Module: wine
Branch: master
Commit: 2da4f87a7e7551f17cd650ef6d8596f595efc13b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2da4f87a7e7551f17cd650ef6…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 24 20:45:42 2011 +0200
wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU
surfaces.
---
dlls/wined3d/device.c | 116 +---------------------------------
dlls/wined3d/surface.c | 136 +++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/wined3d_private.h | 12 +++-
3 files changed, 145 insertions(+), 119 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2da4f87a7e7551f17cd65…