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Hans Leidekker : msi: Get rid of the goto in MSI_ApplicablePatchW.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: c815432a50f024e17427d90de942a96bde9ea63c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=c815432a50f024e17427d90de…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Tue May 25 12:18:32 2010 +0200 msi: Get rid of the goto in MSI_ApplicablePatchW. --- dlls/msi/msi.c | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/msi/msi.c b/dlls/msi/msi.c index afa7005..9d8a88a 100644 --- a/dlls/msi/msi.c +++ b/dlls/msi/msi.c @@ -541,15 +541,14 @@ static UINT MSI_ApplicablePatchW( MSIPACKAGE *package, LPCWSTR patch ) si = MSI_GetSummaryInformationW( patch_db->storage, 0 ); if (!si) { - r = ERROR_FUNCTION_FAILED; - goto done; + msiobj_release( &patch_db->hdr ); + return ERROR_FUNCTION_FAILED; } r = msi_check_patch_applicable( package, si ); if (r != ERROR_SUCCESS) TRACE("patch not applicable\n"); -done: msiobj_release( &patch_db->hdr ); msiobj_release( &si->hdr ); return r;
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Hans Leidekker : server: Map EHOSTUNREACH to STATUS_HOST_UNREACHABLE.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: 0a4984280fc6b6f455017d581cc7d5d5b7c7d3f4 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=0a4984280fc6b6f455017d581…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Tue May 25 12:18:12 2010 +0200 server: Map EHOSTUNREACH to STATUS_HOST_UNREACHABLE. --- server/sock.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/server/sock.c b/server/sock.c index 0c8cb54..9cd0fc2 100644 --- a/server/sock.c +++ b/server/sock.c @@ -817,6 +817,7 @@ static int sock_get_ntstatus( int err ) case ENOTCONN: return STATUS_CONNECTION_DISCONNECTED; case ETIMEDOUT: return STATUS_IO_TIMEOUT; case ENETUNREACH: return STATUS_NETWORK_UNREACHABLE; + case EHOSTUNREACH: return STATUS_HOST_UNREACHABLE; case ENETDOWN: return STATUS_NETWORK_BUSY; case EPIPE: case ECONNRESET: return STATUS_CONNECTION_RESET;
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Henri Verbeet : wined3d: Get rid of GLINFO_LOCATION.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: e8ac9bbd7f5484de9a33c2d6402971274c30ff75 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e8ac9bbd7f5484de9a33c2d64…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 25 12:02:04 2010 +0200 wined3d: Get rid of GLINFO_LOCATION. --- dlls/wined3d/arb_program_shader.c | 3 --- dlls/wined3d/ati_fragment_shader.c | 2 -- dlls/wined3d/buffer.c | 2 -- dlls/wined3d/context.c | 2 -- dlls/wined3d/device.c | 1 - dlls/wined3d/directx.c | 1 - dlls/wined3d/drawprim.c | 1 - dlls/wined3d/glsl_shader.c | 2 -- dlls/wined3d/nvidia_texture_shader.c | 2 -- dlls/wined3d/query.c | 1 - dlls/wined3d/state.c | 3 --- dlls/wined3d/surface.c | 2 -- dlls/wined3d/surface_base.c | 3 --- dlls/wined3d/swapchain.c | 2 -- dlls/wined3d/volume.c | 2 -- dlls/wined3d/wined3d_private.h | 2 +- 16 files changed, 1 insertions(+), 30 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 97840e5..0824fed 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -39,8 +39,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_constants); WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); WINE_DECLARE_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - /* Extract a line. Note that this modifies the source string. */ static char *get_line(char **ptr) { @@ -5873,7 +5871,6 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta } } -/* The stateblock is passed for GLINFO_LOCATION */ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWineD3DStateBlockImpl *stateblock) { const struct wined3d_gl_info *gl_info = &stateblock->device->adapter->gl_info; diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 344daf6..993ece0 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -28,8 +28,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); WINE_DECLARE_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - /* GL locking for state handlers is done by the caller. */ /* Some private defines, Constant associations, etc. diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 73d5327..daece20 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -29,8 +29,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - #define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */ #define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */ #define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e6eb50f..5304af2 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -28,8 +28,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - static DWORD wined3d_context_tls_idx; /* FBO helper functions */ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 498efea..7eb9153 