseHandle(thread); + DestroyWindow(hwnd2); } static WNDPROC old_button_proc;
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Andrew Eikum : mshtml: Fix return value interpretation when navigating.
by Alexandre Julliard
18 Mar '10
18 Mar '10
Module: wine Branch: master Commit: 5f8776c8d01f7fa4849373c97a59257e416ad8ae URL:
http://source.winehq.org/git/wine.git/?a=commit;h=5f8776c8d01f7fa4849373c97…
Author: Andrew Eikum <aeikum(a)codeweavers.com> Date: Wed Mar 17 16:09:09 2010 -0500 mshtml: Fix return value interpretation when navigating. --- dlls/mshtml/nsio.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/mshtml/nsio.c b/dlls/mshtml/nsio.c index f4e6f4b..88a4e55 100644 --- a/dlls/mshtml/nsio.c +++ b/dlls/mshtml/nsio.c @@ -904,7 +904,7 @@ static nsresult NSAPI nsChannel_AsyncOpen(nsIHttpChannel *iface, nsIStreamListen open = FALSE; }else { - open = before_async_open(This, window->doc_obj->nscontainer); + open = !before_async_open(This, window->doc_obj->nscontainer); if(!open) { TRACE("canceled\n"); nsres = NS_ERROR_UNEXPECTED;
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