Module: wine
Branch: master
Commit: 41346a1dae53bd941d97d7ec58e240557a37d4e8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=41346a1dae53bd941d97d7ec5…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jul 27 12:54:52 2010 +0200
wined3d: Setting render target 0 to NULL in an application error.
---
dlls/wined3d/device.c | 11 +++++------
1 files changed, 5 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index be473d7..11a6b9a 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5758,14 +5758,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
- /* MSDN says that null disables the render target
- but a device must always be associated with a render target
- nope MSDN says that we return invalid call to a null rendertarget with an index of 0
- */
- if (RenderTargetIndex == 0 && pRenderTarget == NULL) {
- FIXME("Trying to set render target 0 to NULL\n");
+ /* Render target 0 can't be set to NULL. */
+ if (!pRenderTarget && !RenderTargetIndex)
+ {
+ WARN("Trying to set render target 0 to NULL.\n");
return WINED3DERR_INVALIDCALL;
}
+
if (pRenderTarget && !(((IWineD3DSurfaceImpl *)pRenderTarget)->resource.usage & WINED3DUSAGE_RENDERTARGET)) {
FIXME("(%p)Trying to set the render target to a surface(%p) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET\n",This ,pRenderTarget);
return WINED3DERR_INVALIDCALL;