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -34,7 +34,6 @@ #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) /* Define the default light parameters as specified by MSDN */ const WINED3DLIGHT WINED3D_default_light = { diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 07120ec..ded549a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -30,7 +30,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); -#define GLINFO_LOCATION (*gl_info) #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024) /* The d3d device ID */ diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 4978ee5..b36ef5b 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -28,7 +28,6 @@ #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw); -#define GLINFO_LOCATION (*gl_info) #include <stdio.h> #include <math.h> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 54a78b1..056e9ad 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -39,8 +39,6 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_constants); WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); WINE_DECLARE_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - #define WINED3D_GLSL_SAMPLE_PROJECTED 0x1 #define WINED3D_GLSL_SAMPLE_RECT 0x2 #define WINED3D_GLSL_SAMPLE_LOD 0x4 diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index d22989d..24cba32 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -28,8 +28,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - /* GL locking for state handlers is done by the caller. */ static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index 5552bb1..b3c77ea 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -25,7 +25,6 @@ #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) { diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 7a4f57f..4c6d5bf 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -35,8 +35,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(d3d_shader); -#define GLINFO_LOCATION (*gl_info) - /* GL locking for state handlers is done by the caller. */ static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context); @@ -5545,7 +5543,6 @@ static const struct StateEntryTemplate ffp_fragmentstate_template[] = { { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim }, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, }; -#undef GLINFO_LOCATION /* Context activation is done by the caller. */ static void ffp_enable(IWineD3DDevice *iface, BOOL enable) { } diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ca796c5..0903f6e 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -34,8 +34,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); WINE_DECLARE_DEBUG_CHANNEL(d3d); -#define GLINFO_LOCATION (*gl_info) - static void surface_cleanup(IWineD3DSurfaceImpl *This) { IWineD3DDeviceImpl *device = This->resource.device; diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c index b674f9d..2b6cdb4 100644 --- a/dlls/wined3d/surface_base.c +++ b/dlls/wined3d/surface_base.c @@ -83,9 +83,6 @@ static inline unsigned short float_32_to_16(const float *in) return ret; } - -/* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */ - /* ******************************************* IWineD3DSurface IUnknown parts follow ******************************************* */ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 485329c..b0d591a 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -33,8 +33,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(fps); -#define GLINFO_LOCATION (*gl_info) - /*IWineD3DSwapChain parts follow: */ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface) { diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c index 693ddd1..42e61e6 100644 --- a/dlls/wined3d/volume.c +++ b/dlls/wined3d/volume.c @@ -26,8 +26,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); -#define GLINFO_LOCATION (*gl_info) - /* Context activation is done by the caller. */ static void volume_bind_and_dirtify(IWineD3DVolume *iface) { IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 045d068..5c96d76 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -748,7 +748,7 @@ extern int num_lock DECLSPEC_HIDDEN; /* GL related defines */ /* ------------------ */ -#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName) +#define GL_EXTCALL(f) (gl_info->f) #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
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Henri Verbeet : wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: b5cec57690c6f92b8605c79adb409989b72c5c73 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=b5cec57690c6f92b8605c79ad…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 25 12:02:03 2010 +0200 wined3d: Set the state.c GLINFO_LOCATION to *gl_info. --- dlls/wined3d/state.c | 76 +++++++++++++++++++++++++++++-------------------- 1 files changed, 45 insertions(+), 31 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=b5cec57690c6f92b8605c…
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Henri Verbeet : wined3d: Set the arb_program_shader. c GLINFO_LOCATION to *gl_info.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: 4d4654a0149e8a315cfabe2dcc7e663d6b5340af URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4d4654a0149e8a315cfabe2dc…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 25 12:02:02 2010 +0200 wined3d: Set the arb_program_shader.c GLINFO_LOCATION to *gl_info. --- dlls/wined3d/arb_program_shader.c | 21 ++++++++++++--------- 1 files changed, 12 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 3045f4a..97840e5 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5537,11 +5537,10 @@ static void arbfp_get_caps(const struct wined3d_gl_info *gl_info, struct fragmen caps->MaxTextureBlendStages = 8; caps->MaxSimultaneousTextures = min(gl_info->limits.fragment_samplers, 8); } -#undef GLINFO_LOCATION -#define GLINFO_LOCATION stateblock->device->adapter->gl_info static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { + const struct wined3d_gl_info *gl_info = context->gl_info; IWineD3DDeviceImpl *device = stateblock->device; float col[4]; @@ -5563,6 +5562,7 @@ static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { + const struct wined3d_gl_info *gl_info = context->gl_info; IWineD3DDeviceImpl *device = stateblock->device; float col[4]; @@ -5591,6 +5591,7 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); + const struct wined3d_gl_info *gl_info = context->gl_info; IWineD3DDeviceImpl *device = stateblock->device; float mat[2][2]; @@ -5627,6 +5628,7 @@ static void set_bumpmat_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, s static void tex_bumpenvlum_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); + const struct wined3d_gl_info *gl_info = context->gl_info; IWineD3DDeviceImpl *device = stateblock->device; float param[4]; @@ -5874,6 +5876,7 @@ static void gen_ffp_instr(struct wined3d_shader_buffer *buffer, unsigned int sta /* The stateblock is passed for GLINFO_LOCATION */ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWineD3DStateBlockImpl *stateblock) { + const struct wined3d_gl_info *gl_info = &stateblock->device->adapter->gl_info; unsigned int stage; struct wined3d_shader_buffer buffer; BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}; @@ -6148,6 +6151,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, IWi static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { + const struct wined3d_gl_info *gl_info = context->gl_info; IWineD3DDeviceImpl *device = stateblock->device; struct shader_arb_priv *priv = device->fragment_priv; BOOL use_pshader = use_ps(stateblock); @@ -6184,7 +6188,7 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, return; } new_desc->num_textures_used = 0; - for (i = 0; i < context->gl_info->limits.texture_stages; ++i) + for (i = 0; i < gl_info->limits.texture_stages; ++i) { if(settings.op[i].cop == WINED3DTOP_DISABLE) break; new_desc->num_textures_used = i; @@ -6280,8 +6284,6 @@ static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct } } -#undef GLINFO_LOCATION - static const struct StateEntryTemplate arbfp_fragmentstate_template[] = { {STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor_arbfp }, WINED3D_GL_EXT_NONE }, {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, @@ -6443,8 +6445,6 @@ const struct fragment_pipeline arbfp_fragment_pipeline = { TRUE /* We can disable projected textures */ }; -#define GLINFO_LOCATION device->adapter->gl_info - struct arbfp_blit_priv { GLenum yuy2_rect_shader, yuy2_2d_shader; GLenum uyvy_rect_shader, uyvy_2d_shader; @@ -6466,6 +6466,7 @@ static HRESULT arbfp_blit_alloc(IWineD3DDevice *iface) { /* Context activation is done by the caller. */ static void arbfp_blit_free(IWineD3DDevice *iface) { IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface; + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct arbfp_blit_priv *priv = device->blit_priv; ENTER_GL(); @@ -6722,6 +6723,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype, static GLuint gen_p8_shader(IWineD3DDeviceImpl *device, GLenum textype) { + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; GLenum shader; struct wined3d_shader_buffer buffer; struct arbfp_blit_priv *priv = device->blit_priv; @@ -6791,6 +6793,7 @@ static void upload_palette(IWineD3DSurfaceImpl *surface) { BYTE table[256][4]; IWineD3DDeviceImpl *device = surface->resource.device; + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; struct arbfp_blit_priv *priv = device->blit_priv; BOOL colorkey = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE; @@ -6821,6 +6824,7 @@ static void upload_palette(IWineD3DSurfaceImpl *surface) /* Context activation is done by the caller. */ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum complex_fixup yuv_fixup, GLenum textype) { + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; GLenum shader; struct wined3d_shader_buffer buffer; char luminance_component; @@ -6979,6 +6983,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surfac { GLenum shader; IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface; + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; float size[4] = {surface->pow2Width, surface->pow2Height, 1, 1}; struct arbfp_blit_priv *priv = device->blit_priv; enum complex_fixup fixup; @@ -7182,5 +7187,3 @@ const struct blit_shader arbfp_blit = { arbfp_blit_supported, arbfp_blit_color_fill }; - -#undef GLINFO_LOCATION
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Henri Verbeet : wined3d: Set the ati_fragment_shader. c GLINFO_LOCATION to *gl_info.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: 11bda6e0ab4b58e1588fc41141096c189727624d URL:
http://source.winehq.org/git/wine.git/?a=commit;h=11bda6e0ab4b58e1588fc4114…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue May 25 12:02:01 2010 +0200 wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl_info. --- dlls/wined3d/ati_fragment_shader.c | 17 ++++++++--------- 1 files changed, 8 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 62be40d..344daf6 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); WINE_DECLARE_DEBUG_CHANNEL(d3d); +#define GLINFO_LOCATION (*gl_info) + /* GL locking for state handlers is done by the caller. */ /* Some private defines, Constant associations, etc. @@ -190,7 +192,6 @@ static const char *debug_mask(GLuint mask) { default: return "Unexpected writemask"; } } -#define GLINFO_LOCATION (*gl_info) static void wrap_op1(const struct wined3d_gl_info *gl_info, GLuint op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) @@ -796,11 +797,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())"); return ret; } -#undef GLINFO_LOCATION -#define GLINFO_LOCATION stateblock->device->adapter->gl_info static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { + const struct wined3d_gl_info *gl_info = context->gl_info; IWineD3DDeviceImpl *This = stateblock->device; const struct atifs_ffp_desc *desc; struct ffp_frag_settings settings; @@ -818,14 +818,14 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, st return; } new_desc->num_textures_used = 0; - for (i = 0; i < context->gl_info->limits.texture_stages; ++i) + for (i = 0; i < gl_info->limits.texture_stages; ++i) { if(settings.op[i].cop == WINED3DTOP_DISABLE) break; new_desc->num_textures_used = i; } memcpy(&new_desc->parent.settings, &settings, sizeof(settings)); - new_desc->shader = gen_ati_shader(settings.op, context->gl_info); + new_desc->shader = gen_ati_shader(settings.op, gl_info); add_ffp_frag_shader(&priv->fragment_shaders, &new_desc->parent); TRACE("Allocated fixed function replacement shader descriptor %p\n", new_desc); desc = new_desc; @@ -849,6 +849,7 @@ static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, st static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { + const struct wined3d_gl_info *gl_info = context->gl_info; float col[4]; D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col); @@ -859,6 +860,7 @@ static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *statebloc static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) { DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); + const struct wined3d_gl_info *gl_info = context->gl_info; float mat[2][2]; mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); @@ -912,8 +914,6 @@ static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *statebl } } -#undef GLINFO_LOCATION - static const struct StateEntryTemplate atifs_fragmentstate_template[] = { {STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor_atifs }, WINED3D_GL_EXT_NONE }, {STATE_RENDER(WINED3DRS_FOGCOLOR), { STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, WINED3D_GL_EXT_NONE }, @@ -1126,11 +1126,11 @@ static HRESULT atifs_alloc(IWineD3DDevice *iface) { return WINED3D_OK; } -#define GLINFO_LOCATION This->adapter->gl_info /* Context activation is done by the caller. */ static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *context) { IWineD3DDeviceImpl *This = context; + const struct wined3d_gl_info *gl_info = &This->adapter->gl_info; struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry); ENTER_GL(); @@ -1150,7 +1150,6 @@ static void atifs_free(IWineD3DDevice *iface) { HeapFree(GetProcessHeap(), 0, priv); This->fragment_priv = NULL; } -#undef GLINFO_LOCATION static BOOL atifs_color_fixup_supported(struct color_fixup_desc fixup) {
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Jacek Caban : mshtml: Simplify translate_url call.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: 66e4ba9f9fd41af86f507a150c9d2dd608776549 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=66e4ba9f9fd41af86f507a150…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Tue May 25 11:48:23 2010 +0200 mshtml: Simplify translate_url call. --- dlls/mshtml/nsio.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/mshtml/nsio.c b/dlls/mshtml/nsio.c index d55f169..63c9a6a 100644 --- a/dlls/mshtml/nsio.c +++ b/dlls/mshtml/nsio.c @@ -228,7 +228,7 @@ nsresult on_start_uri_open(NSContainer *nscontainer, nsIURI *uri, PRBool *_retva } wine_uri->is_doc_uri = TRUE; - *_retval = translate_url(nscontainer->doc->basedoc.doc_obj, wine_uri); + *_retval = translate_url(nscontainer->doc, wine_uri); } nsIURI_Release(NSURI(wine_uri));
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Michael Stefaniuc : comctl32: Avoid a potential NULL pointer dereference in a TRACE.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: 02b4103868a2055af0fe01d2677729e7e4576dbc URL:
http://source.winehq.org/git/wine.git/?a=commit;h=02b4103868a2055af0fe01d26…
Author: Michael Stefaniuc <mstefani(a)redhat.de> Date: Tue May 25 10:06:33 2010 +0200 comctl32: Avoid a potential NULL pointer dereference in a TRACE. --- dlls/comctl32/propsheet.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/comctl32/propsheet.c b/dlls/comctl32/propsheet.c index 25a9218..45c7fe3 100644 --- a/dlls/comctl32/propsheet.c +++ b/dlls/comctl32/propsheet.c @@ -1962,13 +1962,13 @@ static BOOL PROPSHEET_CanSetCurSel(HWND hwndDlg) PSHNOTIFY psn; BOOL res = FALSE; - TRACE("active_page %d\n", psInfo->active_page); if (!psInfo) { res = FALSE; goto end; } + TRACE("active_page %d\n", psInfo->active_page); if (psInfo->active_page < 0) { res = TRUE;
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Damjan Jovanovic : winemenubuilder: Use the full path to start.exe.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: dfdb349cdc3bd74f9e8ba99be4ae63d6a609ad18 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=dfdb349cdc3bd74f9e8ba99be…
Author: Damjan Jovanovic <damjan.jov(a)gmail.com> Date: Mon May 24 21:18:08 2010 +0200 winemenubuilder: Use the full path to start.exe. --- programs/winemenubuilder/winemenubuilder.c | 23 +++++++++++++++++++++-- 1 files changed, 21 insertions(+), 2 deletions(-) diff --git a/programs/winemenubuilder/winemenubuilder.c b/programs/winemenubuilder/winemenubuilder.c index eba21ef..413e5de 100644 --- a/programs/winemenubuilder/winemenubuilder.c +++ b/programs/winemenubuilder/winemenubuilder.c @@ -2366,6 +2366,16 @@ static BOOL generate_associations(const char *xdg_data_home, const char *package return hasChanged; } +static char *get_start_exe_path(void) + { + static const WCHAR startW[] = {'\\','c','o','m','m','a','n','d', + '\\','s','t','a','r','t','.','e','x','e',0}; + WCHAR start_path[MAX_PATH]; + GetWindowsDirectoryW(start_path, MAX_PATH); + lstrcatW(start_path, startW); + return escape(start_path); +} + static BOOL InvokeShellLinker( IShellLinkW *sl, LPCWSTR link, BOOL bWait ) { static const WCHAR startW[] = {'\\','c','o','m','m','a','n','d', @@ -2379,6 +2389,7 @@ static BOOL InvokeShellLinker( IShellLinkW *sl, LPCWSTR link, BOOL bWait ) DWORD csidl = -1; HANDLE hsem = NULL; char *unix_link = NULL; + char *start_path = NULL; if ( !link ) { @@ -2503,6 +2514,13 @@ static BOOL InvokeShellLinker( IShellLinkW *sl, LPCWSTR link, BOOL bWait ) goto cleanup; } + start_path = get_start_exe_path(); + if (start_path == NULL) + { + WINE_ERR("out of memory\n"); + goto cleanup; + } + /* building multiple menus concurrently has race conditions */ hsem = CreateSemaphoreA( NULL, 1, 1, "winemenubuilder_semaphore"); if( WAIT_OBJECT_0 != MsgWaitForMultipleObjects( 1, &hsem, FALSE, INFINITE, QS_ALLINPUT ) ) @@ -2540,7 +2558,7 @@ static BOOL InvokeShellLinker( IShellLinkW *sl, LPCWSTR link, BOOL bWait ) char *menuarg = heap_printf("/Unix %s", escaped_lnk); if (menuarg) { - r = !write_menu_entry(unix_link, link_name, "start", menuarg, description, work_dir, icon_name); + r = !write_menu_entry(unix_link, link_name, start_path, menuarg, description, work_dir, icon_name); HeapFree(GetProcessHeap(), 0, menuarg); } HeapFree(GetProcessHeap(), 0, escaped_lnk); @@ -2559,7 +2577,8 @@ cleanup: HeapFree( GetProcessHeap(), 0, escaped_args ); HeapFree( GetProcessHeap(), 0, escaped_path ); HeapFree( GetProcessHeap(), 0, description ); - HeapFree( GetProcessHeap(), 0, unix_link); + HeapFree( GetProcessHeap(), 0, unix_link ); + HeapFree( GetProcessHeap(), 0, start_path ); if (r && !bWait) WINE_ERR("failed to build the menu\n" );
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Alexandre Julliard : ole32: Implement the IAdviseSink call_as proxies and stubs.
by Alexandre Julliard
25 May '10
25 May '10
Module: wine Branch: master Commit: 78d1686b90ea8cb0a3223ffb628c210349239bd8 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=78d1686b90ea8cb0a3223ffb6…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue May 25 12:49:08 2010 +0200 ole32: Implement the IAdviseSink call_as proxies and stubs. Based on a patch by Rob Shearman. --- dlls/ole32/usrmarshal.c | 48 +++++++++++++++++++++++++++++----------------- 1 files changed, 30 insertions(+), 18 deletions(-) diff --git a/dlls/ole32/usrmarshal.c b/dlls/ole32/usrmarshal.c index ed31620..2d238e6 100644 --- a/dlls/ole32/usrmarshal.c +++ b/dlls/ole32/usrmarshal.c @@ -2761,7 +2761,8 @@ void CALLBACK IAdviseSink_OnDataChange_Proxy( FORMATETC *pFormatetc, STGMEDIUM *pStgmed) { - FIXME(":stub\n"); + TRACE("(%p)->(%p, %p)\n", This, pFormatetc, pStgmed); + IAdviseSink_RemoteOnDataChange_Proxy(This, pFormatetc, pStgmed); } HRESULT __RPC_STUB IAdviseSink_OnDataChange_Stub( @@ -2769,8 +2770,9 @@ HRESULT __RPC_STUB IAdviseSink_OnDataChange_Stub( FORMATETC *pFormatetc, ASYNC_STGMEDIUM *pStgmed) { - FIXME(":stub\n"); - return E_NOTIMPL; + TRACE("(%p)->(%p, %p)\n", This, pFormatetc, pStgmed); + IAdviseSink_OnDataChange(This, pFormatetc, pStgmed); + return S_OK; } void CALLBACK IAdviseSink_OnViewChange_Proxy( @@ -2778,7 +2780,8 @@ void CALLBACK IAdviseSink_OnViewChange_Proxy( DWORD dwAspect, LONG lindex) { - FIXME(":stub\n"); + TRACE("(%p)->(%d, %d)\n", This, dwAspect, lindex); + IAdviseSink_RemoteOnViewChange_Proxy(This, dwAspect, lindex); } HRESULT __RPC_STUB IAdviseSink_OnViewChange_Stub( @@ -2786,64 +2789,73 @@ HRESULT __RPC_STUB IAdviseSink_OnViewChange_Stub( DWORD dwAspect, LONG lindex) { - FIXME(":stub\n"); - return E_NOTIMPL; + TRACE("(%p)->(%d, %d)\n", This, dwAspect, lindex); + IAdviseSink_OnViewChange(This, dwAspect, lindex); + return S_OK; } void CALLBACK IAdviseSink_OnRename_Proxy( IAdviseSink* This, IMoniker *pmk) { - FIXME(":stub\n"); + TRACE("(%p)->(%p)\n", This, pmk); + IAdviseSink_RemoteOnRename_Proxy(This, pmk); } HRESULT __RPC_STUB IAdviseSink_OnRename_Stub( IAdviseSink* This, IMoniker *pmk) { - FIXME(":stub\n"); - return E_NOTIMPL; + TRACE("(%p)->(%p)\n", This, pmk); + IAdviseSink_OnRename(This, pmk); + return S_OK; } void CALLBACK IAdviseSink_OnSave_Proxy( IAdviseSink* This) { - FIXME(":stub\n"); + TRACE("(%p)\n", This); + IAdviseSink_RemoteOnSave_Proxy(This); } HRESULT __RPC_STUB IAdviseSink_OnSave_Stub( IAdviseSink* This) { - FIXME(":stub\n"); - return E_NOTIMPL; + TRACE("(%p)\n", This); + IAdviseSink_OnSave(This); + return S_OK; } void CALLBACK IAdviseSink_OnClose_Proxy( IAdviseSink* This) { - FIXME(":stub\n"); + TRACE("(%p)\n", This); + IAdviseSink_RemoteOnClose_Proxy(This); } HRESULT __RPC_STUB IAdviseSink_OnClose_Stub( IAdviseSink* This) { - FIXME(":stub\n"); - return E_NOTIMPL; + TRACE("(%p)\n", This); + IAdviseSink_OnClose(This); + return S_OK; } void CALLBACK IAdviseSink2_OnLinkSrcChange_Proxy( IAdviseSink2* This, IMoniker *pmk) { - FIXME(":stub\n"); + TRACE("(%p)->(%p)\n", This, pmk); + IAdviseSink2_RemoteOnLinkSrcChange_Proxy(This, pmk); } HRESULT __RPC_STUB IAdviseSink2_OnLinkSrcChange_Stub( IAdviseSink2* This, IMoniker *pmk) { - FIXME(":stub\n"); - return E_NOTIMPL; + TRACE("(%p)->(%p)\n", This, pmk); + IAdviseSink2_OnLinkSrcChange(This, pmk); + return S_OK; } HRESULT CALLBACK IDataObject_GetData_Proxy(
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